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Sacred Vista is our 4th set (not counting duelist packs), with 110 cards. It follows The New Era set and is followed by Wrath of Divinity. Focuses on this set include Warrior, Spellcaster, Beast and Beast-Warrior Support. 4 new archetypes have also been made, the Aqueans by Zerochill, Shock by Bringerofcake, and Enlightenment and Alchemic archetypes by Seattleite. Also in this set is support for the previous Phoenixian, Shaman and Interdimensional archetypes.


CardsEdit

NOTE: DUE TO A GLITCH IN YVD IT IS HIGHLY RECOMMENDED THAT YOU USE THE All Sets PAGE TO ADD CARDS. USE THIS PAGE AS REFERENCE ONLY.


|Hex Majii Serpent|0|SCVS|Reptile/Fusion/Effect|Dark|7||2500|1700|"Bulb Snake" + "Book of Countercurses". This card can only be Fusion Summoned. When this card is Fusion Summoned, Special Summon 1 Level 3 or lower monster from your graveyard. As long as that card remains on the field, neither player can Special Summon.|
|Gladiator Kocko|1|SCVS|Warrior/Fusion/Effect|Earth|7||2600|2700|"Great Fighter Kocko" + "Helmet Fiend Fighter" or "Helmet Fairy Fighter". This card takes on the types of it's Fusion Material Monsters. All monsters you control are treated as this card's types as well as their original ones. Your opponent can only select this card as an attack target. Once per turn, select 1 other monster you control. It can attack twice this turn.|
|Swift Shining Albatross|2|SCVS|Winged Beast/Fusion/Effect|Wind|6||2400|2400|1 WIND monster + 1 LIGHT monster. When this card is Fusion Summoned, you can return any Spell or Trap cards in your Graveyard to your deck and shuffle. Gain 300 Life Points for each one.|
|Mud Master|3|SCVS|Spellcaster/Fusion/Effect|Water|7||2400|2700|1 WATER monster + 1 EARTH monster. When this card is Fusion Summoned, you can remove from play any number of cards you control. For each one, put a Mud Counter on this card. You can remove a Mud Counter from this card to negate an opponent's monster's attack.|
|Ghost Fusion|4|SCVS|Spell Card|Spell||Continuous|||During either player's turn, when 2 or more of your monsters have been destroyed since your last turn, you can Fusion Summon 1 Fusion Monster from your Extra deck which lists the destroyed monsters as Fusion Material Monsters. That Fusion Monster is not destroyed in battle.|
|Sacrificial Temple|5|SCVS|Spell Card|Spell||Field|||When an opponent's monster is sent to the Graveyard, you can place Sacrifice Counters on this card equal to that monster's level. You can send this card to the Graveyard to Ritual Summon 1 Ritual Monster from your hand with a level equal or lower to the number of Sacrifice Counters on this card.|
|Maiden of Shock|6|SCVS|Spellcaster/Effect|Light|3||1200|300|Each time a Normal Spell card is activated, deal 300 damage to your opponent.|
|Shock Magician|7|SCVS|Spellcaster/Effect|Light|4||1500|600|Each time a Normal Spell card is activated, deal 400 damage to your opponent. |
|Shock Master|8|SCVS|Spellcaster/Effect|Light|6||2300|1000|Each time a Quick-play Spell card is activated, deal 400 damage to your opponent.|
|Shock and Awe|9|SCVS|Spell Card|Spell|||||Deal 600 damage to your opponent plus an additional 300 for each "Shock and Awe" in your Graveyard. After this card is activated, you can add a "Shock and Awe" card in your Deck to your hand. You can only activate 1 "Shock and Awe" per turn.|
|Shock of Radiance|10|SCVS|Trap Card|Trap|||||You can only activate this card while you control a "Shock" monster. Your opponent cannot conduct his or her next Battle Phase. |
|Fatten Up|11|SCVS|Spell Card|Spell|||||Inflict 1100 damage. Your opponent draws 1 card.|
|Hybrid Golem|12|SCVS|Rock|Earth|4||1600|2000|A member of the mysterious golems that features a conglomerate of rock and metal.|
|Milos the Diplomat|13|SCVS|Fairy/Effect|Light|6||2600|2000|If this card would inflict battle damage, gain life points equal to that damage instead. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
|Fissionist|14|SCVS|Spellcaster/Effect|Dark|3||1000|0|This card is treated as all Types. When this card is Normal Summoned, return all Fusion monsters in your Graveyard or Removed from play to your Extra Deck. This card gains 500 ATK for each monster. When this card is sent from the field to the graveyard, add 1 card that can Fusion summon monsters from your graveyard to your hand. |
|All Hallow's Eve|15|SCVS|Spell Card|Spell||Field|||This card is treated in your Hand and on your Field as a Continuous Spell. Both players can Normal Summon monsters from their Graveyard as if they were in their hand. (Tributes are required for levels 5 and higher.)|
|Honor Tax|16|SCVS|Spell Card|Spell||Field|||This card is treated in your Hand and on your Field as a Continuous Spell. Whenever a player Tribute Summons a monster, they draw card(s) equal to the number of monster(s) they tributed.|
|Eria, Water Erode|17|SCVS|Aqua/Effect|Water|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
|Aussa, Earth Smash|18|SCVS|Rock/Effect|Earth|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
|Hiita, Fire Scorch|19|SCVS|Pyro/Effect|Fire|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
|Wynn, Wind Scramble|20|SCVS|Winged Beast/Effect|Wind|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
|Dharc, Dark Corrupt|21|SCVS|Fiend/Effect|Dark|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
|Lyna, Light Overload|22|SCVS|Fairy/Effect|Light|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
|Sword of Space|23|SCVS|Spell Card|Spell||Equip|||Equip only to a Warrior or Beast-Warrior-type monster. It gains 700 ATK. When it destroys a monster in battle, remove it from play.|
|Sword of Time|24|SCVS|Spell Card|Spell||Equip|||Equip only to a Warrior or Beast-Warrior-Type monster. It gains 700 ATK. When it destroys a monster in battle, skip your opponent's next Main Phase 1.|
|Wild Javelin|25|SCVS|Spell Card|Spell||Equip|||Equip only to a Beast or Beast-Warrior-Type monster. It gains 500 ATK. By sending this card to the graveyard it can attack directly this turn.|
|Adrenaline|26|SCVS|Spell Card|Spell|||||Select 1 Warrior-type monster with 1500 or less original ATK. Until your 2nd Standby Phase after activation, the selected monster can attack twice per turn.|
|Defense Amulet|27|SCVS|Spell Card|Spell||Equip|||Equip only to a Warrior-Type monster. It gains 400 ATK and DEF. Once per turn, place 1 "Mystic" counter on this card. By sending this card to the graveyard, negate a number of attacks this turn equal to the number of "Mystic" counters that were on this card. If the equipped monster is destroyed while this card is in the Graveyard, add this card to your hand.|
|Trance|28|SCVS|Spell Card|Spell|||||Select monsters your opponent controls up to the number of Spellcaster-Type monsters you control. Until the end of your opponent's next turn those monsters cannot attack, change their battle position, and have their effects negated.|
|Shaman Silma|29|SCVS|Thunder/Effect|Dark|4||1800|700|When this card is Summoned you can discard 1 card to send 1 card your opponent controls to their hand. That card cannot be played as long as this card remains face-up on the field.|
|Shaman Qween|30|SCVS|Thunder/Effect|Light|6||0|0|This card cannot be Special Summoned. When this card is Tribute Summoned, you can destroy 1 card on the field. The controller of the destroyed card draws 1 card. This card's ATK is equal to the number of monsters on the field x 500.|
|Shaman Switch Summon|31|SCVS|Trap Card|Trap|||||Activate only when an effect that Special Summons a monster is activated. Treat that Summon as a Normal Summon instead.|
|Aquean Spearman|32|SCVS|Sea Serpent/Effect|Water|4||1000|1200|This card inflicts piercing damage. When this card inflicts damage to your opponent, return 1 Spell or Trap card on the field to the bottom of the owner's Deck.|
|Aquean Necromancer|33|SCVS|Spellcaster/Effect|Water|3||1500|1000|Once per turn, you can return 1 card you control to the bottom of your Deck to Special Summon 1 Level 4 or lower "Aquean" monster from your Graveyard. When this card is destroyed, return up to 2 cards on the field to the bottom of the owners' Decks.|
|Aquean Sonic Guard|34|SCVS|Warrior/Tuner/Effect|Water|2||800|1200|A monster that battles with this Defense Position card is returned to the bottom of the owner's Deck.|
|Aquean Back-up Guard|35|SCVS|Fish/Tuner/Effect|Water|1||400|700|If you control an "Aquean" monster, you can Special Summon this card from your hand. If this card is used for a Synchro Summon, you can return 1 card your opponent controls to the bottom of the owner's Deck. You can only have 1 face-up "Aquean Back-up Guard" on your side of the field.|
|Aquean Shipwrecker|36|SCVS|Sea Serpent/Synchro/Effect|Water|7||2400|1800|1 WATER Tuner + 1 or more WATER non-Tuner monsters When this card is Synchro Summoned, you can return every card in both Graveyards and on the field to the bottom of the owners' Decks. Once per turn, you can remove from play 1 WATER monster from your Graveyard to return up to 2 cards on the field to the bottom of the owners' Decks.|
|Aquean Mecha-Tanker|37|SCVS|Machine/Synchro/Effect|Water|7||2300|700|1 Tuner + 1 or more "Aquean" monsters You can return 1 card you control to the top of your Deck to destroy 1 card on the field.|
|Aquatic Profits|38|SCVS|Spell Card|Spell|||||Return 1 face-up "Aquean" monster on the field to the bottom of the owner's Deck. Draw 2 cards.|
|City of the Aqueans|39|SCVS|Spell Card|Spell||Field|||Each time an "Aquean" monster is Special Summoned, you can return 1 card on the field to the bottom of the owner's Deck. If you activate this effect the Special Summoned monster cannot attack this turn.|
|The Aquean Forces|40|SCVS|Spell Card|Spell||Continuous|||Increase the ATK and DEF of all "Aquean" monsters on the field by 200 for each WATER monster on the field. If this card is returned to the bottom of your Deck, return 1 card your opponent controls to the bottom of the owner's Deck.|
|Aquean Jetstream|41|SCVS|Spell Card|Spell||Quick-Play|||Return 1 "Aquean" monster you control to the top of your Deck. Special Summon 1 "Aquean" monster from your Graveyard.|
|Deepsea Quake|42|SCVS|Trap Card|Trap|||||Switch the Battle Position of all monsters on the field. During the End Phase of this turn, each player draws cards equal to the amount of cards returned to their respective Decks.|
|Return and Recieve|43|SCVS|Trap Card|Trap||Continuous|||Each time a monster you control is returned to your Deck, inflict 500 points of damage to your opponent.|
|Wyaku|44|SCVS|Fiend/Effect|Dark|5||2100|1700|As long as this card remains face up on the field no cards can be drawn outside of the Draw Phase.|
|Zukor Warrior|45|SCVS|Warrior/Spirit/Effect|Light|4||1200|1700|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Once per turn, you can add 1 Trap card to your hand from the Deck.|
|Panther Lord|46|SCVS|Beast/Effect|Earth|4||1800|1100|If this card is selected as an attack target by a Level 6 or higher monster, you can remove this card from play to destroy all Level 6 or higher monsters in your opponents hand.|
|Flare Crusher|47|SCVS|Insect/Effect|Fire|4||1800|1500|When this card destroys a monster as a result of battle, you can send a number of cards from the top of your opponent's Deck to the Graveyard equal to the Level of the destroyed monster. |
|The Distant Star - Exos|48|SCVS|Pyro/Effect|Light|2||750|750|Remove this face-up card from play. Special Summon any Level 4 or lower monster that has been removed from play, except "The Distant Star - Exos". |
|Stream Splasher|49|SCVS|Fish/Effect|Water|2||650|850|When this card is returned to your hand, you gain 500 Life Points. When this card is returned to your Deck, you gain 800 Life Points. |
|Spell Ruler|50|SCVS|Spell Card|Spell||Quick-Play|||If the only cards on your side of the field are Spell Cards and you control at least 2, you gain 3000 Life Points. |
|Luminous Descent|51|SCVS|Spellcaster/Effect|Light|8||2500|2700|The Level of this card in your hand or on your side of the field is decreased by 1 for each Spell or Trap card on your opponent's side of the field. This card can only attack if your opponent controls at least 1 monster. |
|Ice Cube|52|SCVS|Spell Card|Spell||Quick-Play|||Roll a six-sided die. Increase your Life Points by the number rolled x 500 points. |
|Metaos the Summoner|53|SCVS|Spellcaster/Effect|Earth|3||1200|400|After a chain resolves, you can Special Summon a number of "Metaos Token"s up to the number of Chain Links -1 on your side of the field. (Fairy/EARTH/Lv1/0/0) These tokens can only be tributed for the Summon of a Level 7 or higher monster.|
|Eye of the Storm|54|SCVS|Trap Card|Trap||Continuous|||You cannot chain this card to another card's activation. While this card is face-up on the field and you control no monsters, your Spell and Trap cards cannot be destroyed by any card effects.|
|Common Displacement|55|SCVS|Trap Card|Trap||Continuous|||When your opponent Summons a Monster or activates a card effect, if you have the same Monster, Spell, or Trap Card in your hand or Deck, you can send it to the Graveyard to negate the Summon or activation of your opponent's card and destroy it.|
|Interdimensional Archaicmaker|56|SCVS|Spellcaster/Effect|Wind|4||1400|900|When this card is Normal Summoned, you can select up to 3 Spell or Trap Cards your opponent controls. Send 2 cards from the top of your Deck to the Graveyard for each card and destroy the selected cards.|
|Alchemic Tour|57|SCVS|Spell Card|Spell||Field|||Each time a Level 4 or lower EARTH, FIRE, WIND or WATER monster is destroyed, the monsters controller can Special Summon 1 Level 4 or lower monster from their hand with a different attribute than that monster. The monster must be Non-LIGHT or DARK. If a player controls at least 1 of each FIRE, WATER, WIND, EARTH monsters, they draw 1 card from their deck during each of their Main Phase 1.|
|Aether the Quintessential Element|58|SCVS|Spellcaster/Effect|Light|8||3000|3000|This card cannot be normal summoned or set. This card cannot be special summoned except by removing 4 monsters, 1 each of FIRE, WATER, WIND, and EARTH monsters in your graveyard from play. FIRE monsters gain 500 ATK. WATER monsters cannot be destroyed in battle. WIND monsters can attack your opponent directly. EARTH monsters cannot be targeted by Spell or Trap Cards.|
|Alchemic Phoenix|59|SCVS|Winged Beast/Effect|Fire|4||1600|1500|This card is also treated as a WIND monster. For every Spell and Trap card on the field, this card gains 100 ATK. "Alchemic" monsters other than “Alchemic Phoenix” can attack your opponent directly. Battle damage inflicted by that attack is halved.|
|Alchemic Hurricane|60|SCVS|Aqua/Effect|Wind|4||1800|500|This card is also treated as a WATER monster. Once per turn, you can return 1 Spell or Trap card on the field to it’s owners hand. That card cannot be set until your next standby phase. While you control another “Alchemic” monster other than “Alchemic Hurricane”, this card cannot be destroyed in battle.|
|Alchemic Qi Warrior|61|SCVS|Pyro/Effect|Water|4||1700|1300|This card is also treated as a FIRE monster. If the number of monsters on both sides of the field are equal, your opponent cannot declare an attack. All “Alchemic” monsters other than “Alchemic Qi Warrior” gain 300 ATK.|
|Alchemic Engine|62|SCVS|Machine/Effect|Fire|4||1850|300|This card is also treated as an EARTH monster. Destroy any Special Summoned monster that this card battles after damage calculation. Your opponent cannot select “Alchemic” monsters, other than “Alchemic Engine” as attack targets.|
|Alchemic Sky Fortress|63|SCVS|Rock/Effect|Wind|4||500|2100|This card is also treated as an EARTH monster. During each players end phases, you can change the battle position of 1 monster on the field. When your opponent activates a Spell or Trap card, you can return any “Alchemic” monsters, other than “Alchemic Sky Fortress” from the field to your hand.|
|Alchemic Rockfish|64|SCVS|Fish/Effect|Earth|4||1500|1900|This card is also treated as a WATER monster. When this card inflicts Battle Damage to your opponent’s life points, you can Special summon 1 Level 4 Non-LIGHT or DARK monster from your graveyard, except "Alchemic Rockfish". When this face-up card is destroyed, add 1 Level 4 or lower “Alchemic” monster, except “Alchemic Rockfish” from your deck to your hand.|
|Aqua Fortis Wave|65|SCVS|Spell Card|Spell|||||Activate only when you have at least 1 or each EARTH, FIRE, WIND and WATER monster(s) in your graveyard. Special Summon 1 of those monsters and destroy 1 face-up monster on the field with more ATK and DEF than the Summoned Monster.|
|The Undying Element|66|SCVS|Trap Card|Trap|||||Activate only when an “Alchemic” card you control is destroyed by your opponent’s card effect. Add it to your hand.|
|Plague Force|67|SCVS|Spell Card|Spell|||||Activate only by removing from play 1 Zombie-Type monster in your Graveyard. Select 1 monster your opponent controls and treat that card as a Zombie-Type monster.|
|Enlightenment Wanderer|68|SCVS|Warrior/Effect|Earth|4||1850|1000|During your End phase, if you didn't summon a monster this turn, gain 1000 Life points.|
|Enlightenment Meditator|69|SCVS|Spellcaster/Effect|Light|4||?|?|For each of your Phases that you skip while this card is Face-up, this card gains 500 ATK.|
|Enlightenment Double Sword|70|SCVS|Warrior/Effect|Wind|5||2300|2500|If you skipped your Battle Phase last turn, you can perform it twice this turn.|
|Enlightened Peace|71|SCVS|Trap Card|Trap||Continuous|||You can skip any of your Battle Phases. If your Battle phase is skipped, add 1 "Enlightenment" Card from your deck to your hand.|
|Enlightenment Knowledge|72|SCVS|Spell Card|Spell||Quick-Play|||Activate only during your Standby Phase. Skip to your End Phase and draw 2 cards.|
|Enlightenment Recall|73|SCVS|Trap Card|Trap||Counter|||Negate the effect of 1 "Enlightenment" or "Enlightened" card. Special Summon up to 2 "Enlightenment" monsters from your Graveyard.|
|Friendly Fiend|74|SCVS|Fiend/Synchro/Effect|Dark|7||1900|900|1 Tuner + 1 or more non-Tuner monsters When a monster is Summoned, draw 1 card. If that card was a monster, you can Special Summon it to your opponent's side of the field and reduce that monster's ATK to 0. This card cannot attack a monster Summoned by this card's effect.|
|Phoenixian Burn|75|SCVS|Spell Card|Spell||Continuous|||Each time a "Phoenixian" monster is Special Summoned, inflict 600 points of damage to your opponent.|
|Starchaser Dragon|76|SCVS|Dragon/Effect|Wind|4||1900|0|When this card is added to your hand, you can reveal 2 WIND monsters in your hand other than this to Special Summon it.|
|Starchaser Knight|77|SCVS|Warrior/Effect|Wind|4||1700|600|When this card is Summoned, you can add 1 WIND monster from your Deck to your hand.|
|Teleport Stone|78|SCVS|Rock/Effect|Earth|3||1350|1900|When this card is removed from play, you can return it to your Graveyard.|
|Defaulter Composite|79|SCVS|Sea Serpent/Effect|Dark|4||1450|2000|Any monster that battles with this card becomes a Normal Monster with all of its effects negated until it is removed from the field.|
|Astral Blaze|80|SCVS|Spell Card|Spell|||||Inflict damage to your opponent's Life Points equal to 300 x the number of FIRE or Pyro-Type monsters that are removed from play.|
|Exploding Divebomber|81|SCVS|Winged Beast/Effect|Fire|4||2000|0|The controller of this card takes all the Battle Damage this card inflicts instead of the opponent. |
|Thanatos the Horror|82|SCVS|Psychic/Effect|Dark|1||200|300|Pay 2000 Life Points and remove this card from play to Special Summon 1 monster from your Extra Deck, ignoring the summoning requirements and conditions. It cannot attack this turn.|
|Waving Flag|83|SCVS|Spell Card|Spell|||||Activate only during your Main Phase 2 if a monster attacked and was destroyed by battle. Add monster(s) to your hand from your Deck whose combined Level(s) equal the destroyed monster's Level. Also, you can remove the destroyed monster from play to Special Summon 1 of the monster(s) you added to your hand from your Deck.|
|Phoenixian Nightbloom|84|SCVS|Plant/Effect|Fire|3||1100|1200|When this card is summoned by paying 800 Life Points, you can Tribute this card to Tribute summon a Level 5 or lower monster from your hand. By removing from play this card in your graveyard, inflict 500 damage to your opponent.|
|Phoenixian Daybloom|85|SCVS|Plant/Effect|Fire|1||0|0|When a Level 5 monster is Tribute summoned by sending the top 3 cards from your deck to the Graveyard you can Special Summon this card from your Hand. By paying Life Point in multiples of 500 you can increase this cards Level for each 500 Life Points paid.|
|Phoenixian Wicked Sprouter|86|SCVS|Plant/Effect|Fire|7||2200|2300|When a Level 5 monster is Tribute summoned by sending the top 3 cards from your deck to the Graveyard you can Special Summon this card from your Hand. By paying Life Point in multiples of 500 you can increase this cards Level for each 500 Life Points paid.|
|Poison Compost|87|SCVS|Spell Card|Spell|||||Remove from play 1 face up Phoenixian monster to activate this cards effect. For each Phoenixian monster in your Graveyard, inflict 300 damage to your opponent.|
|After The Devastation|88|SCVS|Spell Card|Spell||Quick-Play|||Special Summon 1 level 2 or lower FIRE monster from your Graveyard. If it gets sent to the graveyard other than destroyed by battle, inflict 400 damage to your opponent. During the End Phase of a turn that you activate this card, your opponent draws 1 card.|
|Interdimensional Identifier|89|SCVS|Warrior/Tuner/Effect|Wind|3||700|200|If this card is used for a Synchro Summon, remove from play all Synchro Material monsters used in the Synchro Summon.|
|Interdimensional Soaringsword|90|SCVS|Warrior/Synchro/Effect|Wind|7||2500|2200|1 Tuner + 1 or more non-Tuner "Interdimensional" monsters. When this card is Synchro Summoned, you can return all cards removed from play to the owner's Decks. This card gains 200 ATK for each card returned in this way. Once per turn, you can remove from play an "Interdimensional" monster in your hand to remove from play 1 card your opponent controls.|
|Razor Talon|91|SCVS|Machine|Dark|2||0|0|A very sharp metallic claw, however it is made immobile without a power source.|
|Android Arm|92|SCVS|Machine/Effect|Dark|2||0|500|Send a "Razor Talon" from your hand or your side of the field to the Graveyard to have this card gain 1000 ATK.|
|Mech-Kinetic|93|SCVS|Psychic/Effect|Dark|2||300|100|When this card is sent to the Graveyard, you can pay 500 Life points to add 1 Machine-Type monster from your Graveyard to your hand.|
|Eternal Guide|94|SCVS|Beast-Warrior/Effect|Earth|4||1400|2000|You can remove this card in your graveyard to negate up to 2 attacks against Beast-Warrior-Type monsters this turn.|
|Lightning Bolt Lizard|95|SCVS|Thunder/Fusion|Water|7||2800|2500|"Lizaridan" + "Binding Force" or "Spark Magician"|
|Rabid Sheep|96|SCVS|Beast/Fusion/Effect|Earth|1||0|0|1 Token + 1 Token. When this card is Fusion Summoned, add 1 Spell or Trap card which can Fusion Summon monsters from your graveyard to your deck, and draw 2 cards. When a Token battles an opponent's monster, destroy the opponent's monster without applying damage calculation.|
|Aqua-Shock|97|SCVS|Spell Card|Spell|||||While you have a face-up WATER monster on your side of the field, the Battle Positions of all non-WATER monsters on the field are changed.|
|Celestial Counterblow|98|SCVS|Trap Card|Trap||Counter|||Remove from play 3 monsters in your Graveyard. Negate the activation of a Spell, Trap or Monster Effect that your opponent controls and destroy it. If the effect of this card is successfully activated, all monsters on the field lose 500 ATK.|
|Paper Magician|99|SCVS|Spellcaster/Fusion/Effect|Dark|8||2800|2300|"Fiend Magician" + "Evil Paper Demon" You can remove from play 1 Normal Monster in your Graveyard to Special Summon 1 DARK monster from your hand or Graveyard.|
|Beast's Retreat Call|100|SCVS|Spell Card|Spell|||||Return 1 Beast-type or Beast-Warrior-type monster you control to your hand. Draw cards equal to one quarter of the monster's Level (If the monster's Level cannot be equally divided by 4, round the level to the nearest 10th).|
|Magic Wad|101|SCVS|Spellcaster/Effect|Water|1||300|500|When a Spellcaster-type monster you control battles one of your opponent's monsters, you can discard this card from your hand. Destroy the monster battling the designated monster without applying damage calculation.|
|Kid Magician|102|SCVS|Spellcaster|Dark|3||800|1100|This child prodigy has mastered the most difficult of spells when he was 8.|
|Core Meditation|103|SCVS|Spell Card|Spell|||||Add 1 "Core" Quick-Play Spell card from your Deck or Graveyard to your hand.|
|Eye of the Hawk|104|SCVS|Spell Card|Spell||Equip|||Can only be equipped to WIND monsters. During the turn that it is Normal summoned, a monster equipped with this card can attack directly. If the equipped monster returns to its owners hand, add this card into your deck, shuffle it, then draw 1 card.|
|Desertification|105|SCVS|Spell Card|Spell||Continuous|||This card can only be activated while a Field Spell card is on the field. Negate the effect of that Field Spell card.During a players end phase, the turn player can select 1 card in their graveyard, and place it on top of their deck.|
|Possesed Rebirth|106|SCVS|Spell Card|Spell|||||Select 1 monster in you or your opponents Graveyard, and Special summon it to your opponents side of the field. Your opponent must attack with the monster whenever possible (if it can, and it is in defense position, your opponent must switch it to attack position).|
|Speed Magician|107|SCVS|Spellcaster/Fusion/Effect|Wind|9||3000|2100|"Speed Ninja" + "Magician of knowledge". The Fusion material monsters used to summon this card must be the correct ones. WIND monsters you control, other than this card, can attack twice per battle phase. |
|Spirit Gate|108|SCVS|Fiend/Spirit/Effect|Dark|3||0|0|This card cannot be Special summoned. This card returns to the owners hand during the end phase of the turn this card is Normal summoned or flipped face-up. You can tribute this face-up card to skip your opponent's next Battle phase and add 1 Spirit monster from your Deck to your hand, except "Spirit Gate".|
|Zephyr Angel|109|SCVS|Fairy|Wind|5||2500|2100|This angel sweeps through the clouds at high speeds and dazzles opponents with its rainbow colored wings.|
|Landslide!|110|SCVS|Trap Card|Trap|||||Activate when your opponent destroys 1 Level 5 or Higher EARTH monster you control. Special summon 1 EARTH monster from your hand, and destroy 1 card on the field.|

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