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The New Era is our 3rd and largest set, with 120 cards! It follows the Flaming Forest set, and is followed by Sacred Vista. This set features our first Gemini Monsters and Includes some Fish, Sea Serpent, Aqua, Psychic, Zombie, Insect, Fairy and Dinosaur support. It also includes our first LV monster set, the Octavidrago monsters.


The CardsEdit

NOTE: DUE TO A GLITCH IN YVD IT IS HIGHLY RECOMMENDED THAT YOU USE THE All Sets PAGE TO ADD CARDS. USE THIS PAGE AS REFERENCE ONLY.


|Ultra Mulch|1|TNER|Plant/Effect|Earth|1||0|0|If this card is Tribute Summoned for a Plant-type Monster, that monster gains 300 ATK and DEF, and cannot be targeted by Spell or Trap cards. When that monster is removed from the field, special summon this card from your graveyard.|
|Sea-Bound Lemming|2|TNER|Fish/Effect|Water|2||450|600|This card cannot be Tributed for a Tribute Summon. When this card is destroyed by battle and sent to the Graveyard, return it to your Deck. Then, pick up the top 5 cards of your Deck, and Special Summon any "Sea-Bound Lemming" monsters among them in face-up Defense Position. Return all other picked up cards to the Deck.
|Hell's Portal|3|TNER|Spell Card|Spell||Equip||||Equip only to a Fiend-type monster you control. The equipped monster cannot attack. During each of your standby phases, special summon 1 "Demon Pawn Token" (Fiend/FIRE/Lv1/500/500).|
|Ice Portrait|4|TNER|Aqua/Effect|Water|8||2400|3000|If the total level of all monsters your opponent controls is greater than or equal to the level of this card, by tributing 1 Aqua-type monster, you can special summon this card from your hand or graveyard. If you choose graveyard, you must also discard 1 card from your hand.|
|Compouneddon|5|TNER|Aqua/Effect|Water|4||1400|1300|By Tributing this card and removing 1 Thunder-type monster in your hand or graveyard from play, special summon 2 "Hydro Tokens" (Dinosaur/WATER/Lv1/300/300) and 1 "Oxy token" (Dinosaur/WIND/Lv2/600/600).|
|Reconfigure|6|TNER|Trap Card|Trap|||||Select and Return 1 Machine-type monster to your hand. Special summon 1 other Machine-type monster with a level equal to or lower double the selected monster from your hand. The Returned monster cannot be Summoned or Set until the Special Summoned monster is removed from the field.|
|Locking Mechanism|7|TNER|Machine/Effect|Earth|2||500|800|When this card is sent from the field to the graveyard, place it face up as a continuous spell card. While you control a Machine-type monster in the same column as this continuous spell card, that monster gains 600 ATK.|
|Egg of Regeneration|8|TNER|Spell Card|Spell||Continuous|||When this card is activated, add 1 Hatching Counter to it. During your Standby Phase, add 3 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose Level is equal to or less than the number of Hatching Counters on this card.|
|Maggot Dig|9|TNER|Trap Card|Trap||Continuous|||Each time you inflict battle damage to your opponent, the top 2 cards on your opponents deck are sent to the graveyard.|
|My Shield as a Body|10|TNER|Trap Card|Trap||Continuous|||If you would take Battle Damage, you can destroy 1 Spell or Trap Card you control instead.|
|Phoenixian Flier|11|TNER|Pyro/Effect|Fire|2||100|0|When this card is Normal Summoned, it gains 2000 ATK. This card cannot be switched to Defense Position. During each of your End Phases, Remove 1 "Phoenixian" monster in your Graveyard from play. If you cannot, the ATK of this card is reduced to 0.|
|Master of Judo|12|TNER|Warrior/Tuner/Effect|Earth|1||300|1000|Increase this cards ATK and level by the monster your opponent controls with the lowest DEF.|
|Falling Star|13|TNER|Spell Card|Spell|||||Send up to 5 monsters from your Extra deck to your graveyard. You take 200 damage for each monster.|
|Life Medic|14|TNER|Psychic/Effect|Light|2||500|500|When your Life Points are increased, Increase the ATK and DEF of this card by the same amount.|
|Psych Feeder|15|TNER|Psychic/Tuner/Effect|Water|4||1800|1400|When this card destroys a monster in battle, take 500 damage and put 1 "Psych" counter on this card. When this card is removed from the field, gain Life Points equal to the number of "Psych" counters on this card x800.|
|Mind Utopia|16|TNER|Spell Card|Spell||Field|||Psychic-Type monsters gain 300 ATK and DEF. During each of your Standby Phases, toss a coin, and apply 1 of the following effects until the End Phase: Heads: Psychic-Type Monsters cannot be targeted by your opponent's Spell and Trap Cards. Tails: Once per turn, you can add a Psychic-Type monster from your Deck to your Hand. You take damage equal to half it's ATK.|
|Monstrous Gora Turtle|17|TNER|Aqua/Effect|Water|5||2000|1100|When this card is summoned, select 1 of the following effects: *Monsters Level 5 or Higher cannot declare an Attack *Monsters Level 3 or Lower are unaffected by Spell and Trap cards that target them.|
|School Leader|18|TNER|Fish/Effect|Water|1||300|300|When this card is Normal summoned, you can Special Summon any Level 4 or lower Fish-type monsters from your hand. If you Special summon 3 or more monsters, draw 1 card.|
|Thorn Manta|19|TNER|Fish/Effect|Water|6||2100|2500|If you control a Fish-type monster, you can Normal summon this card without tributing. During your End phase, you can change any of your Fish-type monsters to Defense Position. Once per turn, by tributing 1 Fish-type monster in face-up Defense Position, destroy 1 face-up monster on the field.|
|Sudden Evaporation|20|TNER|Spell Card|Spell||Quick-Play|||Return all WATER monsters you control to their owner's hands, then Special Summon 1 WATER monster from your Deck or Graveyard with a Level equal to or lower the number of monsters returned x3. Until the end of the turn, it is unaffected by your opponent's Spell and Trap cards.|
|Tuna|21|TNER|Fish/Tuner/Effect|Water|2||1200|400|When this card is selected as an attack target, you can return 1 Fish-Type monster in your Graveyard to your Deck to negate the attack.|
|Dark Realm Cat|22|TNER|Beast/Tuner/Effect|Dark|2||400|0|When this card is Summoned, select 1 monster in both player's removed from play piles. When this card is removed from play, Special Summon those monsters.|
|Penance Master|23|TNER|Fairy/Effect|Dark|8||2500|2000|Once per turn, you can remove 1 card in your hand from play. Depending on the type of card, activate the following effects: Monster: Inflict damage to your opponent equal to the number of monsters removed from play x100. Spell: If this card is Destroyed or Removed from Play before your next Standby Phase, Special Summon it during your next Standby Phase and destroy 1 monster on the field. Trap: Remove from play 3 cards in your graveyard and destroy 1 Spell or Trap card on the field. |
|Dark Vibes|24|TNER|Trap Card|Trap||Counter|||Negate the effect of a Spell or Trap card that would destroy DARK monster(s) you control. Then, remove from play a number of cards on the top of your opponent's deck equal to the level of the highest leveled DARK monster you control.|
|Dismissal|25|TNER|Spell Card|Spell|||||Return 1 Normal Monster from your hand to your Deck, and roll 1 six-sided die. Pick up cards from the top of your Deck and if a monster exists with a Level equal to or less than the returned monster, select 1 of those monster(s) and Special Summon it. Return the remaining cards to the Deck.|
|Evolving Fossil|26|TNER|Dinosaur/Gemini/Effect|Earth|4||1400|900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Send to Graveyard, Fusion-Material Monsters you control, including this card, to Fusion Summon 1 Fusion Monster from your Extra Deck.|
|Cameo, Sealer of Black Magic|27|TNER|Spellcaster/Ritual/Effect|Light|5||2200|1800|This card can be Summoned only by Ritual Summon. Spell cards cannot be activated, and their effects are negated.|
|Book of Countercurses|28|TNER|Spellcaster/Effect|Wind|4||0|2000|When this card is Normal summoned, place it on the field in face-up defense position. Tribute this face-up card to negate the Special summoning of a monster and remove it from play.|
|Wall of Pain|29|TNER|Psychic/Effect|Dark|3||500|500|Every time your life points are decreased through battle damage or by your own card's effect or cost, this card gains ATK equal to that amount. Battle damage this card inflicts to your opponent is halved.|
|Mass Manufacture|30|TNER|Spell Card|Spell|||||Select a level 3 or lower Machine-type monster you control. Special summon 1 "Factory" token. It always have the same ATK, DEF, Type, Attribute, Level and effect as the Machine-type monster. When that selected monster is removed from the field, destroy the token.|
|Faith|31|TNER|Trap Card|Trap|||||Activate only when an Fairy-type monster is selected as an attack target. That monster is not destroyed in that battle. If you would have taken battle damage in that battle, increase your life points by that amount instead. Change the Fairy-type monster to Defense position at the end of the damage step.|
|Return Summoner|32|TNER|Fairy/Effect|Light|4||1400|1200|You can return this card to your Deck from your hand to select and add 1 monster from your Deck to your hand. The selected monster cannot be Summoned except by this card's effect. During the 2nd turn after this card was returned to the Deck by its own effect, Special Summon the selected monster.|
|Summon Returner|33|TNER|Fairy/Effect|Light|7||2800|0|If this card is Special Summoned by a Monster Card's effect, you can destroy 1 card on the field. When a monster is Summoned, you can return this card to the Deck to add 1 monster from your Deck to your hand.|
|The Bond Between|34|TNER|Spell Card|Spell|||||Activate only while you control a face-up ”Summon Returner” and you have at least 1 ”Return Summoner” in your Deck. Draw 1 card.|
|A Broken Bond|35|TNER|Trap Card|Trap|||||Activate only when a monster is Special Summoned. Draw 1 card. If it was a Monster Card, add it to your Deck.|
|Demented World|36|TNER|Spell Card|Spell||Field|||DARK, Zombie and Fiend-Type monsters gain 200 ATK. Each time a monster is removed from play, inflict 300 damage to your opponent. Your opponent can destroy this card by discarding 3 cards.|
|Helmet Fiend Fighter|37|TNER|Fiend/Effect|Dark|3||0|0|If this card is drawn outside of your Draw Phase, you can Special Summon it. This card gains 200 ATK for each card on the field. Your opponent can only choose this card as an attack target.|
|Helmet Fairy Fighter|38|TNER|Fairy/Effect/|Light|3||0|0|If this card is drawn outside of your Draw Phase, you can Special Summon it. This card gains 200 ATK for each card in both players' hands. Your opponent can only choose this card as an attack target.|
|Bulb Snake|39|TNER|Sea Serpent/Effect|Water|4||1400|0|You can Special Summon this card by discarding 1 Monster Card.|
|Mud Dragon|40|TNER|Sea Serpent/Synchro/Effect|Water|7||2400|1200|1 Tuner + 1 or more non-Tuner monsters When this card is Summoned, you can draw 1 card. If it was a Fish or Sea-Serpent-Type monster, destroy 1 card on the field.|
|Ocena Bomb|41|TNER|Spell Card|Spell|||||Return 1 Aqua, Fish or Sea-Serpent-Type monster you control to your Deck to Special Summon 1 monster with the same Level and inflict damage equal to half the ATK of the Special Summoned monster.|
|Target Tinker|42|TNER|Reptile/Tuner/Effect|Water|4||600|1200|If you control a face-up WATER monster, you can Special Summon this card from your hand by paying 500 Life Points. When this card is Summoned, 1 monster you control gain 300 ATK.|
|Sudden Death|43|TNER|Spell Card|Spell||Continuous|||When your opponent declares an attack, negate the attack and destroy all monsters on the field. Then, both players can Special Summon 1 Level 4 or lower Normal Monster from their Deck or Graveyard. When this card is destroyed, destroy all monsters Summoned by this card's effect. If a monster Summoned by this card's effect would be destroyed, both players draw 1 card.|
|Zombieswarm Virus|44|TNER|Spell Card|Spell||Quick-Play|||Special Summon to your side of the field 1 Zombie-Type monster from your opponent's Graveyard with a Level equal to the number of cards in your hand.|
|Advance Among the Strong|45|TNER|Trap Card|Trap||Counter|||Activate only when a Level 4 monster you control would be destroyed. Discard any number of cards to Special Summon 1 monster from your Graveyard with a Level equal to the Level of the destroyed monster plus the number of cards discarded.|
|Armsman|46|TNER|Warrior/Effect|Fire|4||1400|1500|Whenever this card inflicts battle damage, you can select 1 Equip spell card in your graveyard and equip it to a Warrior-type monster you control. |
|Skull-Marked Boa|47|TNER|Reptile/Effect|Dark|3||1400|1400|This card can attack a number of times per turn equal to the number of Reptile-type monsters you control. This card is not destroyed as a result of battle when it attacks an opponent’s monster. Place 1 “Poison” counter on any opponent’s monster that battles with this card at the end of the damage step. The controller of a monster with a Poison counter takes 300 damage during their standby phase for each poison counter (this effect applies even when this card is not on the field.)|
|Vanilla Pudding|48|TNER|Spell Card|Spell||Field|||Decrease the Level of all Normal monsters in both players hands, fields, graveyards and decks by 1. Once per turn, you can discard 1 Normal monster from your hand to draw 1 card.|
|Corporealize|49|TNER|Trap Card|Trap|||||Activate only when your opponent declares a direct attack. Special summon 1 Spirit monster from your hand, ignoring the summoning conditions. It does not return to your hand at the end of the turn. When it is removed from the field, remove it from play. |
|Fenced Off|50|TNER|Trap Card|Trap||Counter|||Negate the activation of a Spell, Trap or Monster Effect that does not activate on the field.|
|Guardian of Lost Souls|51|TNER|Warrior/Spirit/Effect|Fire|5||2200|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn this card is Normal Summoned or flipped face-up. While this card remains face-up on the field, no monsters can be Special Summoned. When this card inflicts Battle Damage to your opponent, you can add 1 Spirit monster from your Deck to your hand.|
|Bati, the Fat Guy|52|TNER|Fiend/Effect|Wind|4||800|1900|When a player has no cards in their Spell & Trap Card Zone during their Standby phase, that player cannot enter their Battle Phase that turn.|
|Diablo, Shadow of the Dark Cathedral|36|TNER|Fiend/Effect|Dark|5||1600|1200|This card cannot be Special Summoned except by removing from play 3 Spell or Trap Cards from the top of your Graveyard. Once per turn, you can remove from play 1 monster from the top of your opponent's Graveyard. This card gains its effects until the end of the turn. When this card is removed from the field, it is removed from play.|
|Byakko the White Tiger|53|TNER|Beast/Spirit/Effect|Water|4||1800|800|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned, if you have received no damage since your last turn, you may Normal Summon 1 additional Spirit Monster this turn. (Tributes are required for Level 5 or more )|
|Life Stealer|54|TNER|Fiend/Effect|DARK|1||0|0|Once per turn during your Main Phase you can remove this monster from play, at the end of your opponent's next Battle Phase Special Summon this monster. When this monster is Special Summoned inflict 800 damage to your opponent.|
|Wind Stealer|55|TNER|Fairy/Tuner/Effect|Wind|3||500|500|You can reduce the level of a WIND "Pressure" monster you control by multiples of 1 to Special Summon this card from your hand. Increase this card's level by the amount decreased by this effect. If this effect is activated, you cannot use this card as Synchro Material this turn.|
|Aero-Pressure|56|TNER|Warrior/Effect|Wind|4||1400|500|This card gains effects based on its Level:* Level 4 or more: Increase this card's ATK by 600 during damage calculation only.* Level 3 or less: This card cannot be destroyed by card effects.|
|Baro-Pressure|57|TNER|Fairy/Effect|Wind|2||400|900|This card gains effects based on its Level:* Level 3 or more: You can Tribute this card and Special Summon a "Pressure" monster from your Deck whose Level is equal to this card's.* Level 1 or less: This card cannot be destroyed in battle.|
|Pressure-izer|58|TNER|Fairy/Synchro/Effect|Wind|7||2500|2100|"Wind Stealer" + 1 or more non-Tuner monsters. This card gains effects based on its Level:* Level 8 or more: If this card destroys a monster by battle, you can reduce its Level by 1 to Special Summon a "Pressure" monster from your Graveyard. It cannot attack this turn.* Level 6 or less: If this card attacks, discard a card.|
|Pressurized Zone|59|TNER|Spell Card|Spell||Field|||Once per turn, during your Standby Phase, increase the Level of "Pressure" monsters by 1.|
|Interdimensional Power Stone|0|TNER|Rock/Effect|Wind|4||1800|0|Each time an "Interdimensional" monster uses an effect to removes cards from play, (except "Interdimensional Power Stone") that monster can activate its effect again. (In the same chain.)|
|Virtualodactyl|60|TNER|Dinosaur/Effect|Wind|5||2000|0|You can Normal Summon this card without a Tribute if you control a face-up Dinosaur-Type monster. This card gains 100 ATK for each monster on the field.|
|Jelly Blaster|61|TNER|Aqua/Synchro/Effect|Water|6||2300|1400|1 Tuner + 1 WATER non-Tuner monster During battle between a face-up WATER monster and a face-up Defense Position monster whose DEF is lower than the attacking monster's ATK, inflict the difference as Battle Damage to your opponent.|
|Deepsea Weeds|62|TNER|Plant/Effect|Water|1||0|0|When this card is destroyed and sent to the Graveyard, add 1 Plant-Type monster with 1000 or lower DEF from your Deck to your hand.|
|Deepsea Tentacles|63|TNER|Fish/Effect|Water|3||100|1000|If this card is destroyed while you control exactly 2 WATER monsters, you can inflict 600 damage to your opponent.|
|Lucky 13|64|TNER|Spell Card|Spell||Quick-Play|||Activate only while you have exactly 13 cards in your Graveyard. Inflict 1300 damage to your opponent. Then remove from play all card in your Graveyard and this card.|
|Flood Swell|65|TNER|Trap Card|Trap||Continuous|||During each of your Standby Phases, place 1 "Flood Counter" on this card. By removing 1 WATER monster in your graveyard from play, select a number of face-down Spell and Trap cards equal to the number of flood counters on this card. Those cards cannot be activated. You cannot choose cards that are already affected by this card. Destroy this card when it has 10 "Flood" counters on it.|
|Surprise Vent|66|TNER|Trap Card|Trap|||||Can only be activated when your opponent sets 2 or more Spell or Trap cards in the same turn. Return all Spell and Trap cards your opponent controls to their hand. After activation, you can shuffle this card into your deck.|
|Magician of Knowledge|67|TNER|Spellcaster/Synchro/Effect|Wind|5||2000|500|One Tuner + 1 or more non-tuner WIND monsters While your opponent controls no spell or trap cards, this card cannot be attacked. By tributing 1 WIND monster, draw 1 card.|
|Peacemaker|68|TNER|Fairy/Effect|Light|4||1400|2000|When this monster is Summoned, you can remove 1 Fairy-type monster in your Graveyard from play to have your opponent skip his/her next Battle Phase.|
|Weakening Bite|69|TNER|Spell Card|Spell||Continuous|||The ATK and DEF of a monster that battles with a Reptile or Dinosaur-type monster is decreased by 800 after the Damage Step.|
|Ghoul's Howl|70|TNER|Spell Card|Spell||Continuous|||During each End Phase, send 1 card from the top of your opponent's deck to the Graveyard. When a monster card is sent to the Graveyard by this effect, destroy this card. When this card is destroyed by a card's effect, Special Summon 1 level 4 or lower Zombie-type monster from either player's Graveyard.|
|Elemental Essence|71|TNER|Spell Card|Spell|||||Remove 1 monster card in your Graveyard from play. Special Summon 1 level 4 or lower Normal monster from your deck with the same attribute as the removed monster.|
|Summoner's Staff|72|TNER|Spell Card|Spell||Equip|||Equipped monster gains 500 ATK and DEF. Once per turn, you can reveal 1 Ritual monster from your hand to downgrade its level by an amount equal to the equipped monster's level. |
|Terracovery|73|TNER|Spell Card|Spell||Quick-Play|||Select 1 Field Spell Card in your Graveyard and activate it.|
|Royal Coroner|74|TNER|Spellcaster/Effect|Light|5||1800|0|When this card is Tribute Summoned, you can Special Summon 1 of your monster(s) that were destroyed by battle last turn.|
|Stone of Hope|75|TNER|Spell Card|Spell||Equip|||Equip only to a Rock-type monster or a LIGHT monster. If the equipped monster would be targeted by an effect, you can destroy this card instead. Afterward, draw a card.|
|Tentacle Rose|76|TNER|Plant/Effect|Water|5||1500|1000|When this card is Summoned, change the Battle Position of all monsters your opponent controls.|
|Octomaniac|77|TNER|Aqua/Effect|Water|2||0|0|You can Tribute this card to Special Summon up to 2 "Octo Tokens" (Aqua-Type/WATER/Level 1/ATK 0/DEF 0) in face-up Attack Position.|
|Black Charged Fish|78|TNER|Fish/Tuner/Effect|Water|4||0|0|When this card is Summoned you can remove from play 1 monster from your Graveyard, to have this card gain ATK equal to the ATK of that monster.|
|Hercules Manta|79|TNER|Fish/Synchro/Effect|Water|8||2700|2100|1 Tuner + 1 or more non-Tuner monsters When this card battles an opponent's monster, you can draw 1 card. If the drawn card was a monster, reduce the opponent's monster's ATK and DEF to 0 until the End Phase. If it was a Spell or Trap Card, halve this card's ATK and DEF until the End Phase.|
|Ocean Wave Master|80|TNER|Fish/Synchro/Effect|Water|6||2400|2100|1 Tuner + 1 or more non-Tuner monsters Your opponent's monsters cannot change their battle positions except by a card effect. When this card is attacked, you can change it to Defense Position to flip the attacking monster into face-down Defense Position.|
|Hydra Lurker of Darkness|81|TNER|Sea Serpent/Fusion/Effect|Water|5||2100|1200|1 Fish-Type Monster + 1 Sea Serpent-Type Monster. By Tributing 1 Fish-Type monster, destroy 1 Spell or Trap on the field. It cannot be chained to this card's effect. By Tributing 1 Sea Serpent-Type monster, destroy 1 Monster on the field.|
|Desert Roots|82|TNER|Plant/Fusion/Effect|Earth|3||800|2600|1 Plant-Type Monster + 1 Rock-Type Monster Once Per Turn, you can remove 1 EARTH monster in your Graveyard from play to add 1 monster with the same Type as that monster from your deck to your hand.|
|Cosmic Prophet|83|TNER|Psychic/Effect|Wind|3||800|1300|Twice per turn, you can pay 800 Life Points to negate 1 of your opponent's attacks.|
|Deck Reaper|84|TNER|Zombie/Effect|Dark|3||1200|600|While this card is in face-up Attack Position, this card cannot be destroyed by battle. When this card inflicts Battle Damage to your opponent, you can declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard.|
|Spear Headed Beast|85|TNER|Beast/Effect|Wind|3||1400|1000|This card can attack directly if your opponent controls no Spell or Trap cards.|
|Multi-Faceted Monstrocity|86|TNER|Fiend/Effect|Earth|7||?|?|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by equipping any number of Normal monsters on the field or in your Graveyard to this card. This card gains 600 ATK for each monster equipped. If this card is destroyed, you can Special Summon any number of Normal Monsters from your Hand, Deck or Graveyard whose Level equals to the number of monsters that were equipped to this card. |
|White Battle Necklace|87|TNER|Spell Card|Spell||Equip|||Equip only to a Normal Monster. When the equipped monster attacks, the attack target loses 800 ATK and DEF during the Damage Step only.|
|Barrier of Kings|88|TNER|Trap Card|Trap||Continouos|||Each time a Normal Monster is sent to the Graveyard by a card effect, draw 1 card. You can discard 1 card to negate the activation of a card effect that targets a Normal Monster and destroy it.|
|Lost Laboratory|89|TNER|Spell Card|Spell|||||Discard 1 Normal Monster. Add Normal Monster(s) with combined Levels equal to or lower than the Level of the discarded monster from your Deck to your hand.|
|Octavidrago LV3|90|TNER|Sea Serpent/Effect|Water|3||1000|500|This card gains 100 ATK for each card in your hand. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Octavidrago LV5" from your hand or Deck.|
|Octavidrago LV 5|91|TNER|Sea Serpent/Effect|Water|5||1500|1000|This card gains 200 ATK for each card in your hand. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Octavidrago LV7" from your hand or Deck.|
|Octavidrago LV7|92|TNER|Sea Serpent/Effect|Water|7||2000|1500|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Octavidrago LV5". When this card is Special Summoned, return 2 cards on the field to its owner's hand. This card gains 200 ATK for each card in your hand.|
|MirrorVerse|93|TNER|Spell Card|Spell||Field|||Once per turn, If a player would discard card(s) for a cost, that player draws the same amount of cards instead. If any player would pay Life Points, that amount is gained instead. If a player would tribute a card on the field by a card cost, that player Special Summons 1 Monster from the Graveyard instead.|
|Desperate Union|94|TNER|Spell Card|Spell||Field|||All players must share their Graveyard. Once per turn, a cost that would be paid to activate a card effect are paid by all players Lifepoints. When this card is sent to the Graveyard or removed from play, add 1 "Sinestria" from your deck to your hand.|
|Sinestria|95|TNER|Spell Card|Spell||Field|||Up to 3 times per turn, the controller of this card can treat their opponent's Graveyard as their own. No cards can be removed from play. Once per turn, if a player would pay a cost. their opponent pays half of the cost instead.|
|Heat and Pressure|96|TNER|Spell Card|Spell|||||Remove 3 Rock-type Monsters in your graveyard. Draw 2 cards. If you drew a Rock-type monster(s), you may Special summon it in face-down defense position.|
|Deno, the Resurrected|97|TNER|Zombie|Dark|2||1200|300|An ancient king brought back to life by demonic powers. He rules the Graves with respect and dignity.|
|Lizaridan|98|TNER|Reptile|Water|3||1600|1500|A clever, amphibious lizard who can both swim and run at speeds topping 30 mph.|
|Wolf Emissary of the Illusionary Forest|99|TNER|Beast-Warrior/Effect|Light|3||1500|1850|You can Special Summon this card from your Graveyard if you control only 1 Normal monster and no other monsters and your opponent controls 2 or more monsters. Once per turn, you can treat 1 Normal monster as a Tuner, as long as it remains on the field.|
|Kineticosaurus|100|TNER|Dinosaur/Gemini/Effect|Earth|6||2450|1800|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: * When this card attacks an opponent’s monster, increase the ATK of all other monsters you control by that monsters level x100, until the end phase.|
|Drowning Zombie|101|TNER|Zombie/Effect|Water|4||0|0|This card can only be Special Summoned to your field from your opponent's Graveyard. When this card is Summoned, you can discard 1 card to remove from play 1 Zombie-Type monster in either player's Graveyard. This card's original ATK and DEF are equal to the removed from play monster's ATK.|
|Mindcore|102|TNER|Spell Card|Spell||Quick-Play|||Activate only when a monster is Summoned from your opponent's Graveyard. The Summoned monster gains 500 ATK. Draw 1 card.|
|Soulcore|103|TNER|Spell Card|Spell||Quick-Play|||Activate only when a monster is Summoned from a player's Deck. The controller of the Summoned monster removes from play all monsters with the same name from their Deck or Graveyard.|
|Spiritcore|104|TNER|Spell Card|Spell||Quick-Play|||Activate only when a monster is destroyed. Remove from play that monster.|
|Fireman's Dog|105|TNER|Beast/Effect|Fire|2||700|700|When this card is destroyed by battle, Special Summon 2 "Fire Dog" Tokens (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.|
|Fiend Moth|106|TNER|Insect/Effect|Dark|2||400|600|You can Special Summon this card from your Graveyard if you control no monsters. This card can be used as 2 Tributes for the Tribute Summon of a DARK Insect-Type monster.|
|Ymphella the Dark Insect|108|TNER|Insect/Effect|Dark|7||2600|2000|This card cannot attack directly. Once per turn, you can halve this card's ATK to inflict damage equal to that amount. You can Tribute 1 Level 2 or lower Insect-Type monster to send cards on the field to its owner's hand equal to its Level.|
|Black Bumblebee|109|TNER|Insect/Effect|Earth|4||1200|0|During the End Phase of a turn that this card destroyed a monster by battle, you can Special Summon 1 Level 4 or lower Plant or Insect-Type monster from your Graveyard.|
|Swarm Horn|110|TNER|Insect/Tuner/Effect|Wind|1||0|300|You can Special Summon this card from your hand by paying 300 Life Points.|
|Wings and Webs|111|TNER|Spell Card|Spell|||||Equip only to a Plant, Reptile or Insect-Type monster. The equipped monster gains 300 ATK. When the equipped monster attacks or is attacked by an opponent's monster, change the Battle Position of that monster.|
|Flashbulbbug|112|TNER|Insect/Effect|Light|3||1300|200|You can have this card lose 100 ATK during each turn to gain 100 Life Points for each Insect-Type monster you control. When this card is destroyed, lose Life Points equal to half the amount of Life Points you have gained by this card's effect.|
|The Little Fairy|113|TNER|Fairy/Effect|Light|2||1200|500|This card can attack twice in the same turn if you control another Fairy-Type monster.|
|Big Ancient Fairy|114|TNER|Fairy/Effect|Light|6||2300|2000|This card gains 100 ATK for each Fairy-Type monster on the field. If this card battles a monster in Defense Position, inflict 500 damage to your opponent.|
|Fairy Queen|115|TNER|Fairy/Effect|Light|5||0|0|If a Fairy-Type monster you control is destroyed, this card gains the ATK of the destroyed monster, until the End Phase of your next turn. This effect can only be used once per turn.|
|Fairy Village|116|TNER|Spell Card|Spell||Field|||If a Fairy-Type monster you control would be destroyed, you can put 1 Fairy Counter this card instead (max 10). You can remove 1 Fairy Counter from this card to have a face-up Fairy-Type monster gain 500 ATK, until the End Phase of your next turn. This effect can only be used once per turn. Fairy-Type monsters cannot attack if you have 4 or more Spell or Trap Cards on the field (including this card).|
|Fusiocian|117|TNER|Spellcaster/Effect|Light|4||1200|0|As long as this card remains face-up on your field, you may use any Normal Spell card in your hand to perform a Fusion Summon.|
|Cobra Soldier|118|TNER|Reptile/Effect|Earth|2||600|600|FLIP: Remove from play 1 monster on the field.|
|Crazy Cupid|119|TNER|Fairy/Union/Effect|Light|2||700|300|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, when equipped monster destroys monster as result of battle, you can draw 1 card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed by battle, destroy this card instead.)|
|Effigy of Mirrors|120|TNER|Rock/Gemini/Effect|Earth|3||0|2000|This card is treated as a Normal Monser while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The ATK of all face-up monsters becomes equal to their DEF.|
|Pack Leader|121|TNER|Beast/Effect|Earth|4||1800|1700|Your opponent cannot attack any beast-type monsters, except “Pack Leader.” Once per turn, you can increase the ATK of another Beast-type monster you control by 400, as long as this card remains face-up on the field.|
|Majestic Manticore|122|TNER|Beast-Warrior/Effect|Fire|5||2300|1000|When this card is in your Graveyard, you can send 1 Beast-Warrior-Type monster from your hand or your side of the field to the Graveyard, Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. During battle between attacking Beast-Warrior-Type monsters on your side of the field and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.|
|Soul Mate|123|TNER|Spell Card|Spell|||||Reveal a Fusion monster card from your Extra Deck and reveal from your hand 1 Fusion Material Monster listed on that card. Add 1 different Fusion Material monster listed on that card from your deck or Graveyard to your hand.|
|Senju's Stone|124|TNER|Rock/Effect|Earth|4||1400|1000|When this card is Summoned, you can add 1 Ritual Monster Card or 1 Ritual Spell Card that was removed from play to your hand. If you Ritual Summon a Ritual Monster, this 1 card can be used as the entire Tribute.|
|Hypnomaster|125|TNER|Psychic/Effect|LIGHT|Level 6||1900|2600|Monsters on your opponent's side of the field cannot change their battle position. When an opponent Summons a monster, you can pay 1000 Life Points and remove 1 Psychic-type monster in your Graveyard from play to change that monster to defense position.|
|Mystical Coral|126|TNER|Rock/Effect|WATER|Level 3||200|1900|Fish-type monsters cannot be attacked. When this card is destroyed and sent to the Graveyard, add 1 Fish-type monster from your deck to your hand.|
|Solanum Hivemaggot|127|TNER|Insect/Effect|Earth|Level 2||800|300|Once per turn, you can send 1 Zombie-Type monster from your Deck to the Graveyard to increase the ATK of this monster by 800.|
|Great Fighter Kocko|128|TNER|Warrior/Effect|Earth|Level 6||2400|0|This card can attack twice per turn if you control only this monster.|
|Fusion Fielder|129|TNER|Machine/Effect|Earth|Level 1||0|0|You can remove from play Fusion Material monsters listed on a Fusion Monster in your Extra Deck and pay Life Points equal to the original ATK of the Fusion Monster, to Special Summon that Fusion Monster.|
|Practice Makes Perfect|130|TNER|Spell Card|Spell|||||Activate only during your Main Phase 2. Destroy 1 face-down card on the field. If it was a Trap Card, draw 1 card.|
|Overlimit Boost Control|131|TNER|Spell Card|Spell||Quick-Play|||Activate only during your turn. All face-up monsters you control gain 600 ATK. If a monster you control did not attack this turn, destroy that monster.|
|Giant Beefy Fairy|132|TNER|Fairy/Effect|Light|9||2900|1000|This card cannot be Normal Summoned or Set. If this card is Special Summoned from your Graveyard, increase this cards ATK by 500. You can destroy 1 Spell or Trap Card you control to negate the activation of a Spell or Trap Card your opponent controls and destroy it.|
|Unfazed|133|TNER|Spell Card|Spell||Quick-Play|||Activate when a monster you control would be destroyed by battle if an effect was activated during the Damage Step. Take 1000 damage instead.|
|Napalm Blast|134|TNER|Spell Card|Spell|||||Inflict 700 damage to your opponent. If you played this card by setting it on the field and didn't activate it the turn you set it, inflict 1000 damage instead.|
|Requiem of Parting|135|TNER|Trap Card|Trap||Counter|||Activate when your opponent's attack or effect would destroy monster(s) on your side of the field. Remove a number of monsters in your Graveyard from play that share at least 1 attribute with the affected monsters, to negate the activation of that card (or attack) and destroy it (only if it was a card effect). Then, you can destroy 1 Spell or Trap card on the field.|
|Tribal Ritual|136|TNER|Spell Card|Spell||Ritual|||Select 1 Ritual monster in your hand. Remove from play any number of monsters in your Hand, on the Field or in your Graveyard with a combined Level lower than the Ritual monster, and Ritual Summon that monster. Place a number of "Revival" counters on that monster equal to the combined levels of the monsters used in it's Ritual Summon. During each of your End Phases, remove 1 Revival counter from it. If you cannot, it is destroyed.|
|Elemental Bonding|137|TNER|Spell Card|Spell|||||Send Non-DARK or LIGHT Fusion Material Monsters that are listed on a Non-DARK or LIGHT Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). If that monster is destroyed, you can remove this card from your graveyard to Special summon any of the fusion monster's fusion-material monsters from your graveyard.|
|Dark Priest|138|TNER|Fiend/Effect|Dark|2||800|800|This face-up card can be Tributed and be used as 1 Ritual Spell card for any Ritual monster. Tribute monsters in your Hand or on your Field with levels equal to or greater than the monster you are trying to Ritual Summon. |
|Psychic Idealism|139|TNER|Spell Card|Spell||Quick-Play|||Destroy 1 Psychic-Type monster in your Hand or on your field. Until the end of the turn, if you would take damage, increase your life points by an equal amount instead.|
|Herald of Redemption|140|TNER|Fairy/Ritual/Effect|Light|6||2400|2100|This card can only be Ritual Summoned with the Ritual Spell Card, "Redemption Ritual". Once per turn, you can discard 1 card from your hand to Special Summon 1 Fairy-Type monster from your Graveyard. This card cannot attack the turn you activate this effect.|
|Redemption Ritual|141|TNER|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Herald of Redemption". You must also Tribute monsters whose total Levels equal exactly 6 from the field or your hand. When "Herald of Redemption" is Ritual Summoned remove from play this card from your Graveyard, send 1 card from your Deck to the Graveyard.|

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