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Ancient Justice (ANJS) is our 6th set, following Wrath of Divinity. Some new archetypes were introduced such as Escroc, WereLord, Bone Warrior and Reptilian. It also features continuation for the Harmony Mech and Flame Wing archetype. Among this is some support for Psychic, Winged-Beast and Dinosaur-Type monsters.


NOTE: DUE TO A GLITCH IN YVD IT IS HIGHLY RECOMMENDED YOU USE THE All Sets AND All Sets (Part 2) PAGES TO ADD CARDS. USE THIS PAGE AS REFERENCE ONLY.

|Harmony Mech 0T-K|0|ANJS|Machine/Effect|Light|11||2200|1800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending the top 10 cards of your Deck to the Graveyard. When this card is Special Summoned, you can discard your entire hand to destroy all cards but this card on the field. Then, Special Summon as many "Harmony Mech" monsters from your Graveyard equal to the number of cards discarded as a cost for this card. Monsters Special Summoned by the effect of this card have their effects negated. |
|Harmony Mech Tu-nR|0|ANJS|Machine/Tuner/Effect|Light|3||300|400|When this card is Normal Summoned or Special Summoned, you can activate one of the following effects: *Discard 2 "Harmony" cards from your hand. Add 2 "Harmony" cards from your Graveyard to your hand. *Send the top card of your Deck to the Graveyard. Destroy 1 card your opponent controls.|
|Harmony Mech Alpha|0|ANJS|Machine/Synchro/Effect|Light|9||2700|2200|"Harmony Mech Tu-nR" + 1 or more LIGHT monsters. When this card is Synchro Summoned, add all "Harmony Mech" monsters from your Graveyard to your Deck. This card gains 200 for each monster sent to the Deck this way.|
|Harmony Mech Beta|0|ANJS|Machine/Synchro/Effect|Light|7||2500|1800|"Harmony Mech Tu-nR" + 1 or more LIGHT monsters. When this card is Synchro Summoned, send cards from the top of your Deck to the Graveyard equal to the number of monsters used for the Synchro Summon of this card. When your opponent Special Summons 1 monster, you can return 1 "Harmony Mech" monster from your Graveyard to your Deck to negate the Special Summon and destroy it.|
|Balance of Harmony|0|ANJS|Spell Card|Spell||Continuous|||Neither player can Conduct their Battle Phase. During each of your End Phases, you can send the top 2 cards of your Deck to the Graveyard. If you do not, this card is destroyed.|
|Elegy of Harmony|0|ANJS|Spell Card|Spell||Quick-Play|||During this turn, neither player can conduct their Battle Phase. Both players draw 1 card.|
|Harmony Gathering Technique|0|ANJS|Spell Card|Spell||Equip|||You can only equip this to a "Harmony Mech" monster. When this card is equipped, send cards from the top of your Graveyard equal to the Level of the equipped monster. Increase the ATK of the equipped monster equal to the number of cards sent to the Graveyard x200. When the equipped monster would be destroyed, you can send this card back to your Deck instead.|
|Harmony Gardens|0|ANJS|Spell Card|Spell||Field|||All "Harmony Mech" monsters on the field gain 300 ATK. When a "Harmony Mech" monster would be destroyed by battle, send the top card of your Deck to the Graveyard to negate the destruction.|
|Harmonious Tuning|0|ANJS|Trap Card|Trap||Normal|||Activate when a "Harmony Mech" monster is sent directly from your Deck to the Graveyard. Add 1 "Harmony Mech Tu-nR" from your Deck or Graveyard to your hand. If this card is sent from your Deck to your Graveyard, it is added to your hand.|
|Chaos Warrior|0|ANJS|Warrior/Synchro/Effect|Dark|7||2100|2100|"Chaos Synchron" + 1 or more LIGHT and DARK non-Tuner monsters When this card is Synchro Summoned, increase the ATK of this card for each card that is removed from play x100. Any cards sent to the Graveyard are removed from play.|
|Dark Doomfire|0|ANJS|Pyro/Effect|Dark|8||3000|1800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while there are at least 4 DARK monsters that are removed from play. Your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster through battle, you can remove from play 1 DARK monster in your Graveyard to inflict damage equal to the ATK of the monster that was removed from play.|
|Harmony's Requiem|0|ANJS|Spell Card|Spell||Normal|||If this card is in your hand, you can return it back to your Deck. If this card was sent from your Deck to the Graveyard, Special Summon 1 "Harmony Mech" monster from your Graveyard.|
|Recycle and Rebuild|0|ANJS|Spell Card|Spell||Continuous|||Once per turn, you can discard 1 card to add 1 Machine-Type monster from your Graveyard to your Deck.|
|Bathing Light|0|ANJS|Spell Card|Spell||Equip|||Equip only to a LIGHT monster. When the equipped monster selects one of your opponent's monsters as an attack target, increase the ATK of the equipped monster equal to half the ATK of the targeted monster.|
|Alpha WereLord|0|ANJS|Beast-Warrior/Synchro/Effect|Earth|9||3000|2200|1 tuner + 1 or more nontuner Beast-Warrior Type monsters When this card inflicts damage to your opponent add one"WereLord" named card from your Deck or Graveyard to your hand. As long as you control a face-up "Hunters Night" during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
|Blood Moon|0|ANJS|Spell Card|Spell||Continuous|||For every face-up Beast and Beast-Warrior-Type monster on your side of the field Increase the ATK and DEF of all Beast and Beast-Warrior-Type monsters on your side of the field by 200 points.|
|Call of the WereLord|0|ANJS|Spell Card|Spell||Quick-Play|||Return one "WereLord" monster on the field to it's owners Deck/Extra Deck then Special Summon one "WereLord" monster from your Graveyard.|
|Dark Moon Rebirth|0|ANJS|Trap Card|Trap||Continuous|||Discard 1 card. Select 1 of your removed from play "WereLord" monsters Special Summon it, and equip it with this card. The Special Summoned monster has its level decressed by two, and when this card is removed from the field, destroy the equipped monster.|
|Hunters Night|0|ANJS|Spell Card|Spell||Field|||When a face-up Beast or Beast-Warrior Type monster attacks a monster in DEF position you can activate 1 of the following effects. * If the monster is in face-up DEF position inflict the difference between the ATK and DEF of the monsters to your opponents Life Points. * Once per turn if the monster is in face-down DEF position you can discard one card from your hand to destroy that monster.|
|Perma Frost|0|ANJS|Spell Card|Spell||Equip|||This card can only be equiped to a face-up "WereLord" monster you control. The equiped monster and this equiped card cannot be destroyed by card effects. Their can only be one face-up "Perma Frost" on the field.|
|Protectors Sacrifice|0|ANJS|Trap Card|Trap|||||Tribute 1 "WereLord- The Protector" you control. To destroy all cards on the field. Then both players choose two cards in there hands and discard them to the Graveyard. After this cards activation monsters cannot be Special Summoned untill the End Phase of that turn..|
|Tuner Wolf|0|ANJS|Beast/Tuner/Effect|Wind|3||1400|1300|This monster cannot be destroyed as a result of battle up to twice per turn. Damage Calculation is still applied normally. |
|WereLord-The Avenger|0|ANJS|Winged Beast/Synchro/Effect|Dark|10||?|?|Tuner Wolf and 1 or more nontuner Beast-Warrior Type monsters When this card is Summoned send all other monster cards on your side of the field to the Graveyard then this card gains 300 ATK and DEF for every "WereLord" monster in your Graveyard. This card is uneffected by your opponets monster effects. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.|
|WereLord-The Destroyer|0|ANJS|Beast-Warrior/Effect|Earth|6||2600|1800|When this card is discarded Special Summon it even in a chain of effects. During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. If this card was discarded by an opponents card effect it is Special Summoned to the field and any time when this card declares an attack destroy all Spell and Trap Cards on the field.|
|Werelord-The Healer|0|ANJS|Beast-Warrior/Effect|Earth|3||200|2300|During each of your End Phase you gain 200 Life Points for every "WereLord" monster in your Graveyard. When this card is discarded from your hand by a card effect Special Summon this card to your field during the End Phase of that turn.|
|Werelord-The Hunter|0|ANJS|Beast-Warrior/Synchro/Effect|Earth|7||2700|2200|1 tuner monster and 1 or more nontuner monsters If this card is destroyed by an opponents card effect remove from play 2 monsters in your Graveyard to Special Summon this card to the field and destroy all cards on the field except this card. If Special Summoned this way this card cannot declare an attack for two turns.|
|WereLord-The Protector|0|ANJS|Beast-Warrior/Effect|Earth|7||2500|1800|When this card is discarded from your hand by a card effect Special Summon this card to your field. Send 1 Monster Card from your hand to the Graveyard to negate all face-up monsters effects on your opponent's side of the field with a level equal to or lower than the level of the sent monster. If this card is discarded by an opponents card effect for every card you discarded this turn you can select upto that amount of cards on the field and those card(s) effects can not be used as long as "WereLord-The Protector" is face-up on the field face-down cards selected cannot be activated in response to this effect.|
|Werelord-The Summoner|0|ANJS|Beast-Warrior/Tuner/Effect|Earth|4||1800|1700|When this card inflicts damage to your opponents Life Points you can discard one card from your hand. If this card is sent from the field to the Graveyard you can add one "WereLord" monster from the deck to your hand.|
|Gemini Wolf|0|ANJS|Winged Beast/Gemini/Effect|Wind|4||1900|1000|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: * This card can attack twice during the same Battle Phase|
|WereLords Last Resort|0|ANJS|Trap Card|Trap|||||Activate only when you are about to lose the duel by battle or Effect damage. Pay all of your Life Points but 50, negate all damage you would take this turn and Special Summon 3 Non-Tuner monsters with a combind level equal to 10 or lower from your Hand, Deck or Graveyard. If this is activated during a Battle Phase, end it.|
|WereLords Might|0|ANJS|Spell Card|Spell|||||Activate while you control a face-up "Alpha WereLord" at the cost of 500 Life Points per attack "Alpha WereLord" can attack one extra time as long as your opponent controls a monster. "Alpha WereLord" is also the only monster that can declare an attack this turn.|
|Werelords Protection|0|ANJS|Trap Card|Trap|||||Activate when a "Werelord" monster(s) is affected by a spell, trap, or monster effect. Negate the effect and destroy that card.|
|Werelords Rage|0|ANJS|Spell Card|Spell||Quick-Play|||Choose one face-up "Werelord" monster and double its ATK. The selected monster is destroyed during the End Phase of this cards activation.|
|WereLords Sacrifice|0|ANJS|Trap Card|Trap|||||This card can only be activated when a "WereLord" monster you control is being destroyed. You can tribute one face-up "WereLord" you control to negate its destruction and all battle damage you take this turn.|
|WereLords Stare|0|ANJS|Spell Card|Spell||Equip|||Activate when you control a face-up level 6 or higher "WereLord" monster if that monster is removed from the field destroy this card. Equip to 1 of your opponents monsters that card cannot declare an attack, activate effects or be removed from the field. You can only control 1 face-up "WereLords Stare".|
|Fairy of the Mirrors|5|ANJS|Fairy/Effect|Dark|3||1200|1200|If this card is discarded by the effect of a "Mirrors" monster, destroy 1 card on the Field. You can pay 500 Life Points and Special Summon this card from your graveyard.|
|Grand Mirrors Angel|6|ANJS|Fairy/Synchro/Effect|Dark|5||2400|2000|1 "Mirrors" tuner + 1 or more non-Tuner DARK monsters. Once per turn, you can discard 2 cards to add 3 cards in your Graveyard to your Hand. If you added any "Mirrors" monsters to your Hand by ths card's effects, pay Life Points equal to thier combined Levels x300 and Special Summon them.|
|Reinforced Jade Dragon|8|ANJS|Dragon/Effect|Earth|6||2400|2600|Once per turn, add 1 EARTH Dragon-Type monster from your Graveyard to your Hand. If you added a "Reinforced" monster to your Hand by this card's effect, pay Life Points equal to its Level x200 and Special Summon it. During each of your End phases, pay Life Points equal to the amount of cards in your Hand x200.|
|Reinforced Saphire Dragon|9|ANJS|Dragon/Effect|Earth|4||1700|1200|Once per turn, if you have 2 cards in your Hand, pay Life Points equal to the amount cards in your Hand x200 and destroy 1 card on the Field.|
|Reinforced Ruby Dragon|10|ANJS|Dragon/Tuner/Effect|Earth|3||1200|1300|During each of your End Phases, increase your Life Points by the amount of cards in your Hand x200.|
|Reinforced Treasure|11|ANJS|Spell Card|Spell|||||Activate only when your Life Points are 5000 or less. Gain Life Points equal to the number of cards in your Hand x200.|
|Jewels Strike|12|ANJS|Trap Card|Trap|||||Inflct damage to both players equal to the number of "Reinforced" cards in your Graveyard x200.|
|Reinforced Crystal Dragon|13|ANJS|Dragon/Synchro/Effect|Earth|7||2700|2000|1 Tuner + 1 or more non-Tuner monsters. If you have 3 or more cards in your Hand, pay Life Points equal to the number of cards in your Hand x300 and destroy 2 cards on the Field. This card cannot declare an attack this turn. During each of your End Phases, you gain 300 Life Points.|
|Flame Blast Dragon|14|ANJS|Dragon/Effect|Fire|8||3000|3000|If you Normal Summon this card, inflict damage equal to the amount of Dark, or FIRE Dragon-type monsters in your graveyard. If you control a Level-4 or lower FIRE, or DARK monster, this card cannot attack. You can tribute this card and inflict 800 damage to your opponent.|
|Flame Breath Dragon|15|ANJS|Dragon/Effect|Fire|1||0|0|When this card is destroyed by battle, inflict 500 damage to your opponent and Special Summon 1 Level-4 or lower "Flame" monster from your Deck.|
|Shadow Flame Dragon|16|ANJS|Dragon/Effect|Dark|5||2100|2000|When you inflict damage to your opponent, except by this card's effect, increase this card's ATK by 100. During each of your End Phases, inflict 500 damage to your opponent.|
|Blue Flame Dragon|17|ANJS|Dragon/Effect|Fire|3||1000|200|If you draw a FIRE, or DARK monster, reveal it to inflict damage equal to its Level x200. Once per turn, if you control 2 or more Dragon-Type monsters, inflict damage equal to the amount of Dragon-type monsters you control x200. This card cannot declare an attack this turn.|
|Black Flame Dragon|18|ANJS|Dragon/Effect|Dark|4||1700|1200|Once per turn, select 1 monster in your Hand. Pay Life Points equal to its Level x200 and Special Summon it. If its a DARK or FIRE Dragon-type monster, inflict 650 damage to your opponent.|
|Flame Wing Dragon|19|ANJS|Dragon/Effect|Fire|4||1600|1200|Once per turn, add 1 "Flame" monster from your Deck to your Hand. If this card is destroyed, discard 3 cards and inflict 1000 damage to your opponent.|
|World of Black Fire|20|ANJS|Spell Card|Spell||Field|||Increase the ATK of all DARK, and FIRE Dragon-Type monsters by 300. Once per turn, inflict 200 Damage to your opponent.|
|Plague Defender|21|ANJS|Zombie/Effect|Earth|3||0|2000|When this card is Summoned, switch this card to defense position. During each of your End Phases, send the top 2 cards of your opponents Deck to the Graveyard.|
|Plague Runner|22|ANJS|Zombie/Effect|Earth|2||500|1200|This card can attack your opponent directly. when this card inflicts Battle Damage to your opponent, send the top card of their Deck to the graveyard.|
|Plague Blizter|23|ANJS|Zombie/Effect|Earth|4||1600|1900|Once per turn, Special Summon 1 Level-4 or lower "Plague" monster from your Hand, or Graveyard and send the top 2 cards in your opponents Deck to the Graveyard.|
|Plague Thief|24|ANJS|Zombie/Effect|Earth|3||1200|1400|When this card is Special Summoned, send the top card of your opponents Deck to the Graveyard. When this card is destroyed, you can place 1 "Plague" card in your graveyard to the top of your Deck.|
|Plague King|25|ANJS|Zombie/Effect|Earth|6||2500|2000|This card cannot declare a Direct Attack. When this card destroys a monster by Battle, send the top cards of your opponents Deck equal to the destroyed monsters Level. When this card is destroyed, send the top 2 cards of your opponents Deck to the Graveyard.|
|Plague Eagle|26|ANJS|Zombie/Effect|Earth|5||2200|2100|Once per turn, you can discard any number of cards in your Hand and send the top cards of your opponents Deck equal to the amount of cards you discaded by this effect to the graveyard.|
|Plague Cannon|27|ANJS|Zombie/Effect|Earth|4||1500|1700|Once per turn, Special Summon 1 Level-3 or lower "Plague" monster from your Deck. Destroy it during the End Phase and send the top 2 cards of your opponents Deck to the Graveyard.|
|Plague Demon|28|ANJS|Zombie/Effect|Earth|3||1400|1500|When this card is Normal Summoned, send the top card of your opponents Deck to the Graveyard. When this card is destroyed, Special Summon 1 Level-4 or lower "Plague" monster from your Deck.|
|Infected Bite|29|ANJS|Spell Card|Spell||Equip|||Equip this card to a monster your opponent controls. This card cannot be destroyed except by its own effect. During each of your Standby Phases, send the top card of your opponents Deck to the Graveyard. Destroy this card after your 3rd End Phase after this card's activation.|
|Summon of Destroyed Plague|30|ANJS|Trap Card|Trap|||||Special Summon 1 Level-4 or lower "Plague" monster from your Graveyard and send the top cards of your opponents Deck to the Graveyard equal to the Summoned card's Level.|
|Plague Overthrow|31|ANJS|Spell Card|Spell|||||Pay 600 Life Points. Send the top cards of your opponents Deck to the Graveyard equal to the number of cards in your Hand.|
|Plague Counter Attack|32|ANJS|Trap Card|Trap||Counter|||Activate only when a "Plague" monster is destroyed. Send the top cards of your opponents Deck equal to the destroyed monsters Level.|
|Antidote|33|ANJS|Spell Card|Spell||Continuous|||During each of your opponents End Phases, send the top 2 cards of your opponents Deck to the Graveyard.|
|Bone Warrior- Alpha the Infinite|0|ANJS|Zombie/Effect|Earth|4||1700|900|If this card is Summoned by the effect of "Bone Warrior- Omega the Infinite", its original attack becomes 2300. When this card destroys a monster by battle, place 1 Bone Counter on this car (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Beta" from your hand or deck.|
|Bone Warrior- Beta|0|ANJS|Zombie/Effect|Earth|4||1600|1900|If this card was Summoned by the effect of "Bone Warrior- Alpha", you can destroy 1 monster on the field. When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Gamma" from your hand or deck.|
|Bone Warrior- Gamma|0|ANJS|Zombie/Effect|Earth|4||1400|2100|If this card was Summoned by the effect of "Bone Warrior- Beta", you can destroy 1 Spell or Trap on the field. When this face-down card is flipped face-up, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Delta" from your hand or deck. Once per turn, you can flip this face-up card to face-down defense position.|
|Bone Warrior- Delta|0|ANJS|Zombie/Effect|Earth|4||1900|0|If this card was Summoned by the effect of "Bone Warrior- Gamma", you can put 1 Bone Counter on one card you control. When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Espilon" from your hand or deck.|
|Bone Warrior- Epsilon|0|ANJS|Zombie/Effect|Earth|4||1800|1600|If this card was Summoned by the effect of "Bone Warrior- Delta", select 1 monster you control. That monster can attack directly while this card is face-up on the field. When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Zeta" from your hand or deck.|
|Bone Warrior- Zeta|0|ANJS|Zombie/Effect|Earth|4||0|2200|If this card was Summoned by the effect of "Bone Warrior- Espilon", add 1 "Bone Warrior- Epsilon" from your deck to your hand. During each of your Standby phases, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Eta" from your hand or deck.|
|Bone Warrior- Eta|0|ANJS|Zombie/Effect|Earth|4||2000|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Warrior- Zeta" or "Bone Transformation- ZE!" If this card was Summoned by the effect of "Bone Warrior- Zeta", add 1 "Bone Warrior- Alpha" from your deck to your hand. When a "Bone Warrior" monster is Summoned, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to add 1 "Bone Transformation- ET!" from your deck or Graveyard to your hand.|
|Bone Warrior- Theta|0|ANJS|Zombie/Effect|Earth|7||2400|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Transformation- ET!" When this card is Summoned, Special Summon 1 "Bone Warrior- Iota" from your hand or deck.|
|Bone Warrior- Iota|0|ANJS|Zombie/Effect|Earth|7||1700|1600|If this card is Summoned by the effect of "Bone Warrior- Theta", select 1 "Bone Warrior" monster, except "Bone Warrior- Iota". Place 3 Bone Counters on the selected monster. When a "Bone Warrior" monster is destroyed by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Kappa" from your hand or deck.|
|Bone Warrior- Kappa|0|ANJS|Zombie/Effect|Earth|4||1600|1600|If this card was Summoned by the effect of "Bone Warrior- Iota", select 1 monster your opponent controls. Take control of it until the End Phase. When a Spell Card is activated, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Lambda" from your hand or deck.|
|Bone Warrior- Lambda|0|ANJS|Zombie/Effect|Earth|4||???|???|If this card was Summoned except by the effect of "Bone Warrior- Iota", its original ATK and DEF are 1600. If this card was Summoned by the effect of "Bone Warrior- Iota", it gains 700 ATK and DEF for every "Bone Warrior" you control. Whenever a Trap card is activated, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to add 1 "Bone Vengeance- MN!" from your hand or Deck.|
|Bone Warrior- Mu the Avenger|0|ANJS|Zombie/Tuner/Effect|Earth|7||2800|2700|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Vengeance- MN!". When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 7). You can remove 6 Bone Counters from this card to Special Summon 1 "Bone Warrior- Nu the Avenged" from your hand or Deck.|
|Bone Warrior- Nu the Avenged|0|ANJS|Zombie/Tuner/Effect|Earth|7||3000|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Warrior- Mu the Avenger". When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 5). You can remove 5 Bone Counters from this card to Special Summon 1 "Bone Warrior- Xi" from your hand or Deck.|
|Bone Warrior- Xi|0|ANJS|Zombie/Effect|Earth|4||1700|1900|If this card was Summoned by the effect of "Bone Warrior- Nu the Avenged", discard 1 Spell card to destroy 1 monster your opponent controls. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Omicron" from your hand or Deck.|
|Bone Warrior- Omicron|0|ANJS|Zombie/Effect|Earth|4||1500|1600|If this card was Summoned by the effect of "Bone Warrior- Xi", destroy 1 monster on the field. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Pi" from your hand or Deck.|
|Bone Warrior- Pi|0|ANJS|Zombie/Effect|Earth|4||1800|1900|If this card was Summoned by the effect of "Bone Warrior- Omicron", destroy 2 Spell or Traps on the field. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Rho" from your hand or Deck.|
|Bone Warrior- Sigma|0|ANJS|Zombie/Effect|Earth|4||1900|1400|If this card was Summoned by the effect of "Bone Warrior- Pi", reduce the ATK of one monster your opponent controls by 300. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Tau" from your hand or Deck.|
|Bone Warrior- Tau|0|ANJS|Zombie/Effect|Earth|4||1700|1800|If this card was Summoned by the effect of "Bone Warrior- Sigma", discard 1 card to remove from play 2 monsters in either player's graveyard. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Upsilon" from your hand or Deck.|
|Bone Warrior- Upsilon|0|ANJS|Zombie/Effect|Earth|4||1600|1200|If this card was Summoned by the effect of "Bone Warrior- Tau", you can remove from play 1 monster on the field. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to remove from play 1 monster in either player's graveyard.|
|Bone Warrior- Phi|0|ANJS|Zombie/Effect|Earth|4||1900|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Trio- PCP!" When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Omega the Infinite"|
|Bone Warrior- Chi|0|ANJS|Zombie/Effect|Earth|4||1900|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Trio- PCP!" When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Omega the Infinite"|
|Bone Warrior- Psi|0|ANJS|Zombie/Effect|Earth|4||1900|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Trio- PCP!" When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Omega the Infinite"|
|Bone Warrior- Omega the Infinite|0|ANJS|Zombie/Effect|Earth|4||1700|900|If this card is Summoned by the effect of "Bone Warrior- Psi", its original attack becomes 2300. When this card destroys a monster by battle, place 1 Bone Counter on this car (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Alpha the Infinite" from your hand or deck.|
|Bone Transformation- ZE!|0|ANJS|Spell Card|Spell||Quick-Play|||Activate only when "Bone Warrior- Zeta" is face-up on your side of the field. Special Summon 1 "Bone Warrior- Eta" from your hand or deck. Then, destroy 1 monster your opponent controls.|
|Bone Transformation- ET!|0|ANJS|Spell Card|Spell||Quick-Play|||Activate only when "Bone Warrior- Eta" is face-up on your side of the field. Special Summon 1 "Bone Warrior- Theta" from your hand or deck. Then, destroy 1 monster your opponent controls.|
|Bone Vengeance- MN!|0|ANJS|Spell Card|Spell||Quick-Play|||Tribute 2 "Bone Warriors" you control. Special Summon 1 "Bone Warrior- Mu the Avenger" from your hand or Deck.|
|Maximize!|0|ANJS|Spell Card|Spell||Quick-Play|||Activate only when you control "Bone Warrior- Omicron". Special Summon 1 "Bone Warrior- Omega the Infinite" from your hand or Deck. It counts as having been Summoned by the effect of "Bone Warrior- Psi".|
|Bone Trio- PCP!|0|ANJS|Spell Card|Spell||Quick-Play|||Remove 6 Bone Counters from anywhere on the field. Special Summon 1 "Bone Warrior- Phi", "Bone Warrior- Chi", "Bone Warrior- Psi" from your hand or Deck.|
|Reptilian Caller|4|ANJS|Reptile/Effect|Water|2||600|500|FLIP: Set 1 Level-2 or lower "Reptilian" monster from your Hand.|
|Reptilian Slicer|5|ANJS|Reptile/Effect|Water|4||1600|1700|FLIP: Discard 1 card and destroy 1 monster on the Field. When this card is sent to the Graveyard, add 1 "Reptilian" monster from your Graveyard to your Hand. That monster cannot be Normal Summoned, Special Summoned, or Set until your opponents next End Phase.|
|Reptilian Virus|6|ANJS|Reptile/Effect|Water|3||1200|1200|FLIP: Draw 1 card. If you drew a "Reptilian" monster, Place 1 Counter on a monster your opponent controls. All monsters with Counters on them cannot declare an attack. Remove all counters on your opponents side of the Field at the End Phase.|
|Reptilian Gecko|7|ANJS|Reptile/Effect|Water|5||2000|2600|This card cannot be Normal Summoned, or Special Summoned. Once per turn, you can flip this card into face-down defense position. When this card is flipped face-up, add 1 "Reptilian" monster from your Graveyard to your Hand except "Reptilian Gecko".|
|Reptilian Comander|8|ANJS|Reptile/Effect|Water|7||0|3000|This card cannot be Normal Summoned, or Special Summoned. Once per turn, you can flip this card into face-down defense position. When this card is flipped face-up, you can destroy 1 monster on the Field and increase this card's ATK by the original ATK of the destroyed monster until the End Phase. If you activate this effect, you cannot flip this card into face-down defense position, unless you control a face-up "Reptilian" monster except "Reptilian Comander".|
|Rule of the Reptile|9|ANJS|Spell Card|Spell|||||Flip 1 face-up "Reptilian" monster you control into face-down position. Until the End Phase, all monsters except "Reptilian" monsters are switched to defense position.|
|Reptilian Riverside|10|ANJS|Spell Card|Spell||Field|||All "Reptilian" monsters gain ATK equal to the number of Set cards on the Field x100. Once per turn, flip 1 "Reptilian" monster into face-up attack position. If it is a Level-5 or Higher monster, destroy it during your End Phase.|
|Reptilian Guard|10|ANJS|Reptile/Effect|Water|5||1800|2400|Once per turn, Flip 1 face-down defense position monster into face-up attack position. If its a "Reptilian" monster, when it would be destroyed, remove this card from play instead.|
|Skin Shed|11|ANJS|Spell Card|Spell|||||Activate only when a Reptile-Type monster is fliped face-up. Tribute it during your Battle Phase and Special Summon 1 Reptile-Type monster with the same name from your Deck.|
|Chaos Turrets|0|ANJS|Trap Card|Trap||Continuous|||Each time a LIGHT or DARK monster(s) is removed from play, inflict 400 damage.|
|Chaos Tunnels|0|ANJS|Spell Card|Spell||Field|||Any monster sent to the Graveyard is removed from play instead. While a player controls no monsters, once per turn, that player can Special Summon 1 monster that has been removed from play.|
|Soul Shield|0|ANJS|Trap Card|Trap||Counter|||Remove from play 1 monster in your Graveyard. Negate the activation of the effect of a monster your opponent controls. Your opponent cannot conduct the Battle Phase this turn.|
|Escroc le Diamant|0|ANJS|Psychic/Tuner/Effect|Dark|3||1300|500|You can return 1 card from your hand to the bottom of your Deck to Special Summon this card. When this card is Special Summoned, add 1 "Escroc" monster from your Deck to your hand.|
|Escroc le Peintre|0|ANJS|Psychic/Effect|Dark|4||1700|1200|When this card is added from your Deck to your hand, you can discard 3 cards from your hand to Special Summon this card. You cannot Normal Summon or Set the turn you activate this effect.|
|Escroc le Magnifique|0|ANJS|Psychic/Synchro/Effect|Dark|7||2900|1300|"Escroc le Diamant" + 1 or more non-Tuner "Escroc" monsters This card cannot targeted by the effects of Spell and Trap Cards. This card gains 300 ATK for each "Escroc" monster in your Graveyard. You can remove from play "Escroc" monster(s) from your Graveyard to destroy card(s) on the field equal the number of removed monsters. When this card is destroyed, you can pay 2000 Life Points to add 1 "Escroc" monster from your Deck to your hand.|
|Escroc le Propulseur|0|ANJS|Psychic/Effect|Dark|3||1100|100|When this card is in your Graveyard, all "Escroc" monsters you control gain 500 ATK. When this card is removed from play, take damage equal to it's ATK.|
|Escroc le Gantelet|0|ANJS|Psychic/Effect|Dark|5||1600|900|When there are 2 or more "Escroc" monsters in your Graveyard, you can Special Summon this card from your Deck. Once per turn, you can remove from play this card you control to have all "Escroc" monsters gain 1000 ATK until the End Phase.|
|Ancient Pride|0|ANJS|Spell Card|Spell||Continuous|||You can control only 1 Dinosaur-Type monster. Each time a Dinosaur-Type monster destroys a monster your opponent controls, draw 1 card.|
|Psycho Boost|0|ANJS|Spell Card|Spell||Quick-Play|||Pay 1000 Life Points. During this turn, Psychic-Type monsters you control are not destroyed by battle.|
|A Feather of the Roc|0|ANJS|Trap Card|Trap||Normal|||Activate when a Winged Beast-Type monster you control is destroyed by battle. Add 1 card from your Graveyard to your hand.|
|Macro-Smasher|0|ANJS|Rock/Gemini/Effect|Dark|5||2200|1600|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *If this card destroys a monster through battle, it is removed from play instead.|
|Spontaneous Combuster|10|ANJS|Psychic/Effect|Fire|1||200|300|When this card is Normal Summoned, you can destroy 1 Attack-Position monster on the field with more ATK than this card. You take damage equal to it's ATK.|
|Blazing Predator of Jungle|0|ANJS|Plant/Effect|Fire|6||2200|1700|Once per turn during you Standby Phase, you can Tribute this card to inflict 800 damage to your opponent. If you activated this effect, you can Special Summon this card to your field during your next Standby Phase. When this card is Special Summoned by this effect, destroy 1 Set Spell or Trap Card on the field. If you cannot, remove this card from play.|
|Blustering Tempest|0|ANJS|Winged Beast/Effect|Wind|4||1550|1700|When this card attacks, it is changed to Defense Position at the end of your turn. During your opponent's Standby Phase while this card is in Attack Position, you can send this card to your Graveyard to inflict 500 damage to your opponent. During your opponent's Battle Phase, if this card was sent to the Graveyard during your opponent's turn, Special Summon it to your field in Attack Position.|
|Cemetary of the Bone Warrior|0|ANJS|Spell Card|Spell||Field|||Each time a "Bone Warrior" is Special Summoned, place 1 Bone Counter on this card. Once per turn, you can remove 1 Bone Counter from this card to place 1 Bone Counter on 1 "Bone Warrior" you control. You can remove this card from play to Special Summon 1 "Bone Warrior" card from your Graveyard.|
|Force Breaker|0|ANJS|Trap Card|Trap|||||Activate only when an opponent's monster declares an attack. Remove from play one monster you control to destroy all Attack Position monsters your opponent controls. Then your opponet can draw one card from their Deck for each card destroyed by this effect.|
|Dark Tornado|0|ANJS|Trap Card|Trap|||||Destroy 1 monster card your opponent controls with the highest ATK (if a tie, you choose.)|
|Re-Do!|0|ANJS|Trap Card|Trap|||||Activate only when a card effect is activated during a battle between 2 monsters. Negate and destroy the card.|
|See the Future|1|ANJS|Spell Card|Spell|||||Pick up the top four cards of your Deck and show them to your opponent. Add all Level-4 or lower Psychic-Type monsters to your Hand. Every other card picked up by this effect is set to the Graveyard.|
|Plague Striker|3|ANJS|Zombie/Effect|Earth|4||2000|2100|This card cannot declare a Direct Attack. Once per turn, tribute this card and send the top 3 cards of your opponents Deck to the graveyard. All "Plague" monsters you control are switched to defense position until your opponents next End Phase.|
|Twin Flame Dragon|4|ANJS|Dragon/Fusion/Effect|Fire|7||2900|2800|"Flame-Claw Dragon" + 1 or more "Flame" monsters. This card's attribute is also treated as DARK while face-up on the Field or in your Extra Deck. When this card is Fusion Summoned, inflict 500 damage to your opponent. During each of your End Phases, remove from play 1 card in your Graveyard and inflict 500 damage to your opponent.|
|Mind Blaster|5|ANJS|Psychic/Synchro/Effect|Dark|9||3100|3100|1 Tuner + 2 or more non-Tuner Psychic-type monsters. When this card is Synchro Summoned, remove from play 3 cards in your Graveyard. Once per turn, you can add 1 card in your removed from play pile to your Deck and shuffle it. When a Psychic-type monster would be destroyed by a card effect, send the top two cards from your Deck to the Graveyard instead.|
|1000 Flames Dragon|6|ANJS|Dragon/Fusion/Effect|Fire|12||5000|5000|3 FIRE monsters + 3 DARK monsters. This card is treated as a DARK monster while face-up on the Field, in the graveyard, or in your Extra Deck. Once per turn, add 1 DARK monster in your Removed from play pile to your Deck and Shuffle it. When you draw it, reveal it to inflict 1000 damage to your opponent. If you activate this effect, skip your next Battle Phase.|
|Sonic Pulse|0|ANJS|Spell Card|Spell||Quick-Play|||Activate only when 1 monster is destroyed by battle and sent to the Graveyard. Both players draw cards equal to half the destroyed monster's level, rounded up.|
|Psy-Fi|7|ANJS|Psychic/Tuner/Effect|Dark|5||2100|2000|If you control 2 Level-3 or lower Psychic-type monsters, Special Summon this card. if you Synchro Summon a Level-7 or Higher Psychic-type Synchro monster, add this card to your Deck and shuffle it. Draw 1 card.|
|Psynch Mind Blaster|8|ANJS|Psychic/Synchro/Effect|Light|8||2000|3000|1 Tuner + 1 or more non-Tuner monsters. Increase this cards ATK by the number of Psychic-type monsters you control x100. When this card is Synchro Summoned, add 2 Psychic-type monsters from your Graveyard to your hand. Once per turn, discard 1 card and destroy all monsters with a Level equal to, or higher than the discarded monster except this card. This cannot declare a Direct Attack this turn.|
|Psychic Crab|0|ANJS|Psychic/Effect|Light|1||100|0|When this card is destroyed by battle, add 1 Level 3 or lower Psychic-Type monster from your Graveyard to your hand.|
|Future World|1|ANJS|Spell Card|Spell||Field|||All face-up monsters are also treated as Psychic-type monsters while face-up on the Field or in the Graveyard. If you Synchro Summon a Psychic-type monster, add 1 monster from your graveyard to your Hand.|
|Lycaon's Uprise|3|ANJS|Beast-Warrior/Effect|Earth|6||2100|1300|When the Turn Count is divisible by 3 during your Main Phase, you can Special Summon this card from your hand to your field. Once per turn during your Battle Phase, you can flip 1 "Lycaon's Uprise" you control into either face-up Attack Position OR face-down Defense Position. When this card is flipped face-up, increase the ATK and DEF of all face-up monsters with "Lycaon" in their Card Names by 400 until the end of the turn. |
|Swords of Allaying Light|0|ANJS|Spell Card|Spell|||||Flip all face-up monsters on the field into face-down Defense Position. This card remains on the field for 3 turns. While this card remains on the field, all monsters you control are in Defense Position and halve the ATK of your opponent's attacking monsters. When this card is removed from the field, increase your life points by 500 for every card in your hand.|
|Swords of Trembling Light|0|ANJS|Spell Card|Spell|||||Flip all face-up Spell and Trap Cards your opponent controls face-down. This card remains on the field for 3 turns. While this card remains on the field all Level 6 or lower monsters your opponent controls cannot declare a direct attack. If you have more cards than your opponent in your hand, reduce the level of all your opponent's monsters by 1.|
|Final Dream of Hope|3|ANJS|Spell Card|Spell|||||Activate only when you have at least 15 cards in your Deck while you have less than 1500 Life Points. Pay half of your Life Points. Remove 10 cards from play from the top of your Deck. For each card removed from play by this card's effect, activate 1 of the following effects according to its Card Type: -Spell: Increase your Life Points by 800. -Trap: Decrease your Life points by 500. -Monster: Randomly select 1 card in your Graveyard to shuffle it into your Deck. If you cannot, randomly discard 1 card from your opponent's Deck. Draw cards until you have at least 3 cards in your hand. |

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