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Wrath of Divinity (WROD) is our 5th Set, following Sacred Vista. This set has the greatest inclusion of Archetypes in our CCG. Some archetypes include the Mirrors archetype, Tidal archetype, Harmony Mech archetype, Reinforced Dragon archetype and Supreme archetype. This set also has a great amount of LIGHT, DARK, Dragon and Spirit monster support. It also has made a new deck type possible: Chaos Mill. Two cards in this set have been limited and semi-limited respectively, Chaos Fusion and Firespawn of the Mirrors.

CardsEdit

NOTE: DUE TO A GLITCH IN YVD IT IS HIGHLY RECOMMENDED THAT YOU USE THE All Sets PAGE TO ADD CARDS. USE THIS PAGE AS REFERENCE ONLY.

|Interdimensional Cross|0|WROD|Trap Card|Trap|||||You can only activate this card when an "Interdimensional" is attacked. Remove an "Interdimensional" monster in your hand from play to negate the attack and change the attacking monster and the attack target monster to Defense Position.|
|Deity of Everlasting Light|1|WROD|Fairy/Effect|Light|10||3000|2800|This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from the hand or Graveyard by removing from play 3 LIGHT monsters in your Graveyard. This card gains 200 ATK for each LIGHT monster in the Graveyard. Once per turn, you can return 1 LIGHT monster that has been removed from play into your Graveyard. When your opponent activates the effect of a Spell, Trap, or Monster that targets a monster you control, you can remove from play 1 LIGHT monster from your Graveyard to negate the activation of the card and destroy it.|
|Deity of Returning Darkness|2|WROD|Fiend/Effect|Dark|10||3000|2800|This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from the hand or Graveyard by removing from play 3 DARK monsters in your Graveyard. This card gains 200 ATK for each DARK monster in the Graveyard. Once per turn, you can send 1 DARK monster from your Deck to the Graveyard. When your opponent activates the effect of a Spell, Trap, or Monster that targets a monster in either Graveyard, you can remove from play 1 DARK monster from your Graveyard to negate the activation of the card and remove from play that card and the targeted card.|
|Plasmaton|3|WROD|Fiend/Effect|Dark|3||1300|1000|When a Fiend-Type monster, except "Plasmaton" is sent from the field to the Graveyard, you can Special Summon this card into face-up Defense Position. This card cannot change battle positions. |
|High Tide|4|WROD|Spell Card|Spell||Continuous|||All WATER monsters gain 300 ATK. This effect is negated if "Low Tide" is on the field. During your Standby Phase, return this card to your deck, then you can add 1 "Low Tide" from your deck to your hand.|
|Low Tide|5|WROD|Spell Card|Spell||Continuous|||All WATER monsters gain 300 DEF. This effect is negated if "High Tide" is on the field. During your Standby Phase, return this card to your deck, then you can add 1 "High Tide" from your deck to your hand.|
|Tidal Mussel|6|WROD|Fish/Effect|Water|3||0|0|If "High Tide" is on the field, this card gains 2000 ATK. If "Low Tide" is on the field, this card gains 2000 DEF.|
|Tidal Turtle|7|WROD|Reptile/Effect|Water|3||1200|1200|Once per turn, you can Special Summon this card from your Hand if you control a "High Tide". Once per turn, you can Special Summon this card from your Graveyard if you control a "Low Tide."|
|Tidal Seagull|8|WROD|Winged Beast/Effect|Water|3||1500|1500|Once per turn, if you control a "High Tide", you can change the battle position of 1 monster. Once per turn, if you control a "Low Tide", destroy 1 Spell or Trap card on the field. |
|Mirror of Trapped Souls|9|WROD|Trap Card|Trap|||||Activate only when your opponent declares an attack. Destroy a number of your opponent's monsters equal to the number of your monsters which were destroyed this turn.|
|Tidal Conch|10|WROD|Rock/Tuner/Effect|Water|3||1000|1000|If you control a "High Tide", this card can attack twice per turn. Once per turn, if you control a "Low Tide", if this card would be destroyed by battle it is not destroyed.|
|Tidal Stingray|11|WROD|Sea Serpent/Synchro/Effect|Water|6||2500|2500|"Tidal Conch" + 1 or more non-Tuner WATER monsters" You can send 1 "High Tide" and 1 "Low Tide" you control to the Graveyard to send all cards on the field to the Graveyard, except this card.|
|Tidal Duck|12|WROD|Winged Beast/Effect|Water|4||1500|1500|Destroy this card if neither of "Low Tide" and "High Tide" is on the field. When this card is destroyed, you can send 1 "Low Tide" or 1 "High Tide" you control to the Graveyard to negate the destruction of this card.|
|Tidal Whale|13|WROD|Aqua/Effect|Water|6||2300|2300|You can Special Summon this card by discarding 1 "Low Tide" or "High Tide". When this card is Special Summoned, add 1 "Low Tide" or "High Tide" from your Graveyard to your hand.|
|Chaos Impling|14|WROD|Fiend/Effect|Dark|1||0|0|When this card is Normal Summoned or Special Summoned, your opponent must send cards from the top of the Deck to the Graveyard equal to the number of LIGHT and DARK monsters in your Graveyard. Any LIGHT and DARK monsters sent to the Graveyard this way are removed from play instead.|
|Chaos Synchron|15|WROD|Warrior/Tuner/Effect|Dark|3||1100|1100|If this card is used for a Synchro Summon, your opponent must send cards from the Deck to the Graveyard equal to the Level of the monster you are attempting to Synchro Summon. Any LIGHT or DARK monsters sent to the Graveyard this way are removed from play instead.|
|Chaos Prism|16|WROD|Spell Card|Spell||Continuous|||When this card is activated, place 3 Counters on this card. During each of your Standby Phases, add 1 Counter on this card. You can remove any number of Counters from this card to send cards from the top of your Deck to the Graveyard. If any of the cards sent to the Graveyard were LIGHT monsters or DARK monsters, you can Special Summon them. When this card has no more Counters, destroy this card.|
|Starchaser Fiend|17|WROD|Fiend/Effect|Wind|4||1600|1000|Once per turn, you can reveal this card in your hand to your opponent to have 1 WIND monster you control gain 400 ATK until the End Phase of this turn.|
|Sunshadows|18|WROD|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, LIGHT monsters are also treated as DARK monsters.|
|Rainbow Tail|19|WROD|Fairy/Synchro/Effect|Light|7||2600|1000|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, add 1 monster from your Deck to your hand. Activate the proper effect based on its Attribute: -LIGHT or WIND: Gain 800 Life Points. -DARK or FIRE: Inflict 800 damage to your opponent. -EARTH or WATER: 1 monster you control gains 800 ATK and loses 800 DEF.|
|Luminous Knight|20|WROD|Warrior/Tuner/Effect|Light|2||600|100|You can add this card to your hand from your Deck if you have 3 or more LIGHT monsters in your Graveyard.|
|Warrior of the Mirrors|21|WROD|Warrior/Effect|Dark|4||1800|1700|Once per turn, if this card would be targeted by a card effect during the Battle Phase, discard 1 "Mirrors" monster and negate that card's activation.|
|Fiend of the Mirrors|22|WROD|Fiend/Effect|Dark|5||2000|2100|You can Special Summon this card from your Hand if your opponent controls 2 monsters. Once per turn, add 1 "Mirrors" monster in your graveyard, to your Hand except "Fiend of the Mirrors". If this card would be destroyed by Battle, discard 1 "Mirrors" monster in your Hand instead.|
|Dragon of the Mirrors|23|WROD|Dragon/Effect|Dark|7||2900|2800|This card cannot be Special Summoned. When this card is Normal Summoned, Special Summon 1 Level-4 or lower "Mirrors" monster from your Deck. Once per turn, you can discard any number of "Mirrors" monsters in your Hand to destroy the same number of Spell and Trap cards on the Field.|
|Swordfish of the Mirrors|24|WROD|Fish/Effect|Dark|3||1200|1000|If you control no "Mirrors" monster when this card is Normal Summoned, add 1 "Mirrors" monster from your Deck to your Hand. If this card would be destroyed by Battle, discard 1 "Mirrors" monster instead.|
|Grand Mirrors Warrior|25|WROD|Warrior/Synchro/Effect|Dark|6||2600|2000|1 "Mirrors" Tuner + 1 or more non-Tuner DARK monsters. When this card is Synchro Summoned, add 1 "Mirrors" card from your Graveyard to your Deck. When this card would be destroyed by the effect of a card, discard 2 "Mirrors" monsters in your Hand instead.|
|Grand Mirrors Dragon|26|WROD|Dragon/Synchro/Effect|Dark|8||3000|3200|1 "Mirrors" Tuner + 1 or more non-Tuner DARK monsters. If this card would be destroyed by a card effect, discard 1 "Mirrors" monster in your Hand instead. If this card is sent to the graveyard, add 2 "Mirrors" cards to your Hand.|
|Mirror Realm|27|WROD|Spell Card|Spell||Field|||All "Mirrors" monsters gain 200 ATK. Once per turn, if there are no "Mirrors" card in your Hand, discard all cards in your Hand and draw the same number of cards you discarded. When this card would be destroyed, discard 1 "Mirrors" card in your Hand instead.|
|Mirrors Return|28|WROD|Spell Card|Spell|||||Activate only when there is 1 card in your Hand. Add 2 "Mirrors" cards in your Graveyard to your Hand. You can only activate 1 "Mirrors Return" per turn.|
|Mirrors Confusion Chamber|29|WROD|Trap Card|Trap||Continuous|||When your opponent selects a "Mirrors" monster as an attack target, discard 1 "Mirrors" monster to negate the attack and inflict damage equal to half the attacking monster's ATK to your opponent. If there are no cards in your Hand, destroy this card.|
|Black Shadow Dragon|30|WROD|Dragon/Effect|Dark|7||2800|2100|This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play 3 DARK monsters in your Graveyard. Once per turn, add 1 DARK monster in your Removed from Play Pile to your Deck and draw 1 card. One per turn. you can remove 1 card in your Hand from play to destroy 1 card on the Field.|
|Shadow Searcher|31|WROD|Fiend/Effect|Dark|1||100|100|When this card is sent from the Field to the graveyard, activate 1 of the following effects: -Special Summon 1 Level-4 or lower DARK monster from your Hand, or Deck. -Send 1 DARK monster in your Hand, or Deck to the Graveyard.|
|Firespawn of the Mirrors|32|WROD|Pyro/Tuner/Effect|Dark|3||1100|1200|If you use this card to Synchro Summon a "Mirrors" monster, return 2 "Mirrors" cards in your graveyard to your Hand except "Firespawn of the Mirrors".|
|Grand Mirrors Engine|33|WROD|Machine/Synchro/Effect|Dark|4||2000|1000|"Motor of the Mirrors" + 1 or more non-Tuner DARK monsters. If there are 6 or more "Mirrors" monsters, add 1 card in your Graveyard to your Hand. If this card is destroyed by Battle, you can discard 4 "Mirrors" cards to Special Summon this card. You can only activate this effect one per Duel.|
|Mirrors Master|34|WROD|Fiend/Effect|Dark|1||0|0|Increase this cards ATK equal to the amount of "Mirrors" monsters in your Graveyard. When this card is destroyed, add 1 "Mirrors" card to your Hand except "Mirrors Master".|
|Motor of the Mirrors|35|WROD|Machine/Tuner/Effect|Dark|1||0|0|If this card is discarded by the effect of a "Mirrors" card, pay 500 Life Points to Special Summon this card.|
|Ethremorpher|36|WROD|Fish/Effect|Wind|4||1600|1700|Once per turn, you can look at your opponent's hand, and select 1 monster from either player's hand. Change it's Type or Attribute as long as it remains in a player's hand.|
|Futuramorpher|37|WROD|Beast/Effect|Water|4||1300|1600|This card gains 100 ATK and DEF for each Spell and Trap card you control. Once per turn, you can select 1 monster in either player's deck and change it's Type or Attribute, as long as it remains in the deck. That monster is also Flipped Face-up in the deck.|
|Pneumamorpher|38|WROD|Reptile/Effect|Dark|4||2000|2500|This card loses 100 ATK and DEF for each Monster in your graveyard. Once per turn, you can select 1 Monster Removed from play and change it's Type or Attribute, as long as it remains Removed from Play.|
|Theiomorpher|39|WROD|Insect/Effect|Light|4||1300|2000|Once per turn, you can Change the Type or Attribute in either player's Extra Deck, as long as it remains there.|
|Starchasing|40|WROD|Trap Card|Trap|||||Add 1 WIND monster from your Deck to your hand by discarding 1 card.|
|Starchaser Fish|41|WROD|Fish/Effect|Wind|4||800|400|When this card is added to your hand you can discard it to have 1 WIND monster gain 800 ATK until the End Phase of this turn.|
|Starchaser Lion|42|WROD|Beast/Effect|Wind|4||1800|0|This card loses 100 ATK for each WIND monster you control. Once per turn, you can reveal 1 WIND monster in your hand to have this card being able to attack all monsters your opponent controls once each.|
|Starchaser, Emerge!|43|WROD|Spell Card|Spell|||||Reveal 1 WIND monster in your hand to Special Summon that monster. It cannot attack during the turn it was Special Summoned.|
|Shattering Light Rain|44|WROD|Spell Card|Spell||Quick-Play|||Negate the effects of all non-LIGHT monsters on the field until the End Phase. During this turn only, you can Normal Summon a LIGHT monster in addition to your other Normal Summon.|
|Darkness Mist|45|WROD|Spell Card|Spell||Continuous|||During each player's Standby Phases, the each player must discard 1 card. If any cards discarded by the effect of this card were DARK monsters, they are Special Summoned during the End Phase.|
|Illusionist of the Mirrors|46|WROD|Spellcaster/Effect|Dark|1||0|0|This card cannot be destroyed by battle. If this card is targeted by a card effect, discard 1 card to switch the target to a "Mirrors" monster you control. During each of your End Phases, pay 500 Life Points and discard 1 card. If you don't, destroy this card.|
|Grand Mirrors Mage|47|WROD|Spellcaster/Synchro/Effect|Dark|7||2600|2900|1 "Mirrors" Tuner + 1 or more non-Tuner DARK monsters. Once per turn, pay 500 Life Points to add 1 "Mirrors" card from your Graveyard to your Hand. You can discard 2 cards to destroy 1 card on the Field. If you activate this effect, halve the Battle Damage your opponent takes this turn.|
|Appearance of the Mirrors|48|WROD|Spell card|Spell|||||Activate only when you control no "Mirrors" monsters while "Mirror Realm" is face-up on the Field. Discard 2 cards and Special Summon 1 "Mirrors" monster from your Deck. If its a Level-5 or Higher monster, that monster cannot declare an attack this turn.|
|Chaos Fusion|49|WROD|Spell Card|Spell|||||You can remove from play, any LIGHT or DARK monsters from your Deck and Graveyard that are listed as Fusion Material Monsters on a LIGHT or DARK Fusion monster and Special Summon it from your Extra Deck (This Special Summon is counted as a Fusion Summon).|
|Chaos Creator|50|WROD|Fiend/Fusion/Effect|Light|11||?|?|1 or more LIGHT monsters + 1 or more DARK monsters. This card can only be Special Summoned by a Fusion Summon. The ATK and DEF of this monster is equal to the number of Monsters used for the Fusion Summon of this card x200. Once per turn, you can remove from play 1 LIGHT monster and 1 DARK monster in your Graveyard to destroy 1 card your opponent controls and remove from play the top card of your opponent's Deck.|
|Mirror Shot|51|WROD|Trap Card|Trap|||||When a "Mirrors" monster you control is destroyed by Battle, add 1 Level-5 or lower "Mirrors" monster from your Graveyard to your Deck and shuffle it. Draw 1 card and inflict damage equal to the amount of cards in your Hand to your opponent x100.|
|Cerekath|52|WROD|Dinosaur/Effect|Dark|8||2700|2700|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand by sending 2 Spell or Trap Cards on your field to the Graveyard during your first turn of the Duel. This card cannot be destroyed or removed from the field by card effects. This card cannot attack if your opponent has Spell or Trap Cards on their side of the field.|
|Dimension Ritual|53|WROD|Spell Card|Spell||Ritual|||Special summon any of your monsters removed from play to your opponents side of the field. Ritual summon a ritual monster from your hand or removed from play pile with a level equal to or lower than the combined levels of the monsters you Special Summoned.|
|Soul Seller|54|WROD|Fiend/Fusion/Effect|Dark|8||0|0|"Dark Knight Warrior" + "Dark Chaser" This card is also treated as a Warrior-type monster. When this card is Fusion summoned, once per turn, send 1 Level 4 or lower DARK monster from your hand to the Graveyard. During your Standby phase, Special Summon any monsters sent to the Graveyard by this effect. This card's ATK is equal to the total level of all DARK monsters on the field other than this card X300.|
|Hilarious Harlequin Captain|55|WROD|Spellcaster/Effect|Light|1||400|300|You can Special Summon this card from your Graveyard in Attack position when a Warrior or Spellcaster-type monster you control declares an attack. This card must attack on the same turn it is summoned, if possible. You cannot tribute this card except for the Tribute Summon of a Warrior or Spellcaster-type monster.|
|Meddler of Chaos|56|WROD|Fiend/Effect|Dark|4||1200|1000|During your Main phase, you may remove 2 LIGHT and 1 DARK monsters in your graveyard from play to draw 2 cards, or remove 1 LIGHT and 2 DARK monsters to destroy 1 card on the field. If you do not activate one of these effects, this card is destroyed during the end phase of your turn.|
|Summoning of the Genie|57|WROD|Spell Card|Spell|||||Designate 1 face-up monster you control when you activate this card. Special summon 1 Fiend-type monster from your deck with the same attribute of your designated monster. That Fiend-type monster cannot declare an attack this turn. If your designated monster is removed from the field, the summoned Fiend monster is removed from play.|
|Fire Lake Demon|58|WROD|Fiend/Effect|Fire|6||2100|500|Once per turn, you can select and activate 1 of the following effects: *Remove 2 FIRE monsters in your Graveyard from play *Increase the ATK of 1 FIRE monster you control by 100 X the number of removed from play FIRE monsters until the end phase *Inflict damage to your opponent equal to 100 X the number of FIRE monsters removed from play|
|Mutant Snowman|59|WROD|Fiend/Effect|Water|6||2000|2000|When this card destroys a monster by battle increase your life points by 200 X the Level of the monster. Once per turn, you can negate the effects of all face-up spell and trap cards until the end phase.|
|Synchro Prodigy|60|WROD|Dragon/Effect|Light|5||1500|1200|This card cannot be Special summoned. When this card is Summoned, you can discard any number of cards in your hand to increase this card's level by 1 for each. If you use this card in a Synchro summon, any requirements that list "1 or more Non-Tuner monsters" are not needed.|
|Mine Rats|61|WROD|Spell Card|Spell||Quick-Play|||See all face-down cards on your opponent's field and up to 2 cards in their hand. Gain Life Points equal to the number of Flip-effect monsters and Trap cards among them x400.|
|Hell Cerberus|62|WROD|Beast/Fusion/Effect|Dark|7||2300|1800|"Hell Hound" + "Diablo, Dark Shadow of the Cathedral". During each of your opponent's standby phases, they take damage equal to the number of monsters removed from play X200.|
|Statue of the Forgotten Deities|63|WROD|Rock/Effect|Earth|2||300|1300|When this card is destroyed as result of battle and sent to the Graveyard, you can Special Summon 1 Dragon-type or Sea Serpent-type monster from your Graveyard in face-up defense position. The Special Summoned monster cannot change its position during your next turn (except by card effects).|
|Supreme Yale - Insect Samurai|64|WROD|Insect/Effect|Dark|3||1300|900|Once per turn, you can discard 1 Spell or Trap Card from your hand to Special Summon 1 Level 3 or lower "Supreme" monster from your hand or Graveyard.|
|Supreme Zexion - Thunder Jumper|65|WROD|Thunder/Tuner/Effect|Dark|2||1000|800|You can discard this card from your hand to send 1 "Supreme" monster from your Deck to the Graveyard.|
|Supreme Rendale - Wind Mistress|66|WROD|Fairy/Effect|Dark|4||1800|900|When this card is sent to the Graveyard while face-up on the field, add 1 "Supreme" monster from your Deck to your hand.|
|Supreme Synqlu - Knight of Honor|67|WROD|Warrior/Effect|Dark|4||1600|1200|When this card is Normal Summoned, Special Summon 1 Level 4 or lower "Supreme" monster from your hand.|
|Supreme Gloria - Shadow Reaper|68|WROD|Fiend/Effect|Dark|3||1200|0|When this card is sent from your Deck to your Graveyard, add 1 "Supreme" monster from your Graveyard to your hand.|
|Supreme King - Magician of the Stars|69|WROD|Fiend/Synchro/Effect|Dark|6||2500|2100|1 "Supreme" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, add 1 of the Synchro Material Monsters to your hand. When this card is destroyed by battle, add 1 "Supreme" monster from your Graveyard to your hand.|
|Supreme Decision|70|WROD|Spell Card|Spell|||||Pick up the top 4 cards from your deck. Select and add 1 "Supreme" monster to your hand. Send the rest of the cards to the Graveyard. If you picked up no "Supreme" monsters, add the cards back to your deck then draw 1 card.|
|Supreme Eye|71|WROD|Spell Card|Spell|||||Remove from play 1 "Supreme" monster you control. Take control of 1 monster your opponent controls until the End Phase.|
|Flame-Claw Dragon|72|WROD|Dragon/Effect|Fire|5||2600|2400|This card cannot be Normal Summon or Set. You can only Special Summon this card from your Hand by tributing 1 FIRE monster and 1 DARK monster you control. Once per turn, if you have 3 or more monsters in your Graveyard, inflict 600 damage to your opponent. Once per turn, if you control a monster, you can tribute it to inflict damage to your opponent equal to that monsters Level x100.|
|Flesh Zombie Dragon|73|WROD|Dragon/Effect|Dark|3||1600|0|This card can attack twice per turn if you have no monsters removed from play.|
|Reinforced Gold Dragon|74|WROD|Dragon/Effect|Earth|4||1900|900|Once per turn, when you have 2 or more cards in your hand, by paying Life Points equal to the number of cards in your hand x 300, destroy 1 card on the field.|
|Reinforced Silver Dragon|75|WROD|Dragon/Effect|Earth|4||1800|800|Once per turn, when you have 3 or more cards in your hand, you can pay Life Points equal to the number of cards in your hand x 200 to draw 1 card.|
|Reinforced Bronze Dragon|76|WROD|Dragon/Tuner/Effect|Earth|3||1300|300|Once per turn, when you have 4 or more cards in your hand, you can pay Life Points equal to the number of cards in your hand x 150 to negate the destruction of this card.|
|Reinforced Platina Dragon|77|WROD|Dragon/Effect|Earth|5||2100|1000|You can Special Summon this card from your hand by paying Life Points equal to the number of cards in your hand x 300. During each of your End Phases, if you have exactly 3 cards in your hand, gain 300 Life points.|
|Reinforced Pearl Dragon|78|WROD|Dragon/Synchro/Effect|Earth|8||2600|1600|"Reinforced Bronze Dragon" + 1 or more non-Tuner monsters When this card is Synchro Summoned, draw or discard cards so that you have exactly 5 cards in your hand. Once per turn, you can destroy 1 card on the field. During each of your End Phases, pay 200 Life Points x the number of cards in your hand.|
|The Swimming Man|79|WROD|Warrior/Effect|Water|3||1100|900|This card can attack your opponent directly. When this card inflicts battle damage, discard 1 card.|
|Flame Wing LV1|80|WROD|Winged Beast/Effect|Fire|1||0|0|When this card is destroyed by Battle, during the End Phase, Special Summon 1 "Flame Wing LV3" in face-up defense position.|
|Flame Wing LV3|81|WROD|Winged Beast/Effect|Fire|3||900|900|If this card is Special Summoned by the effect of "Flame Wing LV1" add 1 "LV" Spell from your Deck to your Hand. During your next Standby Phase, tribute this card and Special Summon 1 "Flame Wing LV5" from your Hand or Deck.|
|Flame Wing LV5|82|WROD|Winged Beast/Effect|Fire|5||2000|2000|If this card is Special Summoned by the effect of "Flame Wing LV3" add 1 "LV" monster from your graveyard to your Hand. Once per turn, if you control 1 FIRE monster other than this card, return that card to your Hand to decrease tis card's ATK by 500 (If you activate this effect, this card can attack twice this turn). During the End Phase, special Summon 1 "Flame Wing LV7" from your Hand or Deck.|
|Flame Wing LV7|83|WROD|Winged Beast/Effect|Fire|7||2800|2000|This card cannot be Normal Summoned or Set. If this card is Special Summoned by the effect of "Flame Wing LV5" add 2 "LV" cards in your Graveyard to your Deck and shuffle it. Draw 1 card. If you drew a "Flame Wing" monster, Special Summon it. If you control 2 "Flame Wing" monsters, tribute this card and Special Summon "Flame Wing LV9".|
|Flame Wing LV9|84|WROD|Winged Beast/Effect|Fire|9||3200|3000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Flame Wing LV7". If you have no cards in your Hand, add 3 "LV" cards in your Graveyard to your Deck and shuffle it. Draw 2 cards. If you drew a "LV" monster, pay Life Points equal to its Level x200 and Special Summon it. You can decrease this card's ATK by 600 to destroy all face-down Spell and Trap cards on the Field.|
|EvoLVe|85|WROD|Spell Card|Spell|||||Activate only when you control a "LV" monster. Tribute it and Special Summon 1 "LV" monster mentioned in that card's effect ignoring its Summoning Conditions. If its a Level-7 or Higher, that card cannot declare an attack this turn.|
|Bringer of Emotions|86|WROD|Fairy/Effect|Light|6||2200|2100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 LIGHT and 1 DARK monster. During your Battle Phase, this card can attack all monsters you control. The attacked monsters are not destroyed by those battles. Each time this card inflicts Battle Damage to a player, that player draws 1 card. This card cannot attack your opponent's monsters this turn if you attacked a monster(s) you control.|
|Survivor|87|WROD|Trap Card|Trap|||||Activate only during a player's End phase. Gain an amount of Life points equal to the amount of Battle damage you took this turn.|
|Soul Sucker|88|WROD|Zombie/Effect|Dark|3||1200|0|Up to 3 times per turn, you can tribute 1 Monster you control to increase this card's ATK by 600 until the end phase.|
|Melody the Harpist|89|WROD|Fairy/Effect|Light|5||2200|1500|When this card is changed from Attack Position to face-up Defense Position, draw 1 card.|
|Alert Guardian|90|WROD|Warrior/Effect|Earth|3||1200|1500|This card is Changed to Defense position at the end of the turn. If this card Attacks, you gain 500 Life points.|
|Iodium Hammerfish|91|WROD|Fish/Effect|Water|3||1300|200|When this card destroys a monster your opponent controls by battle, inflict damage to your opponent equal to the destroyed monster's Level x200.|
|Fountain Mermaid|92|WROD|Aqua/Fusion|Water|4||2000|1600|"Iodium Hammerfish" + "1 WATER Monster"|
|Selective Memory|93|WROD|Spell Card|Spell|||||Your opponent selects and destroys 1 Spell or Trap card they control.|
|Supreme Decloration|94|WROD|Trap Card|Trap||Continuous|||Pay 2000 Life Points. As long as this card remains face-up on the field, the only monsters that can be Special Summoned are "Supreme" monsters.|
|Supreme Queen - Fairy of Heart|95|WROD|Fairy/Synchro/Effect|Dark|8||3000|1900|1 "Supreme" Tuner + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
|Supreme Beast - Forest Cat|96|WROD|Beast/Tuner/Effect|Dark|4||1900|1800|When this card is destroyed by battle when attacked, destroy the attacking monster.|
|Dragon of Truth|97|WROD|Dragon/Effect|Light|4||1700|1200|Once per turn, you can reveal your Hand to Special Summon 1 Level-3 or lower Dragon-Type monster in your Hand.|
|Dragon of Compassion|98|WROD|Dragon/Effect|Earth|3||1300|200|If you control a Dragon-Type when this card is Summoned, add 1 Dragon-Type monster from your Graveyard to your Hand.|
|Dragon of Lies|99|WROD|Dragon/Tuner/Effect|Dark|2||1000|0|If there are 2 or more Dragon-type monsters on the Field, Special Summon this card from your Hand.|
|Dragon of Revenge|100|WROD|Dragon/Effect|Fire|5||2100|2000|If a Dragon-Type monster is destroyed by Battle, pay 600 Life points and Special Summon this card from your Hand. When a Dragon-Type monster you control is destroyed by a card effect, inflict damage equal to that card's Level x100.|
|Dragon of Sorrow|101|WROD|Dragon/Synchro/Effect|Water|6||2500|2000|1 Tuner + 1 or more non-Tuner Dragon-Type monsters. When this card is Synchro Summoned, draw 1 card. If it was a Dragon-Type monster, you can discard it to Special Summon it when this card is sent to the graveyard.|
|Dragon of Hope|102|WROD|Dragon|Wind|1||300|200|A dragon who looks into the sky, waiting for evil to be destroyed.|
|Harmony Mech A-A|103|WROD|Machine/Effect|Light|4||1300|700|Send the top card of your Deck to the Graveyard. All "Harmony Mech" monsters you control gain 500 ATK until the End Phase. If the top card sent to the Graveyard was a "Harmony Mech" card, all "Harmony Mech" monsters gain 1000 ATK instead until the End Phase.|
|Harmony Mech 6-A2|104|WROD|Machine/Effect|Light|6||1600|200|When this card is selected as an attack target, you can send the top card of your Deck to the Graveyard to negate the battle. During the End Phase of your turn, if you control a "Harmony Mech" monster, you can send up to 2 monsters from your Deck to the Graveyard.|
|Harmony Mech O-P|105|WROD|Machine/Effect|Light|9||2400|1600|This card can be Special Summoned from your hand while at least 3 different "Harmony Mech" monsters exist in your Graveyard. You can pay 1000 Life Points to have all "Harmony Mech" monsters attack your opponent directly. If this card attacks this way, your opponent cannot activate the effects of Spells or Traps until the end of the damage step.|
|Harmony Mech 8-K|106|WROD|Machine/Effect|Light|3||100|100|While this card is in your Graveyard, all "Harmony Mech" monsters you control gain 200 ATK. You can remove this card from play while it exists in your Graveyard to look at your opponent's hand and discard 1 of your opponent's cards.|
|Harmony Mech 2-PK|107|WROD|Machine/Effect|Light|7||500|700|You can Normal Summon this card without any Tributes. When this card is Tribute Summoned, increase the ATK of this card by 1000 for each monster Tributed. While this card exists in your Graveyard, both players must show any cards they draw.|
|Dragon of Return|108|WROD|Dragon/Effect|Wind|7||2800|2600|If you Tribute Summon this card by Tributing 2 Dragon-Type monsters, add 1 card from your graveyard to your Hand. Once per turn, if you control no Level-4 or lower Dragon-Type monsters, Special Summon 1 Level-4 or lower Dragon-Type monster from your Hand.|
|King Master Dragon|109|WROD|Dragon/Synchro/Effect|Dark|9||3300|3200|1 Tuner + 1 or more non-Tuner Dragon-Type monsters. Increase this card's ATK by 100 for each Dragon-Type monster you control. During each of your End Phases, add 1 card with "Dragon" in thier name from your Graveyard to your Hand.|
|Drago Shield|110|WROD|Spell Card|Spell||Continuous|||As long as this card remains face-up on the Field, Dragon-Type monsters cannot be destroyed by card effects. During each of your End Phases, pay 300 Life points. If you don't, destroy this card.|
|Dragon Breath|111|WROD|Trap Card|Trap|||||Inflict damage equal to the amount of Dragon-Type monsters you control x300. Monsters with equal or more ATK than the amount of damage inflicted cannot declare an attack this turn.|
|Dragon Caller|112|WROD|Warrior/Effect|Earth|3||1400|1200|When this card is destroyed by a card effect, Special Sumon 1 Level-4 or lower Dragon-Type monster from your Deck.|
|Mystic Mountain|113|WROD|Spell Card|Spell||Field|||Increase the ATK of all Dragon-Type monsters by 200. If this card is destroyed, add 1 Dragon-Type monster from your Deck to your Hand.|
|Spirit Reaper|114|WROD|Fiend/Spirit/Effect|Dark|5||2100|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card destroys an opponent's monster by battle, select one Spirit monster on the field. (Except this card.)That monster does not return to your hand during the End Phase.|
|Soul Stabilizer|115|WROD|Spell Card|Spell||Continuous|||When a Spirit monster you control would return to your hand, you can discard 1 monster from your hand to negate that Spirit monster's effect until the Standby Phase.|
|Stone of the Underworld|116|WROD|Fiend/Effect|Dark|4||0|2200|Once per turn, you can select one face-up Spirit monster you control. That monster is not returned to your hand during the End Phase.|
|Spirit Transfer Mirror|117|WROD|Spell Card|Spell||Equip|||Equip only to a Spirit monster. If the equipped monster would be sent from the field to the hand, return 1 monster your opponent controls to their hand instead.|
|Spirit Overlord Kai|118|WROD|Fiend/Effect|Dark|7||2600|2000|As long as this card is face-up on the field, Spirit monsters do not return to their owner(s) hand(s). This card cannot attack.|
|Spirit of the Underworld|119|WROD|Pyro/Spirit/Effect|Fire|5||2100|2200|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When you control 1 face-up Spirit monster, you can Normal Summon this monster from your hand without Tribute. If this card is sent from the field to your hand, you can discard this card to add 1 "Soul Stabilizer" from your deck to your hand.|
|Damned Servant|120|WROD|Pyro/Spirit/Effect|Fire|3||1200|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. If this monster would be sent directly from the field to your hand, you can remove it from play instead to Special Summon 1 Pyro-type monster from your graveyard that has 2300 or less ATK from your graveyard.|
|Eternal Spirit|121|WROD|Spell Card|Spell||Field|||When a Spirit monster is removed from the field after being Normal Summoned or Flipped face-up, it is returned to it's owners hand at the End Phase.|

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