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Part 2 of the All Sets Code.


BECAUSE OF THE RESET, THIS PAGE IS OBSOLETE. USE AS REFERENCE ONLY.Edit

CardsEdit

|Spontaneous Combuster|0|ANJS|Psychic/Effect|Fire|1||200|300|When this card is Normal Summoned, you can destroy 1 Attack-Position monster on the field with more ATK than this card. You take damage equal to it's ATK.|

|Spontaneous Combuster|0|ANJS|Psychic/Effect|Fire|1||200|300|When this card is Normal Summoned, you can destroy 1 Attack-Position monster on the field with more ATK than this card. You take damage equal to it's ATK.|
|Harmony Mech 0T-K|0|ANJS|Machine/Effect|Light|11||2200|1800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending the top 10 cards of your Deck to the Graveyard. When this card is Special Summoned, you can discard your entire hand to destroy all cards but this card on the field. Then, Special Summon as many "Harmony Mech" monsters from your Graveyard equal to the number of cards discarded as a cost for this card. Monsters Special Summoned by the effect of this card have their effects negated. |
|Harmony Mech Tu-nR|0|ANJS|Machine/Tuner/Effect|Light|3||300|400|When this card is Normal Summoned or Special Summoned, you can activate one of the following effects: *Discard 2 "Harmony" cards from your hand. Add 2 "Harmony" cards from your Graveyard to your hand. *Send the top card of your Deck to the Graveyard. Destroy 1 card your opponent controls.|
|Harmony Mech Alpha|0|ANJS|Machine/Synchro/Effect|Light|9||2700|2200|"Harmony Mech Tu-nR" + 1 or more LIGHT monsters. When this card is Synchro Summoned, add all "Harmony Mech" monsters from your Graveyard to your Deck. This card gains 200 for each monster sent to the Deck this way.|
|Harmony Mech Beta|0|ANJS|Machine/Synchro/Effect|Light|7||2500|1800|"Harmony Mech Tu-nR" + 1 or more LIGHT monsters. When this card is Synchro Summoned, send cards from the top of your Deck to the Graveyard equal to the number of monsters used for the Synchro Summon of this card. When your opponent Special Summons 1 monster, you can return 1 "Harmony Mech" monster from your Graveyard to your Deck to negate the Special Summon and destroy it.|
|Balance of Harmony|0|ANJS|Spell Card|Spell||Continuous|||Neither player can Conduct their Battle Phase. During each of your End Phases, you can send the top 2 cards of your Deck to the Graveyard. If you do not, this card is destroyed.|
|Elegy of Harmony|0|ANJS|Spell Card|Spell||Quick-Play|||During this turn, neither player can conduct their Battle Phase. Both players draw 1 card.|
|Harmony Gathering Technique|0|ANJS|Spell Card|Spell||Equip|||You can only equip this to a "Harmony Mech" monster. When this card is equipped, send cards from the top of your Graveyard equal to the Level of the equipped monster. Increase the ATK of the equipped monster equal to the number of cards sent to the Graveyard x200. When the equipped monster would be destroyed, you can send this card back to your Deck instead.|
|Harmony Gardens|0|ANJS|Spell Card|Spell||Field|||All "Harmony Mech" monsters on the field gain 300 ATK. When a "Harmony Mech" monster would be destroyed by battle, send the top card of your Deck to the Graveyard to negate the destruction.|
|Harmonious Tuning|0|ANJS|Trap Card|Trap|||||Activate when a "Harmony Mech" monster is sent directly from your Deck to the Graveyard. Add 1 "Harmony Mech Tu-nR" from your Deck or Graveyard to your hand. If this card is sent from your Deck to your Graveyard, it is added to your hand.|
|Chaos Warrior|0|ANJS|Warrior/Synchro/Effect|Dark|7||2100|2100|"Chaos Synchron" + 1 or more LIGHT and DARK non-Tuner monsters When this card is Synchro Summoned, increase the ATK of this card for each card that is removed from play x100. Any cards sent to the Graveyard are removed from play.|
|Dark Doomfire|0|ANJS|Pyro/Effect|Dark|8||3000|1800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while there are at least 4 DARK monsters that are removed from play. Your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster through battle, you can remove from play 1 DARK monster in your Graveyard to inflict damage equal to the ATK of the monster that was removed from play.|
|Harmony's Requiem|0|ANJS|Spell Card|Spell|||||If this card is in your hand, you can return it back to your Deck. If this card was sent from your Deck to the Graveyard, Special Summon 1 "Harmony Mech" monster from your Graveyard.|
|Recycle and Rebuild|0|ANJS|Spell Card|Spell||Continuous|||Once per turn, you can discard 1 card to add 1 Machine-Type monster from your Graveyard to your Deck.|
|Bathing Light|0|ANJS|Spell Card|Spell||Equip|||Equip only to a LIGHT monster. When the equipped monster selects one of your opponent's monsters as an attack target, increase the ATK of the equipped monster equal to half the ATK of the targeted monster, until the end of the turn.|
|Alpha WereLord|0|ANJS|Beast-Warrior/Synchro/Effect|Earth|9||3000|2200|1 tuner + 1 or more nontuner Beast-Warrior Type monsters When this card inflicts damage to your opponent add one"WereLord" named card from your Deck or Graveyard to your hand. As long as you control a face-up "Hunters Night" during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
|Blood Moon|0|ANJS|Spell Card|Spell||Continuous|||For every face-up Beast and Beast-Warrior-Type monster on your side of the field Increase the ATK and DEF of all Beast and Beast-Warrior-Type monsters on your side of the field by 200 points.|
|Call of the WereLord|0|ANJS|Spell Card|Spell||Quick-Play|||Return one "WereLord" monster on the field to it's owners Deck/Extra Deck then Special Summon one "WereLord" monster from your Graveyard.|
|Dark Moon Rebirth|0|ANJS|Trap Card|Trap||Continuous|||Discard 1 card. Select 1 of your removed from play "WereLord" monsters Special Summon it, and equip it with this card. The Special Summoned monster has its level decressed by two, and when this card is removed from the field, destroy the equipped monster.|
|Hunters Night|0|ANJS|Spell Card|Spell||Field|||When a face-up Beast or Beast-Warrior Type monster attacks a monster in Defense position you can activate 1 of the following effects. * If the monster is in face-up Defense position inflict the difference between the ATK and DEF of the monsters to your opponents Life Points. * Once per turn if the monster is in face-down Defense position you can discard one card from your hand to destroy that monster.|
|Perma Frost|0|ANJS|Spell Card|Spell||Equip|||This card can only be equiped to a face-up "WereLord" monster you control. The equiped monster and this equiped card cannot be destroyed by card effects. Their can only be one face-up "Perma Frost" on the field.|
|Protectors Sacrifice|0|ANJS|Trap Card|Trap|||||Tribute 1 "WereLord- The Protector" you control. To destroy all cards on the field. Then both players choose two cards in there hands and discard them to the Graveyard. After this cards activation monsters cannot be Special Summoned untill the End Phase of that turn..|
|Tuner Wolf|0|ANJS|Beast/Tuner/Effect|Wind|3||1400|1300|This monster cannot be destroyed as a result of battle up to twice per turn. Damage Calculation is still applied normally. |
|WereLord-The Avenger|0|ANJS|Winged Beast/Synchro/Effect|Dark|10||?|?|Tuner Wolf and 1 or more nontuner Beast-Warrior Type monsters When this card is Summoned send all other monster cards on your side of the field to the Graveyard then this card gains 300 ATK and DEF for every "WereLord" monster in your Graveyard. This card is uneffected by your opponets monster effects. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.|
|WereLord-The Destroyer|0|ANJS|Beast-Warrior/Effect|Earth|6||2600|1800|When this card is discarded, Special Summon it. This effect can activate in the middle of a chain. During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. If this card was discarded by an opponents card effect it is Special Summoned to the field and any time when this card declares an attack destroy all Spell and Trap Cards on the field.|
|Werelord-The Healer|0|ANJS|Beast-Warrior/Effect|Earth|3||200|2300|During each of your End Phase you gain 200 Life Points for every "WereLord" monster in your Graveyard. When this card is discarded from your hand by a card effect Special Summon this card to your field during the End Phase of that turn.|
|Werelord-The Hunter|0|ANJS|Beast-Warrior/Synchro/Effect|Earth|7||2700|2200|1 Tuner + 1 or more non-tuner monsters. If this card is destroyed by an opponents card effect remove from play 2 monsters in your Graveyard to Special Summon this card, and destroy all cards on the field except this card. If Special Summoned this way this card cannot declare an attack during your next 2 Battle Phases.|
|WereLord-The Protector|0|ANJS|Beast-Warrior/Effect|Earth|7||2500|1800|When this card is discarded from your hand by a card effect Special Summon this card to your field. Send 1 Monster Card from your hand to the Graveyard to negate all face-up monsters effects on your opponent's side of the field with a level equal to or lower than the level of the sent monster. If this card is discarded by an opponents card effect for every card you discarded this turn you can select upto that amount of cards on the field and those card(s) effects can not be used as long as "WereLord-The Protector" is face-up on the field face-down cards selected cannot be activated in response to this effect.|
|Werelord-The Summoner|0|ANJS|Beast-Warrior/Tuner/Effect|Earth|4||1800|1700|When this card inflicts damage to your opponents Life Points you can discard one card from your hand. If this card is sent from the field to the Graveyard you can add one "WereLord" monster from the deck to your hand.|
|Gemini Wolf|0|ANJS|Winged Beast/Gemini/Effect|Wind|4||1900|1000|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: * This card can attack twice during the same Battle Phase|
|WereLords Last Resort|0|ANJS|Trap Card|Trap|||||Activate only when you are about to lose the duel by battle or Effect damage. Pay all of your Life Points but 50, negate all damage you would take this turn and Special Summon 3 Non-Tuner monsters with a combind level equal to 10 or lower from your Hand, Deck or Graveyard. If this is activated during a Battle Phase, end it.|
|WereLords Might|0|ANJS|Spell Card|Spell|||||Activate while you control a face-up "Alpha WereLord" at the cost of 500 Life Points per attack "Alpha WereLord" can attack one extra time as long as your opponent controls a monster. "Alpha WereLord" is also the only monster that can declare an attack this turn.|
|Werelords Protection|0|ANJS|Trap Card|Trap|||||Activate when a "Werelord" monster(s) is affected by a spell, trap, or monster effect. Negate the effect and destroy that card.|
|Werelords Rage|0|ANJS|Spell Card|Spell||Quick-Play|||Choose one face-up "Werelord" monster and double its ATK. The selected monster is destroyed during the End Phase of this cards activation.|
|WereLords Sacrifice|0|ANJS|Trap Card|Trap|||||This card can only be activated when a "WereLord" monster you control is being destroyed. You can tribute one face-up "WereLord" you control to negate its destruction and all battle damage you take this turn.|
|WereLords Stare|0|ANJS|Spell Card|Spell||Equip|||Activate when you control a face-up level 6 or higher "WereLord" monster. If that monster is removed from the field destroy this card. Equip to 1 of your opponents monsters. That card cannot declare an attack, activate effects or be removed from the field. You can only control 1 face-up "WereLords Stare".|
|Fairy of the Mirrors|5|ANJS|Fairy/Effect|Dark|3||1200|1200|If this card is discarded by the effect of a "Mirrors" monster, destroy 1 card on the Field. You can pay 800 Life Points and Special Summon this card from your graveyard.|
|Grand Mirrors Angel|6|ANJS|Fairy/Synchro/Effect|Dark|5||2400|2000|1 "Mirrors" tuner + 1 or more non-Tuner DARK monsters. Once per turn, you can discard 2 cards to add 3 cards in your Graveyard to your Hand. If you added any "Mirrors" monsters to your Hand by ths card's effects, pay Life Points equal to their combined Levels x300 and Special Summon them.|
|Reinforced Jade Dragon|8|ANJS|Dragon/Effect|Earth|6||2400|2600|Once per turn, add 1 EARTH Dragon-Type monster from your Graveyard to your Hand. If you added a "Reinforced" monster to your Hand by this card's effect, pay Life Points equal to its Level x200 and Special Summon it. During each of your End phases, pay Life Points equal to the amount of cards in your Hand x200.|
|Reinforced Saphire Dragon|9|ANJS|Dragon/Effect|Earth|4||1700|1200|Once per turn, if you have 2 cards in your Hand, pay Life Points equal to the amount cards in your Hand x200 and destroy 1 card on the Field.|
|Reinforced Ruby Dragon|10|ANJS|Dragon/Tuner/Effect|Earth|3||1200|1300|During each of your End Phases, increase your Life Points by the amount of cards in your Hand x200.|
|Reinforced Treasure|11|ANJS|Spell Card|Spell|||||Activate only when your Life Points are 5000 or less. Gain Life Points equal to the number of cards in your Hand x200.|
|Jewels Strike|12|ANJS|Trap Card|Trap|||||Inflct damage to both players equal to the number of "Reinforced" cards in your Graveyard x200.|
|Reinforced Crystal Dragon|13|ANJS|Dragon/Synchro/Effect|Earth|7||2700|2000|1 Tuner + 1 or more non-Tuner monsters. If you have 3 or more cards in your Hand, pay Life Points equal to the number of cards in your Hand x300 and destroy 2 cards on the Field. This card cannot declare an attack this turn. During each of your End Phases, you gain 300 Life Points.|
|Flame Blast Dragon|14|ANJS|Dragon/Effect|Fire|8||3000|3000|If you Normal Summon this card, inflict damage equal to the amount of DARK, or FIRE Dragon-type monsters in your graveyard x200. If you control a Level-4 or lower FIRE, or DARK monster, this card cannot attack. You can tribute this card and inflict 800 damage to your opponent.|
|Flame Breath Dragon|15|ANJS|Dragon/Effect|Fire|1||0|0|When this card is destroyed by battle, inflict 500 damage to your opponent and Special Summon 1 Level-4 or lower "Flame" monster from your Deck.|
|Shadow Flame Dragon|16|ANJS|Dragon/Effect|Dark|5||2100|2000|When you inflict damage to your opponent, except by this card's effect, increase this card's ATK by 100. During each of your End Phases, inflict 500 damage to your opponent.|
|Blue Flame Dragon|17|ANJS|Dragon/Effect|Fire|3||1000|200|If you draw a FIRE, or DARK monster, reveal it to inflict damage equal to its Level x200. Once per turn, if you control 2 or more Dragon-Type monsters, inflict damage equal to the amount of Dragon-type monsters you control x200. This card cannot declare an attack this turn.|
|Black Flame Dragon|18|ANJS|Dragon/Effect|Dark|4||1700|1200|Once per turn, select 1 monster in your Hand. Pay Life Points equal to its Level x200 and Special Summon it. If its a DARK or FIRE Dragon-type monster, inflict 650 damage to your opponent.|
|Flame Wing Dragon|19|ANJS|Dragon/Effect|Fire|4||1600|1200|Once per turn, add 1 "Flame" monster from your Deck to your Hand. If this card is destroyed, discard 3 cards and inflict 1000 damage to your opponent.|
|World of Black Fire|20|ANJS|Spell Card|Spell||Field|||Increase the ATK of all DARK, and FIRE Dragon-Type monsters by 300. Once per turn, inflict 200 Damage to your opponent.|
|Plague Defender|21|ANJS|Zombie/Effect|Earth|3||0|2000|When this card is Summoned, switch this card to defense position. During each of your End Phases, send the top 2 cards of your opponents Deck to the Graveyard.|
|Plague Runner|22|ANJS|Zombie/Effect|Earth|2||500|1200|This card can attack your opponent directly. when this card inflicts Battle Damage to your opponent, send the top card of their Deck to the graveyard.|
|Plague Blizter|23|ANJS|Zombie/Effect|Earth|4||1600|1900|Once per turn, Special Summon 1 Level-4 or lower "Plague" monster from your Hand, or Graveyard and send the top 2 cards in your opponents Deck to the Graveyard.|
|Plague Thief|24|ANJS|Zombie/Effect|Earth|3||1200|1400|When this card is Special Summoned, send the top card of your opponents Deck to the Graveyard. When this card is destroyed, you can place 1 "Plague" card in your graveyard to the top of your Deck.|
|Plague King|25|ANJS|Zombie/Effect|Earth|6||2500|2000|This card cannot declare a Direct Attack. When this card destroys a monster by Battle, send the top cards of your opponents Deck equal to the destroyed monsters Level. When this card is destroyed, send the top 2 cards of your opponents Deck to the Graveyard.|
|Plague Eagle|26|ANJS|Zombie/Effect|Earth|5||2200|2100|Once per turn, you can discard any number of cards in your Hand and send the top cards of your opponents Deck equal to the amount of cards you discaded by this effect to the graveyard.|
|Plague Cannon|27|ANJS|Zombie/Effect|Earth|4||1500|1700|Once per turn, Special Summon 1 Level-3 or lower "Plague" monster from your Deck. Destroy it during the End Phase and send the top 2 cards of your opponents Deck to the Graveyard.|
|Plague Demon|28|ANJS|Zombie/Effect|Earth|3||1400|1500|When this card is Normal Summoned, send the top card of your opponents Deck to the Graveyard. When this card is destroyed, Special Summon 1 Level-4 or lower "Plague" monster from your Deck.|
|Infected Bite|29|ANJS|Spell Card|Spell||Equip|||Equip this card to a monster your opponent controls. This card cannot be destroyed except by its own effect. During each of your Standby Phases, send the top card of your opponents Deck to the Graveyard. Destroy this card after your 3rd End Phase after this card's activation.|
|Summon of Destroyed Plague|30|ANJS|Trap Card|Trap|||||Special Summon 1 Level-4 or lower "Plague" monster from your Graveyard and send the top cards of your opponents Deck to the Graveyard equal to the Summoned card's Level.|
|Plague Overthrow|31|ANJS|Spell Card|Spell|||||Pay 600 Life Points. Send the top cards of your opponents Deck to the Graveyard equal to the number of cards in your Hand.|
|Plague Counter Attack|32|ANJS|Trap Card|Trap||Counter|||Activate only when a "Plague" monster is destroyed. Send the top cards of your opponents Deck equal to the destroyed monsters Level.|
|Antidote|33|ANJS|Spell Card|Spell||Continuous|||During each of your opponents End Phases, send the top 2 cards of your opponents Deck to the Graveyard.|
|Bone Warrior- Alpha the Infinite|0|ANJS|Zombie/Effect|Earth|4||1700|900|If this card is Summoned by the effect of "Bone Warrior- Omega the Infinite", its original attack becomes 2300. When this card destroys a monster by battle, place 1 Bone Counter on this car (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Beta" from your hand or deck.|
|Bone Warrior- Beta|0|ANJS|Zombie/Effect|Earth|4||1600|1900|If this card was Summoned by the effect of "Bone Warrior- Alpha", you can destroy 1 monster on the field. When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Gamma" from your hand or deck.|
|Bone Warrior- Gamma|0|ANJS|Zombie/Effect|Earth|4||1400|2100|If this card was Summoned by the effect of "Bone Warrior- Beta", you can destroy 1 Spell or Trap on the field. When this face-down card is flipped face-up, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Delta" from your hand or deck. Once per turn, you can flip this face-up card to face-down defense position.|
|Bone Warrior- Delta|0|ANJS|Zombie/Effect|Earth|4||1900|0|If this card was Summoned by the effect of "Bone Warrior- Gamma", you can put 1 Bone Counter on one card you control. When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Espilon" from your hand or deck.|
|Bone Warrior- Epsilon|0|ANJS|Zombie/Effect|Earth|4||1800|1600|If this card was Summoned by the effect of "Bone Warrior- Delta", select 1 monster you control. That monster can attack directly while this card is face-up on the field. When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Zeta" from your hand or deck.|
|Bone Warrior- Zeta|0|ANJS|Zombie/Effect|Earth|4||0|2200|If this card was Summoned by the effect of "Bone Warrior- Espilon", add 1 "Bone Warrior- Epsilon" from your deck to your hand. During each of your Standby phases, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Eta" from your hand or deck.|
|Bone Warrior- Eta|0|ANJS|Zombie/Effect|Earth|4||2000|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Warrior- Zeta" or "Bone Transformation- ZE!" If this card was Summoned by the effect of "Bone Warrior- Zeta", add 1 "Bone Warrior- Alpha" from your deck to your hand. When a "Bone Warrior" monster is Summoned, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to add 1 "Bone Transformation- ET!" from your deck or Graveyard to your hand.|
|Bone Warrior- Theta|0|ANJS|Zombie/Effect|Earth|7||2400|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Transformation- ET!" When this card is Summoned, Special Summon 1 "Bone Warrior- Iota" from your hand or deck.|
|Bone Warrior- Iota|0|ANJS|Zombie/Effect|Earth|7||1700|1600|If this card is Summoned by the effect of "Bone Warrior- Theta", select 1 "Bone Warrior" monster, except "Bone Warrior- Iota". Place 3 Bone Counters on the selected monster. When a "Bone Warrior" monster is destroyed by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Kappa" from your hand or deck.|
|Bone Warrior- Kappa|0|ANJS|Zombie/Effect|Earth|4||1600|1600|If this card was Summoned by the effect of "Bone Warrior- Iota", select 1 monster your opponent controls. Take control of it until the End Phase. When a Spell Card is activated, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Lambda" from your hand or deck.|
|Bone Warrior- Lambda|0|ANJS|Zombie/Effect|Earth|4||???|???|If this card was Summoned except by the effect of "Bone Warrior- Iota", its original ATK and DEF are 1600. If this card was Summoned by the effect of "Bone Warrior- Iota", it gains 700 ATK and DEF for every "Bone Warrior" you control. Whenever a Trap card is activated, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to add 1 "Bone Vengeance- MN!" from your hand or Deck.|
|Bone Warrior- Mu the Avenger|0|ANJS|Zombie/Tuner/Effect|Earth|7||2800|2700|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Vengeance- MN!". When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 7). You can remove 6 Bone Counters from this card to Special Summon 1 "Bone Warrior- Nu the Avenged" from your hand or Deck.|
|Bone Warrior- Nu the Avenged|0|ANJS|Zombie/Tuner/Effect|Earth|7||3000|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Warrior- Mu the Avenger". When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 5). You can remove 5 Bone Counters from this card to Special Summon 1 "Bone Warrior- Xi" from your hand or Deck.|
|Bone Warrior- Xi|0|ANJS|Zombie/Effect|Earth|4||1700|1900|If this card was Summoned by the effect of "Bone Warrior- Nu the Avenged", discard 1 Spell card to destroy 1 monster your opponent controls. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Omicron" from your hand or Deck.|
|Bone Warrior- Omicron|0|ANJS|Zombie/Effect|Earth|4||1500|1600|If this card was Summoned by the effect of "Bone Warrior- Xi", destroy 1 monster on the field. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Pi" from your hand or Deck.|
|Bone Warrior- Pi|0|ANJS|Zombie/Effect|Earth|4||1800|1900|If this card was Summoned by the effect of "Bone Warrior- Omicron", destroy 2 Spell or Traps on the field. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Rho" from your hand or Deck.|
|Bone Warrior- Sigma|0|ANJS|Zombie/Effect|Earth|4||1900|1400|If this card was Summoned by the effect of "Bone Warrior- Pi", reduce the ATK of one monster your opponent controls by 300. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Tau" from your hand or Deck.|
|Bone Warrior- Tau|0|ANJS|Zombie/Effect|Earth|4||1700|1800|If this card was Summoned by the effect of "Bone Warrior- Sigma", discard 1 card to remove from play 2 monsters in either player's graveyard. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Upsilon" from your hand or Deck.|
|Bone Warrior- Upsilon|0|ANJS|Zombie/Effect|Earth|4||1600|1200|If this card was Summoned by the effect of "Bone Warrior- Tau", you can remove from play 1 monster on the field. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to remove from play 1 monster in either player's graveyard.|
|Bone Warrior- Phi|0|ANJS|Zombie/Effect|Earth|4||1900|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Trio- PCP!" When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Omega the Infinite"|
|Bone Warrior- Chi|0|ANJS|Zombie/Effect|Earth|4||1900|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Trio- PCP!" When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Omega the Infinite"|
|Bone Warrior- Psi|0|ANJS|Zombie/Effect|Earth|4||1900|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Trio- PCP!" When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Omega the Infinite"|
|Bone Warrior- Omega the Infinite|0|ANJS|Zombie/Effect|Earth|4||1700|900|If this card is Summoned by the effect of "Bone Warrior- Psi", its original attack becomes 2300. When this card destroys a monster by battle, place 1 Bone Counter on this car (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Alpha the Infinite" from your hand or deck.|
|Bone Transformation- ZE!|0|ANJS|Spell Card|Spell||Quick-Play|||Activate only when "Bone Warrior- Zeta" is face-up on your side of the field. Special Summon 1 "Bone Warrior- Eta" from your hand or deck. Then, destroy 1 monster your opponent controls.|
|Bone Transformation- ET!|0|ANJS|Spell Card|Spell||Quick-Play|||Activate only when "Bone Warrior- Eta" is face-up on your side of the field. Special Summon 1 "Bone Warrior- Theta" from your hand or deck. Then, destroy 1 monster your opponent controls.|
|Bone Vengeance- MN!|0|ANJS|Spell Card|Spell||Quick-Play|||Tribute 2 "Bone Warriors" you control. Special Summon 1 "Bone Warrior- Mu the Avenger" from your hand or Deck.|
|Maximize!|0|ANJS|Spell Card|Spell||Quick-Play|||Activate only when you control "Bone Warrior- Omicron". Special Summon 1 "Bone Warrior- Omega the Infinite" from your hand or Deck. It counts as having been Summoned by the effect of "Bone Warrior- Psi".|
|Bone Trio- PCP!|0|ANJS|Spell Card|Spell||Quick-Play|||Remove 6 Bone Counters from anywhere on the field. Special Summon 1 "Bone Warrior- Phi", "Bone Warrior- Chi", "Bone Warrior- Psi" from your hand or Deck.|
|Reptilian Caller|4|ANJS|Reptile/Effect|Water|2||600|500|FLIP: Set 1 Level-2 or lower "Reptilian" monster from your Hand.|
|Reptilian Slicer|5|ANJS|Reptile/Effect|Water|4||1600|1700|FLIP: Discard 1 card and destroy 1 monster on the Field. When this card is sent to the Graveyard, add 1 "Reptilian" monster from your Graveyard to your Hand. That monster cannot be Normal Summoned, Special Summoned, or Set until your opponents next End Phase.|
|Reptilian Virus|6|ANJS|Reptile/Effect|Water|3||1200|1200|FLIP: Draw 1 card. If you drew a "Reptilian" monster, Place 1 Counter on a monster your opponent controls. All monsters with Counters on them cannot declare an attack. Remove all counters on your opponents side of the Field at the End Phase.|
|Reptilian Gecko|7|ANJS|Reptile/Effect|Water|5||2000|2600|This card cannot be Normal Summoned, or Special Summoned. Once per turn, you can flip this card into face-down defense position. When this card is flipped face-up, add 1 "Reptilian" monster from your Graveyard to your Hand except "Reptilian Gecko".|
|Reptilian Comander|8|ANJS|Reptile/Effect|Water|7||0|3000|This card cannot be Normal Summoned, or Special Summoned. Once per turn, you can flip this card into face-down defense position. When this card is flipped face-up, you can destroy 1 monster on the Field and increase this card's ATK by the original ATK of the destroyed monster until the End Phase. If you activate this effect, you cannot flip this card into face-down defense position, unless you control a face-up "Reptilian" monster except "Reptilian Comander".|
|Rule of the Reptile|9|ANJS|Spell Card|Spell|||||Flip 1 face-up "Reptilian" monster you control into face-down position. Until the End Phase, all monsters except "Reptilian" monsters are switched to defense position.|
|Reptilian Riverside|10|ANJS|Spell Card|Spell||Field|||All "Reptilian" monsters gain ATK equal to the number of Set cards on the Field x100. Once per turn, flip 1 "Reptilian" monster into face-up attack position. If it is a Level-5 or Higher monster, destroy it during your End Phase.|
|Reptilian Guard|10|ANJS|Reptile/Effect|Water|5||1800|2400|Once per turn, Flip 1 face-down defense position monster into face-up attack position. If its a "Reptilian" monster, when it would be destroyed, remove this card from play instead.|
|Skin Shed|11|ANJS|Spell Card|Spell|||||Activate only when a Reptile-Type monster is fliped face-up. Tribute it during your Battle Phase and Special Summon 1 Reptile-Type monster with the same name from your Deck.|
|Chaos Turrets|0|ANJS|Trap Card|Trap||Continuous|||Each time a LIGHT or DARK monster(s) is removed from play, inflict 400 damage.|
|Chaos Tunnels|0|ANJS|Spell Card|Spell||Field|||Any monster sent to the Graveyard is removed from play instead. While a player controls no monsters, once per turn, that player can Special Summon 1 monster that has been removed from play.|
|Soul Shield|0|ANJS|Trap Card|Trap||Counter|||Remove from play 1 monster in your Graveyard. Negate the activation of the effect of a monster your opponent controls. Your opponent cannot conduct the Battle Phase this turn.|
|Escroc le Diamant|0|ANJS|Psychic/Tuner/Effect|Dark|3||1300|500|You can return 1 card from your hand to the bottom of your Deck to Special Summon this card. When this card is Special Summoned, add 1 "Escroc" monster from your Deck to your hand.|
|Escroc le Peintre|0|ANJS|Psychic/Effect|Dark|4||1700|1200|When this card is added from your Deck to your hand, you can discard 1 card from your hand to Special Summon this card. You cannot Normal Summon or Set the turn you activate this effect.|
|Escroc le Magnifique|0|ANJS|Psychic/Synchro/Effect|Dark|7||2900|1300|"Escroc le Diamant" + 1 or more non-Tuner "Escroc" monsters. This card gains 300 ATK for each "Escroc" monster in your Graveyard. You can remove from play "Escroc" monster(s) from your Graveyard to destroy card(s) on the field equal to half the number of removed monsters (rounded down). When this card is destroyed, you can pay 2000 Life Points to add 1 "Escroc" monster from your Deck to your hand.|
|Escroc le Propulseur|0|ANJS|Psychic/Effect|Dark|3||1100|100|When this card is in your Graveyard, all "Escroc" monsters you control gain 500 ATK. When this card is removed from play, take damage equal to it's ATK.|
|Escroc le Gantelet|0|ANJS|Psychic/Effect|Dark|5||1600|900|When there are 2 or more "Escroc" monsters in your Graveyard, you can Special Summon this card from your Deck. Once per turn, you can remove from play this card you control to have all "Escroc" monsters gain 1000 ATK until the End Phase.|
|Ancient Pride|0|ANJS|Spell Card|Spell||Continuous|||You can control only 1 Dinosaur-Type monster. Each time a Dinosaur-Type monster destroys a monster your opponent controls, draw 1 card.|
|Psycho Boost|0|ANJS|Spell Card|Spell||Quick-Play|||Pay 1000 Life Points. During this turn, Psychic-Type monsters you control are not destroyed by battle.|
|A Feather of the Roc|0|ANJS|Trap Card|Trap|||||Activate when a Winged Beast-Type monster you control is destroyed by battle. Add 1 card from your Graveyard to your hand.|
|Macro-Smasher|0|ANJS|Rock/Gemini/Effect|Dark|5||2200|1600|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *If this card destroys a monster through battle, it is removed from play instead.|
|Spontaneous Combuster|10|ANJS|Psychic/Effect|Fire|1||200|300|When this card is Normal Summoned, you can destroy 1 Attack-Position monster on the field with more ATK than this card. You take damage equal to it's ATK.|
|Blazing Predator of Jungle|0|ANJS|Plant/Effect|Fire|6||2200|1700|Once per turn during you Standby Phase, you can Tribute this card to inflict 800 damage to your opponent. If you activated this effect, you can Special Summon this card to your field during your next Standby Phase. When this card is Special Summoned by this effect, destroy 1 Set Spell or Trap Card on the field. If you cannot, remove this card from play.|
|Blustering Tempest|0|ANJS|Winged Beast/Effect|Wind|4||1550|1700|When this card attacks, it is changed to Defense Position at the end of your turn. During your opponent's Standby Phase while this card is in Attack Position, you can send this card to your Graveyard to inflict 500 damage to your opponent. During your opponent's Battle Phase, if this card was sent to the Graveyard during your opponent's turn, Special Summon it to your field in Attack Position.|
|Cemetary of the Bone Warrior|0|ANJS|Spell Card|Spell||Field|||Each time a "Bone Warrior" is Special Summoned, place 1 Bone Counter on this card. Once per turn, you can remove 1 Bone Counter from this card to place 1 Bone Counter on 1 "Bone Warrior" you control. You can remove this card from play to Special Summon 1 "Bone Warrior" card from your Graveyard.|
|Force Breaker|0|ANJS|Trap Card|Trap|||||Activate only when an opponent's monster declares an attack. Remove from play one monster you control to destroy all Attack Position monsters your opponent controls. Then your opponet can draw one card from their Deck for each card destroyed by this effect.|
|Dark Tornado|0|ANJS|Trap Card|Trap|||||Destroy 1 monster card your opponent controls with the highest ATK (if a tie, you choose.)|
|Re-Do!|0|ANJS|Trap Card|Trap|||||Activate only when a card effect is activated during a battle between 2 monsters. Negate and destroy the card.|
|See the Future|1|ANJS|Spell Card|Spell|||||Pick up the top four cards of your Deck and show them to your opponent. Add all Level-4 or lower Psychic-Type monsters to your Hand. Every other card picked up by this effect is set to the Graveyard.|
|Plague Striker|3|ANJS|Zombie/Effect|Earth|4||2000|2100|This card cannot declare a Direct Attack. Once per turn, tribute this card and send the top 3 cards of your opponents Deck to the graveyard. All "Plague" monsters you control are switched to defense position until your opponents next End Phase.|
|Twin Flame Dragon|4|ANJS|Dragon/Fusion/Effect|Fire|7||2900|2800|"Flame-Claw Dragon" + 1 or more "Flame" monsters. This card's attribute is also treated as DARK while face-up on the Field or in your Extra Deck. When this card is Fusion Summoned, inflict 500 damage to your opponent. During each of your End Phases, remove from play 1 card in your Graveyard and inflict 500 damage to your opponent.|
|Mind Blaster|5|ANJS|Psychic/Synchro/Effect|Dark|9||3100|3100|1 Tuner + 2 or more non-Tuner Psychic-type monsters. When this card is Synchro Summoned, remove from play 3 cards in your Graveyard. Once per turn, you can add 1 card in your removed from play pile to your Deck and shuffle it. When a Psychic-type monster would be destroyed by a card effect, send the top two cards from your Deck to the Graveyard instead.|
|1000 Flames Dragon|6|ANJS|Dragon/Fusion/Effect|Fire|12||5000|5000|3 FIRE monsters + 3 DARK monsters. This card is treated as a DARK monster while face-up on the Field, in the graveyard, or in your Extra Deck. Once per turn, add 1 DARK monster in your Removed from play pile to your Deck and Shuffle it. When you draw it, reveal it to inflict 1000 damage to your opponent. If you activate this effect, skip your next Battle Phase.|
|Sonic Pulse|0|ANJS|Spell Card|Spell||Quick-Play|||Activate only when 1 monster is destroyed by battle and sent to the Graveyard. Both players draw cards equal to half the destroyed monster's level, rounded up.|
|Psy-Fi|7|ANJS|Psychic/Tuner/Effect|Dark|5||2100|2000|If you control 2 Level-3 or lower Psychic-type monsters, Special Summon this card. if you Synchro Summon a Level-7 or Higher Psychic-type Synchro monster, add this card to your Deck and shuffle it. Draw 1 card.|
|Psynch Mind Blaster|8|ANJS|Psychic/Synchro/Effect|Light|8||2000|3000|1 Tuner + 1 or more non-Tuner monsters. Increase this cards ATK by the number of Psychic-type monsters you control x100. When this card is Synchro Summoned, add 2 Psychic-type monsters from your Graveyard to your hand. Once per turn, discard 1 card and destroy all monsters with a Level equal to, or higher than the discarded monster except this card. This cannot declare a Direct Attack this turn.|
|Psychic Crab|0|ANJS|Psychic/Effect|Light|1||100|0|When this card is destroyed by battle, add 1 Level 3 or lower Psychic-Type monster from your Graveyard to your hand.|
|Future World|1|ANJS|Spell Card|Spell||Field|||All face-up monsters are also treated as Psychic-type monsters while face-up on the Field or in the Graveyard. If you Synchro Summon a Psychic-type monster, add 1 monster from your graveyard to your Hand.|
|Lycaon's Uprise|3|ANJS|Beast-Warrior/Effect|Earth|6||2100|1300|When the Turn Count is divisible by 3 during your Main Phase, you can Special Summon this card from your hand to your field. Once per turn during your Battle Phase, you can flip 1 "Lycaon's Uprise" you control into either face-up Attack Position OR face-down Defense Position. When this card is flipped face-up, increase the ATK and DEF of all face-up monsters with "Lycaon" in their Card Names by 400 until the end of the turn. |
|Swords of Allaying Light|0|ANJS|Spell Card|Spell|||||Flip all face-up monsters on the field into face-down Defense Position. This card remains on the field for 3 turns. While this card remains on the field, all monsters you control are in Defense Position and halve the ATK of your opponent's attacking monsters. When this card is removed from the field, increase your life points by 500 for every card in your hand.|
|Swords of Trembling Light|0|ANJS|Spell Card|Spell|||||Flip all face-up Spell and Trap Cards your opponent controls face-down. This card remains on the field for 3 turns. While this card remains on the field all Level 6 or lower monsters your opponent controls cannot declare a direct attack. If you have more cards than your opponent in your hand, reduce the level of all your opponent's monsters by 1.|
|Final Dream of Hope|3|ANJS|Spell Card|Spell|||||Activate only when you have at least 15 cards in your Deck while you have less than 1500 Life Points. Pay half of your Life Points. Remove 10 cards from play from the top of your Deck. For each card removed from play by this card's effect, activate 1 of the following effects according to its Card Type: -Spell: Increase your Life Points by 800. -Trap: Decrease your Life points by 500. -Monster: Randomly select 1 card in your Graveyard to shuffle it into your Deck. If you cannot, randomly discard 1 card from your opponent's Deck. Draw cards until you have at least 3 cards in your hand. |

|Escroc le Fleur|0|RDEC|Psychic/Effect|Dark|4||900|1600|When this card is destroyed by battle, while it remains in your Graveyard, all "Escroc" monsters you control gain 300 ATK. When a "Escroc" monster is destroyed, you can remove from play this card in your graveyard to Special Summon 1 "Escroc" monster from your Hand.|
|Escroc L'Empereur|0|RDEC|Psychic/Synchro/Effect|Dark|7||2900|1600|1 "Escroc" Tuner + 1 or more non-Tuner "Escroc" monstersWhen this card is Summoned, discard your hand and draw 2 cards. This card gains ATK equal to the number of "Escroc" monsters in your Graveyard x200. When this card is destroyed, you can discard your hand to Special Summon it.|

|Escroc Module de Finition|0|RDEC|Psychic/Effect|Dark|8||3000|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you control 2 "Escroc" Synchro Monsters. Destroy all "Escroc" monsters you control during the End Phase of the turn this card is Summoned. When this card is destroyed, take damage equal to half it's original ATK. While this card is in your Graveyard, all "Escroc" monsters you control gain 200 ATK.|
|Fission Blast|0|RDEC|Spell Card|Spell|||||Discard 2 cards from your hand. Destroy all monsters on the field. All Battle Damage you inflict this turn is halved.|
|Quelle Surprise!|0|RDEC|Trap Card|Trap|||||Activate only when a monster declares an attack. All monsters on the field are switched to face-up Defense Position. Then, you can destroy Spell and Trap Card(s) on the field equal to the number of monsters switched to face-up Defense Position this turn.|
|Last Gasp Blast|0|RDEC|Spell Card|Spell||Quick-Play|||Activate only when a monster has been destroyed by battle. Destroy all monsters on the field. Then take damage equal to the ATK of the destroyed monster.|
|Curiosity|0|RDEC|Spell Card|Spell|||||Draw 2 cards from your Deck. You cannot play any cards this turn.|

|Masochist|0|DLTR|Psychic/Effect|Light|3||1400|900|When this card is sent from the Hand or Field to the graveyard, while it remains in the Graveyard, any costs applied to a player are treated as Effect Damage instead.|
|Putrid Swarm of Flies|1|DLTR|Insect/Effect|Dark|1||500|500|All Insect-Type monsters you control are not destroyed by Spell or Trap cards. If this card is destroyed in battle while you control at least 2 other Insect-Type Monsters, destroy 1 Spell or Trap card on the field.|
|Reign of the Ancients|2|DLTR|Spell Card|Spell||Field|||All monsters can be Normal Summoned with 1 less Tribute Required. A non-Dinosaur type monster summoned with this effect loses 1000 ATK and DEF. When this effect is used 3 times this card is Destroyed.|
|Shiny Alert|3|DLTR|Spell Card|Spell||Continuous|||When this card is activated, add 1 Level 3 or lower LIGHT monster to your hand. When this card is sent to the Graveyard, remove from play that monster.|
|Level Modifying Area|4|DLTR|Spell Card|Spell||Continuous|||As long as this card remains face-up on the field, both players can treat 1 of their own Field Spell Cards as Continuous Spell Card instead and those cards are placed in the player's Spell & Trap Card Zone instead of the Field Spell Card Zone.|
|Big Impact|5|DLTR|Spell Card|Spell||Quick-Play|||Select one face up Dinosaur-Type monster you control, It gains 1000 Atk and has it's effect negated untill the End Phase.|
|Burst Evolution|6|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Pyro, Dinosuar, or Plant-Type Monsters you control to Special Summon one Pyro, Dinosuar, or Plant-Type Monster that requires 2 tributes from your hand or Deck.|
|Computer Glitch|7|DLTR|Spell Card|Spell||Equip|||Select one face up Machine-Type monster on the field and equip it with this card. You gain control of the equiped monster.|
|Decaying Earth|8|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Zombie, Rock, or Insect-Type Monsters you control to Special Summon one Zombie, Rock, or Insect-Type Monster that requires 2 tributes from your hand or Deck.|
|Electric Current|9|DLTR|Trap Card|Trap||Normal|||Activate when you Summon a level 3 or Lower Thunder-Type monster destroy all Face down monsters Non-Machine and all Non-Thunder Type monsters on the field.|
|Inherited Rights|10|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Reptile, Fairy, or Dragon-Type Monsters you control to Special Summon one Reptile, Fairy, or Dragon-Type Monster that requires 2 tributes from your hand or Deck.|
|Natures Call|11|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Beast, Beast-Warrior, or Winged Beast-Type Monsters you control to Special Summon one Beast, Beast-Warrior, or Winged Beast-Type Monster that requires 2 tributes from your hand or Deck.|
|Reverse Memory|12|DLTR|Trap Card|Trap||Normal|||When this card is sent to the Graveyard by a card effect remove this card from play, and all cards that would be sent to both players Graveyards this turn are instead returned to the owners deck.|
|Rising Tide|13|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Aqua, Fish, or Sea Serpent-Type Monsters you control to Special Summon one Aqua, Fish, or Sea Serpent-Type Monster that requires 2 tributes from your hand or Deck.|
|The Protective Mother|14|DLTR|Dinosaur/Effect|Earth|4||400|2100|Face up Dinosaur-Type monsters you control cannot be targeted by the effects of Spell and Trap Cards.|
|Upgrade|15|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Machine, Thunder, or Psyichic-Type Monsters you control to Special Summon one Machine, Thunder, or Psychic-Type Monster that requires 2 tributes from your hand or Deck.|
|War Experince|16|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Fiend, Warrior, or Spellcaster-Type Monsters you control to Special Summon one Fiend, Warrior, or Spellcaster-Type Monster that requires 2 tributes from your hand or Deck.|
|Veloci Pack|17|DLTR|Dinosaur/Effect|Earth|4||2000|1300|If you use this card for a Tribute Summon of a Dinosaur-Type monster this card can count as 2 Tributes.|
|Veteran Tyrano|18|DLTR|Dinosaur/Effect|Earth|8||3400|2700|You can tribute one face up Dinosaur-Type monster you control to have one other face up Dinosaur-Type monster you control gain Atk equal to the Atk of the tributed monster. During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this attacking monster, inflict the difference as Battle Damage to your opponent.|
|Brain of Glass|19|DLTR|Spell Card|Spell||Equip|||Equip only to a monster your opponent controls. That monster's Level becomes 1 and its ATK and DEF become 0. That monster cannot be destroyed by battle and your opponent takes no Battle Damage from battles including that card. The equipped monster cannot be Tributed or used for the Special Summon of a monster.|
|Coral Dino|20|DLTR|Dinosaur/Effect|Light|2||0|0|This card gains 400 ATK and DEF for each Dinosaur-Type monster you control.|
|Knife Blader|21|DLTR|Warrior/Effect|Earth|5||2400|1200|You can Tribute Summon this card by Tributing 2 Warrior-Type monsters. If you do, this card can attack directly during the turn it was Summoned.|
|La Llorona|0|DLTR|Fairy/Spirit/Effect|Water|8||2700|3000|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned or Flipped Face-up, take control of 1 Monster on the field.|
|Enma, Judge of Souls|1|DLTR|Warrior/Spirit/Effect|Fire|6||2200|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned or Flipped Face-up, you can destroy face-up Spell or Trap cards on the field equal to the number of Face-up monsters your opponent controls, and destroy face-down Spell or Trap cards on the field equal to the number of Face-down Monsters your opponent controls.|
|Archaic Warrior|3|DLTR|Warrior/Fusion/Effect|Earth|5||2150|2300|1 EARTH monster + 1 Warrior-Type monster. When this card is Fusion Summoned, destroy all Synchro Monsters on the field. As long as this card remains face-up on the field, no monsters can be Synchro Summoned.|
|Reckless Driver|4|DLTR|Machine/Synchro/Effect|Earth|5||2000|0|1 tuner + 1 or more Non-tuner monsters. This card is unaffected by the effects of whatever Special Summoned this card.|
|Proper Burial|2|DLTR|Trap Card|Trap|||||Select any number of monster cards that are removed from play, and return them to their owners' Graveyards. You take 100 damage for each one.|
|Tarot Card Reading|3|DLTR|Spell Card|Spell|||||Look at the top 3 cards from your Deck. Then place them back on the top or bottom of your Deck in any order.|
|Ancient Arthropod|4|DLTR|Rock/Effect|Earth|4||1800|1400|This card cannot be destroyed by battle. If there are any Spell Cards in your Graveyard destroy this card. When this card inflicts Battle Damage to your opponent by attacking directly, your opponent discards 1 random card.|
|Pain Leech|2|DLTR|Trap Card|Trap|||||Activate only in a turn that you took 2000 or more battle damage. Special summon “Pain Leech Tokens” (Insect/DARK/Lv1/0/0) to your side of the field in all your empty monster zones. These tokens cannot be tributed for a tribute or synchro summon, until your next end phase.|
|Cake Master|3|DLTR|Aqua/Effect|Light|8||0|0|You can Special Summon this card from your hand if you control no monsters and the only monsters in your Graveyard are Normal Monsters. This card gains 800 ATK and DEF for each Normal Monster on the field. You can Tribute 1 Normal Monster you control to negate the activation of a Spell, Trap or Monster Card's effect and destroy that card. During each of your End Phases, you can Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.|
|Molten Charader|4|DLTR|Pyro/Effect|Fire|2||1000|0|You can Special Summon this card from your hand if you control a face up FIRE or Pyro-Type monster.|
|Perfect Shatter|5|DLTR|Spell Card|Spell||Quick-Play|||Tribute 1 monster you control. Destroy 1 monster your opponent controls with an ATK lower than the DEF of the Tributed monster.|
|Tiny Trader|6|DLTR|Spell Card|Spell|||||Discard 1 Level 4 monster. Draw 1 card.|
|Hercules Tank|7|DLTR|Machine/Effect|Earth|7||2800|2400|This card cannot be Special Summoned. This card loses 100 ATK for each Machine-Type monster in your Graveyard. Once per turn, you can add 1 Machine-Type monster from your Graveyard to your hand. If you do, this card cannot attack this turn.|
|Magic and War Unite!|8|DLTR|Spell Card|Spell||Continuous|||All Warrior-Type monsters are treated as Spellcaster-Type monsters and vise-versa.|
|Blast Commander|9|DLTR|Fiend/Effect|Earth|2||600|0|You can Special Summon this card from your hand or Graveyard when a FIRE or DARK monster is sent to the Graveyard.|
|Cat Soldier|7|DLTR|Beast|Earth|4||1400|1000|Drafted into the Feline – Cainine war, this cat is armed with only it’s sharp claws and agility.|
|Blind Dragon|7|DLTR|Dragon|Fire|4||1500|1500|This dragon used to be feared until it lost it’s eyesight from a legendary warrior.|
|Firefly|7|DLTR|Insect|Fire|3||1200|1600|Gives off a blast of burning biomaterial when disturbed.|
|Tickle Bot|7|DLTR|Machine|Earth|1||400|200|This small robot is used in torture, by tickling victims with it’s feather hands.|
|EMP Vizor|7|DLTR|Thunder|Earth|6||2400|1200|This strange hero uses Electromagnetic pulses to confuse enemies.|
|Menasaurus|7|DLTR|Dinosaur/Tuner|Water|4||1600|900|This aquatic dinosaur is rumoured to have existed in the grottos of atlantis.|
|Castle Royale|7|DLTR|Rock/Ritual|Light|5||500|3500|This card can only be Ritual Summoned by a Ritual Spell card.|
|Pandemic Seed|7|DLTR|Zombie/Synchro|Dark|6||2200|1550|1 Tuner + 1 or more Non-Tuner Zombie-Type monsters|
|Feral Warrior|7|DLTR|Warrior/Fusion|Wind|6||2300|1400|1 Warrior-Type monster + 1 Beast-Warrior-Type monster|
|Tickle Tormenter|7|DLTR|Machine/Fusion|Dark|9||3100|1100|"Tickle Bot" + "Tickle Bot" + "Tickle Bot"|
|Benevolence|7|DLTR|Fairy|Light|4||1800|1400|An angel, created from the prayers of virtuous humans, she destroys oppressors with light energy.|
|Crusader of the Reckoning|7|DLTR|Fairy/Fusion|Light|10||3200|2700|"Royal Coroner" + "Benevolence"|
|Bag O' Bones|7|DLTR|Zombie|Light|1||400|400|A simple Undead servant, he can regenerate his bones.|
|Arachnophobia|7|DLTR|Insect/Ritual|Dark|10||3500|2100|This card can only be Ritual Summoned by a Ritual Spell card.|
|Chocodile|8|DLTR|Reptile/Effect|Water|4||1500|1200|This card's name is treated as all other face-up Normal Monsters' names.|
|Lightlord Peacekeeper|0|DLTR|Spellcaster/Effect|Light|4||1400|0|You can remove from play this face-up card to add 1 Ritual Monster from your Deck to your hand.|
|Mystical Explorer|0|DLTR|Fairy/Effect|Light|3||1200|0|When this card is Normal Summoned, add 1 Ritual Monster card to your hand.|
|Fairy of Enchanting Souls|0|DLTR|Fairy/Effect|Light|4||1600|200|This card's original ATK becomes 2000 when it is Special Summoned from the Graveyard.|
|Power Source Engine Pack|0|DLTR|Machine/Effect|Earth|4||0|0|This card gains 2100 ATK during your turn only.|
|Scrap Explosion|0|DLTR|Spell Card|Spell|||||Destroy 1 Face-up Spell or Trap Card your opponent controls.|
|Mind Overload|0|DLTR|Trap Card|Trap|||||Remove from play 1 card in both players hand.|
|Black Divine Dragon|0|DLTR|Dragon/Synchro/Effect|Dark|10||3500|0|1 Tuner + 3 or more Monsters When this card destroys a monster by battle, it gains 100 ATK.|
|Golden Retriever|0|DLTR|Beast/Effect|Earth|2||300|1500|FLIP: Draw 1 card.|
|Gift Oyster|1|DLTR|Fish/Effect|Water|4||500|2000|You cannot Normal Summon or Set monsters. Once during your turn, you can remove 1 spell card from your graveyard to add 1 monster from your deck to your hand. You cannot activate this effect the turn you summon this card.|
|Tortured Soul|2|DLTR|Warrior/Effect|Dark|1||0|0|This card cannot be selected as an attack target, or be destroyed by battle. If this card is in Defense Position, destroy it. You must declare an attack with this card whenever possible. If you take 2000 or more damage with this card in a battle, draw 2 cards.|
|Gilead the Occultist|3|DLTR|Fairy/Effect|Earth|4||1700|1700|Whenever a Counter Trap card is activated, you can flip 1 card on the field face-down (defense position if it is a monster)|
|Silence Gear|4|DLTR|Machine/Effect|Dark|6||1100|2600|When this card is summoned place it in Defense position. You can negate an opponent's Spell or Trap by removing from play 2 cards with the same card type from your graveyard.|
|Cannonball Lob|5|DLTR|Spell Card|Spell||Quick-Play|||Tribute 1 Monster you control. Destroy 1 Spell or Trap card on the field.|
|Lava Jelly|6|DLTR|Aqua/Effect|Fire|2||300|300|This card is not destroyed as a result of battle. When a player activates a Spell or Trap card, you must send 1 FIRE monster in your deck to your graveyard, or this card is destroyed.|
|Roar of Nature|7|DLTR|Spell Card|Spell||Quick-Play|||All EARTH monsters gain 800 DEF. During your opponent's next end phase, by destroying all monsters affected by this card, Special Summon 1 EARTH monster from your deck in face-up or face-down DEF position.|
|Loyal Guardians|8|DLTR|Trap Card|Trap||Continuous|||During the End Phase of each turn, Special Summon any number of Level 3 or lower Zombie-type monsters from your graveyard. Their effect(s) are negated. When they are removed from the field, remove them from play.|
|Sailing Stone|10|DLTR|Rock/Effect|Earth|3||0|2000|This card gains 1900 ATK when it attacks.|
|Speed Tripwire|11|DLTR|Pyro/Effect|Fire|2||0|1000|FLIP: Destroy all Face-up monsters with 500 or more ATK than their DEF. Destroy this card if it is face-up when this effect resolves.|
|Super Glue|12|DLTR|Trap Card|Trap||Continuous|||During your turn, you can decrease the ATK of all monsters you control in multiples of 100, and increase their DEF by an equal amount. Their ATK and DEF returns to normal during your next standby phase. |
|Transmogrification of Dust|14|DLTR|Spell Card|Spell||Continuous|||During each player's standby phase, put 1 "Dust" counter on each face-up monster your opponent controls. Monsters lose 100 DEF x the number of Dust counters on them.|
|Shatter the Seal|15|DLTR|Spell Card|Spell|||||Decrease the DEF of a Defense-position monster you control in multiples of 1000, and select 1 monster in your hand. Decrease the number of tributes necessary to Tribute Summon the monster for each 1000 points.|
|Spiked Pestle|16|DLTR|Spell Card|Spell||Equip|||The DEF of a monster that the equipped monster battles is halved before damage calculation. When the equipped monster is destroyed in battle and this card is sent to the graveyard, draw 1 card.|
|Mud Knight|17|DLTR|Warrior/Effect|Dark|7||2000|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 WATER and 1 EARTH monster you control. This card gains 300 ATK during each of your End Phases if you control no other monsters than this. This card can attack twice per turn. Once per turn, you can change the Attribute of 1 monster on the field.|
|Steam Cannon|18|DLTR|Machine/Effect|Light|7||2200|2200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 FIRE and 1 WATER monster you control. This card gains 100 ATK for each FIRE and WATER monster in your Graveyard. By Tributing 1 monster you control and halving this card's ATK and DEF, inflict damage to your opponent equal to the Tributed monster's ATK. Once per turn, you can change the Attribute of 1 monster on the field.|
|Cloud Raptor|19|DLTR|Dinosaur/Effect|Light|7||2800|100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 WIND and 1 WATER monster you control. When this card is Summoned, add 1 WIND or WATER monster from your Deck to your hand. Once per turn, you can change the Attribute of 1 monster on the field.|
|Magma Destroyer|20|DLTR|Pyro/Effect|Dark|7||2400|1900|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 EARTH and 1 FIRE monster you control. You can return all other cards you control to the top of your Deck in any order to destroy all other cards on the field except this one. This monster cannot attack this turn. Once per turn, you can change the Attribute of 1 monster on the field.|
|Typhoon Dragon|21|DLTR|Dragon/Effect|Dark|7||2600|1400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 WIND and 1 EARTH monster you control. When this card inflicts Battle Damage, send 1 card on the field to its owner's Graveyard. Once per turn, you can change the Attribute of 1 monster on the field.|
|Aurora Spear|22|DLTR|Winged Beast/Effect|Light|7||1800|2600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 FIRE and 1 WIND monster you control. You can halve this card's ATK until your Main Phase 2 to have this card attack your opponent directly once for each monster they control. Once per turn, you can change the Attribute of 1 monster on the field.|
|Pipel the Ultimate Magician|23|DLTR|Spellcaster/Effect|Light|8||2800|1400|This card is also treated as a Psychic-Type monster. You can Special Summon this card from your hand by Tributing 1 Spellcaster or Psychic-Type monster you control. If you Special Summon this card this way, halve this card's ATK and DEF. You can pay 1000 Life Points to select 1 monster your opponent controls. Take control of that monster. As long as this card remains on the field, that monster cannot be destroyed by battle. If this card would be destroyed by battle, you can give control of the selected monster to your opponent instead and end the Battle Phase.|
|Veleia, Bomber of Grudges|24|DLTR|Zombie/Effect|Dark|4||1700|0|When this card is destroyed by battle, it is sent to your opponent's Graveyard. During each of your opponent's Standby Phases that this card is in their Graveyard, remove from play 1 card in their Graveyard, except this card.|
|Skull Orge|25|DLTR|Zombie/Effect|Dark|6||2300|1000|This card cannot be Normal Summoned. You can Special Summon this card from your Graveyard by removing from play 1 Level 6 or higher Zombie-Type monster from your Graveyard. Your opponent cannot add monsters from their Graveyard to their hand. Monsters cannot be Special Summoned from your opponent's Graveyard, except Zombie-Type monsters.|
|The Immortal Leviathan|26|DLTR|Sea Serpent/Effect|Water|10||3500|3500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters and 2 Sea Serpent-Type monsters all with different names that you control. As long as you control this face up monster all Sea Serpent-Type monsters you control cannot be destroyed by card effects. If this card would be destroyed by battle you can instead remove from play Sea Serpent-Type monsters in your deck whose total combined ATK is equal to or greater than the ATK of this card.|
|Rouge Inverter|0|DLTR|Fiend/Effect|Light|2||1000|1000|As long as this card remains face-up on the field, all Tuner Monster Levels are treated as -2.|
|Ever-Luster Dragon|0|DLTR|Dragon/Synchro/Effect|Light|1||2100|1100|1 Tuner Monster + 1 or more non-Tuner monsters You can discard 2 cards from your hand to negate the activation of a Spell or Trap Card and destroy it.|
|Silverwind Dragon|0|DLTR|Dragon/Effect|Wind|2||1000|0|When this card is Summoned, switch this card to Defense Position. This card gains DEF equal to half the total DEF of all face-up Dragon-Type monsters on the field.|
|Sacrificial Dancer|0|DLTR|Warrior/Effect|Dark|2||1000|0|You can sacrifice this face up monster to have both players lose 500 lifepoints, discard 1 card, send the top 2 cards of their deck to the graveyard, remove one monster from their graveyard from play, and draw one card (in that order).|
|Mr. Mole|0|DLTR|Beast-Warrior/Effect|Earth|1||0|0|This card cannot be normal summoned or set. This monster can only be special summoned by paying 1000 lifepoints. When this monster is special summoned, look at the top 4 cards of your opponent's deck and arrange them in any order. When this monster is destroyed, your opponent can look at the top card of your deck and decide to put it at the top or bottom of your deck.|
|Mill Tune|0|DLTR|Winged Beast/Tuner|Wind|1||0|0|When this monster is normal summoned, you can send up to 3 cards from the top of your deck to the graveyard. This creature gains 1 "Mill" counter for every card sent. This monster gains 1 level and 300 attack for every "Mill" counter on it. When this monster is sent to the graveyard, except when destroyed by battle, your opponent sends the top card of their deck to the graveyard for every "Mill" counter on this card.|
|Unwanted Spirit|0|DLTR|Fiend/Effect|Dark|5||1000|2000|This monster cannot be tribute summoned. You can sacrifice one monster your opponent controls to special summon this monster on your opponent's side of the field. While this monster is face-up on the field, its controller must send the top 2 cards of their deck to the graveyard each standby phase.|
|Ruby Idol|0|DLTR|Rock/Effect|Fire|1||0|200|When this monster is normal summoned, destroy it. When this monster is destroyed with its own effect, you can send 1 card from your hand to the graveyard to draw 2 cards.|
|Dawn Falcon|0|DLTR|Winged Beast/Effect|Light|3||1200|400|You can send this monster from your hand to the graveyard by paying 1000 lifepoints. When this monster is sent from your hand to the graveyard, you may special summon it during your standby phase on the following turn.|
|MechaChaser|0|DLTR|Machine|Earth|4||1650|1400|This monster is said to be the downgraded version of Mechanical Chaser, but it is debatable which one was created first.|
|Freezing Stun|0|DLTR|Spell Card|Spell||Continuous|||Negate the effects of all monsters on the field. You must discard 1 card during each of your End Phases. If not, this card is destroyed.|
|Cold Snap|0|DLTR|Spell Card|Spell|||||Neither player can Summon a monster this turn.|
|Transcendant of the Mind|0|DLTR|Psychic/Effect|Earth|8||2800|2600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Psychic-Type monsters. If you would take effect damage, increase your life points by the same amount instead.|
|Lovely Fushias|1|DLTR|Plant/Ritual/Effect|Water|1||0|0|This card can only be Ritual Summoned. When this card is removed from the field, draw 2 cards.|
|Neuromancer Octopus|2|DLTR|Reptile/Fusion/Effect|Water|6||1000|2300|1 Normal Monter + 1 Normal Monster This card is also treated as a Union monster. Once per turn, during your Main Phase, if you control this card, you can equip it to 1 Gemini monster you control, OR unequip it and Special Summon this card in Attack Position. A Gemini monster equipped with this card is treated as an Effect Monster, and gains its effect(s). When this card is sent to the Graveyard while equipped to a monster by this card's effect, you can Special Summon this card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|
|Swamp Terror|3|DLTR|Sea Serpent/Ritual/Effect|Earth|4||1900|1400|This card is also treated as a Spirit monster. This card cannot be Special Summoned except by Ritual Summon. This card returns to its owner's hand during the End Phase of the turn it is Summoned or flipped face up. This card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent, you can draw 1 card. When this card is returned to your hand by its own effect, you can select 1 Ritual Spell Card in your Graveyard that was used to Ritual Summon this card and add it to your hand.|

|Frost Dragon Archfiend|0|CHSH|Dragon/Synchro/Effect|Light|8||2700|1800|1 Tuner monster + 1 or more non-Tuner monsters This card cannot be Summoned except for Synchro Summon. When this card destroys a monster by battle, both players can discard 1 card from their hand to draw 1 card.|
|Lion Pelt Archer|1|CHSH|Beast-Warrior/Effect|Light|4||1900|0|This card cannot be Special Summoned from the Graveyard. When this card is Special Summoned all Beast Warrior-Type monsters you control gain 400 ATK and DEF. When this card targets a Warrior-Type monster to attack you can add 1 Beast Warrior-Type monster from your Deck to your hand. When this card is destroyed by battle, you can add 1 Beast Warrior-Type monster from your Graveyard to your hand.|
|Ocean Chain Dragon|2|CHSH|Dragon/Synchro/Effect|Water|7||2600|2300|1 Machine-Type Tuner Monster + 1 WATER Monster This card is also treated as an Aqua-Type monster. When this card attacks a face down monster, it is switched to face up attack position during the Damage Step only. When this card is sent to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand.|
|Chance of Darkness|3|CHSH|Spell Card|Spell||Normal|||Select 2 DARK monsters from your hand. Remove them from play and select 1 monster you control. The selected monster gains 800 ATK until the End Phase.|
|Jester of the Reversed|4|CHSH|Fiend/Effect|Dark|2||700|700|As long as this card remains face-up on the field, all effects of "Reversed" monsters cannot be negated. During your End Phase, select 2 cards in either players Graveyard. Remove them from play.|
|Machine Tuner|5|CHSH|Machine/Effect|Earth|3||1200|1200|When this card is used to Synchro Summon a monster, you can pay 500 Life Points. It can attack twice this Battle Phase.|
|Reversed Falcon|6|CHSH|Winged Beast/Effect|Dark|4||300|2000|When this card is Normal Summoned, you can remove from play 1 card in your Graveyard to switch it to Defense Position. During each of your End Phases, select 2 cards either players Graveyard. Remove them from play.|
|Tyrant Golem|7|CHSH|Rock/Effect|Earth|8||2600|2300|1 Tuner Monster + 1 Rock-Type Monster When this card is Synchro Summon, immeadiatley after it resolves, you can add 1 card from your Deck to your Graveyard. It cannot be removed from the Graveyard until your next Main Phase. This card can only attack if there is at least 3 Rock-Type monsters in the Graveyard.|
|Dark Hero - Rock Glider|8|CHSH|Warrior/Effect|Dark|4||1900|600|When this card is sent from the field to the Graveyard, you can remove this card from play to Special Summon 1 Level 4 "Dark Hero" monster from your Deck in face up Defense Position, except "Dark Hero - Rock Glider".|
|Tyrant Golem / Assault Mode|8|CHSH|Rock/Effect|Earth|10||3100|2800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Assault Light Beam". When this card is Special Summoned by the effect of "Assault Light Beam", immeadiatley after it resolves, you can add 1 card from your Deck to your Graveyard. It cannot be removed from the Graveyard until your next Main Phase. This card can only attack if there is at least 3 Rock-Type monsters in the Graveyard. When this card is destroyed, you can Special Summon 1 "Tyrant Golem" from your Graveyard.|
|Assault Light Beam|9|CHSH|Trap Card|Trap||Normal|||Remove from play 1 Synchro Monster you control. Special Summon 1 "/ Assault Mode" from your Deck with the same name as the monster removed from play.|
|Dark Fiend Necromancer|10|CHSH|Fiend/Effect|Dark|2||900|900|When this card is used to Synchro Summon a DARK monster, you can add 1 Level 4 or lower monster from your Deck to your Hand.|
|Synchro Shockwave|11|CHSH|Spell Card|Spell||Normal|||Activate only when you control 1 Synchro Monster. Remove from play 1 card in both player's hand.|
|Zombie Necromancer|12|CHSH|Zombie/Effect|Dark|3||1400|0|This card is also treated as a Spellcaster-Type monster while on the field and in the Graveyard. Once per turn, during your Main Phase 1, you can discard 1 card to add 1 Spell or Trap Card from your graveyard to your hand. You cannot activate or Set that card this turn.|
|Cover Flash|13|CHSH|Trap Card|Trap||Normal|||Activate only after you Fusion Summoned a monster. Your opponent cannot declare an attack during his/her next Battle Phase.|
|Dark Advancement|14|CHSH|Spell Card|Spell||Normal|||Remove from play DARK monsters in your Graveyard. Special Summon 1 DARK monster from your Extra Deck whose Level is equal to the number of DARK monsters removed from play. It is returned to the Extra Deck during the End Phase.|
|Malestic Shadow Monarch|15|CHSH|Beast/Effect|Dark|8||2600|2100|This card cannot be Normal Summoned or Set. This card can only be Summoned by removing from play 1 "Malestic Shadow Monger" you control. When this card destroys a monster by battle, you can Special Summon 1 Level 4 or lower "Malestic" monster from your removed from play in face-up Defense Position.|
|Fairy Star|16|CHSH|Fairy/Tuner/Effect|Dark|2||600|600|This card is also treated as a Spellcaster-Type monster. When this card is used to Synchro Summon a Fairy-Type monster, you can remove from play cards from your hand to raise this cards Level by 1 per card.|
|Thunder Control|17|CHSH|Spell Card|Spell||Continuous|||This card can only be activated if you or your opponent controls a face up Thunder-Type monster. During the Battle Phase you and your opponent can only attack with Thunder-Type monsters. You can pay 500 Life Points and attack with a monster other than a Thunder-Type monster. You can only activate this effect once per turn.|
|Malestic Aqua Glider|18|CHSH|Aqua/Effect|Dark|4||1800|1200|When this card destroys a monster by battle, you can remove from play 1 card in your Deck.|
|Beautification|19|CHSH|Spell Card|Spell||Normal|||Select 1 Spellcaster-Type monster you control. It gains 500 ATK and DEF. It is also treated as a Fairy-Type monster.|
|Petit Mage|20|CHSH|Spellcaster/Effect|Light|3||1200|1200|When this card is Normal Summoned, place 1 Spell Counter on it (Max. 1). During your opponent's Battle Phase, you can remove 1 Spell Counter to negate one of your opponent's attacks.|
|Power Punch|21|CHSH|Spell Card|Spell||Quick-Play|||When a Warrior-Type monster you control destroys a monster by battle, it gains 800 ATK during your next Battle Phase. It is added to your Deck during the End Phase.|
|Spatial Cyborg|22|CHSH|Machine/Effect|Dark|4||0|2300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned in Defense Position by removing from play 1 monster you control. When this card is attack while in Defense Position switch it to Attack Position. When this card is switched into Attack Position it cannot change its Battle Position until your second Main Phase 1 after this effect was activated.|
|Malestic Charging Station|23|CHSH|Spell Card|Spell||Field|||When a "Malestic" monster you control is removed from play, add 1 Trap Card from your Deck or Graveyard to your hand. You cannot Set that card until your next Main Phase 1.|
|Spiritual Warrior|30|CHSH|Warrior/Spirit/Effect|Light|4||1500|1100|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it was Normal Summoned, Flip Summoned or flipped face-up. If this monster attacks your opponent directly you can draw 3 cards. If 2 or more are Spell or Trap Cards this card does not return to the owners hand. If 2 or more monsters destroy this monster and Special Summon those monsters.|
|Blue Essence|32|CHSH|Spell Card|Spell||Continuous|||Select 1 monster you control and 1 your opponent controls. Both monsters gain 500 ATK and cannot conduct battle with each other. When this card is removed from the field, you can remove from play this card to remove form play both monsters selected by this card.|
|Fairy Baton|33|CHSH|Spell Card|Spell||Equip|||Equip ony to a Fairy-Type monster you control. The Equipped monster must attack during your Battle Phase. During your Main Phase, you can activate one of the following effects instead of this card attacking during your Battle Phase: - Add 1 Equip Spell Card from your Deck to your hand. It cannot be Equipped to a monster this turn. - Destroy 1 monster your opponent controls. Add it to your opponent's hand during the End Phase. - Discard 1 card. Draw 1 card.|
|Rainbow Serpent|34|CHSH|Reptile/Tuner/Effect|Light|2||200|200|When this card is Summoned, declare one card Attribute. This card's Attribute is treated as the declared Attribute.|
|Shadow Gardna|36|CHSH|Zombie/Effect|Dark|4||0|2100|When this card is Summoned, you can discard 1 Monster Card to have it's Battle Position changed to Defense Position. If you control another DARK monster, your opponent must select this card as an attack target.|
|Goddess of the Sky|37|CHSH|Fairy/Tuner/Effect|Light|2||800|800|When this card is Summoned, you can discard 1 Monster Card to have it's Battle Position changed to Defense Position. If you control another DARK monster, your opponent must select this card as an attack target.|
|Ascending to the Heavens|40|CHSH|Spell Card|Spell|||||Tribute 1 Fairy-Type monster you control. All Fairy-Type monsters you control gain 700 ATK until the End Phase.|
|Twilight Watcher|42|CHSH|Spellcaster/Effect|Light|4||1600|900|When a DARK or LIGHT monster you control is destroyed by battle, you can Special Summon this card. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
|Mysterious Monk|43|CHSH|Psychic/Synchro/Effect|Earth|6||2400|2400|1 Tuner monster + 1 or more non-Tuner monsters. This card is also treated as a Reptile-Type monster while on the field and in the Graveyard. When this card battles a Level 4 or higher monster, this card gains 200 ATK after the Damage Step.|
|Golem Striker|44|CHSH|Rock/Effect|Earth|2||700|700|When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower Rock-Type Tuner monster from your Deck in Attack Position.|
|Overflowing Glow|46|CHSH|Spell Card|Spell||Equip|||This card can only be equiped to a Fairy-Type Monster. The equipped monster gains 500 ATK during the Battle Phase. When it destroys a monster by battle and the Battle Damage Inflicted is lower then 500, you can add that card to your opponent's deck. When that card is drawn it is added to the Graveyard.|
|Door Towards Chaos|47|CHSH|Spell Card|Spell||Continuous|||When a monster your opponent controls attacks a DARK monster you control, raise the ATK of the DARK monster you control by 500 during the Damage Step. If your opponent's monster is destroyed by battle during a battle when this card's effect is activated, remove it from play.|
|Magician of Fire and Rock|48|CHSH|Spellcaster/Synchro/Tuner/Effect|Fire|7||2600|2200|1 Tuner monster + 1 more more non Tuner monsters. This card cannot be Special Summoned except for Synchro Summon or by a Synchro monster's effect. When this card targets your opponents monster for attack discard 1 card from your hand. The attacked monster is removed from play after Damage Caculation. When this card is used to Synchro Summon a monster the Synchro Summoned monster gains 500 ATK.|
|Trio of Warriors|49|CHSH|Spell Card|Spell|||||Activate only when you control 3 or more Warrior-Type monsters. Select 1 monster your opponent controls. When the selected monster is destroyed by a Warrior-Type monster, Special Summon the selected monster under your control during the End Phase.|
|Metal Morphing Space|50|CHSH|Spell Card|Spell||Continuous|||During each of your Standby Phase, select 1 monster you or your opponent controls. That monster is also treated as a Machine-Type monster while it's on the field or the Graveyard. It gains 500 ATK and DEF until the End Phase of the turn this effect was activated.|
|Mystic Snake|51|CHSH|Reptile/Effect|Light|4||1400|1200|When this is Normal Summoned you can Special Summon 1 "Snake Token" (Reptile/DARK/Level 2/200/200) in Defense Position. When the "Snake Token" is destroyed by battle you can Special Summon 1 Level 4 or lower Reptile-Type monster from your Graveyard.|
|Waterworld Zombie Fiend|52|CHSH|Fiend/Effect|Dark|4||1400|1300|This monster is also treated as a Zombie-Type monster and a WATER monster while on the field and in the Graveyard. When this card is destroyed by battle reveal the top card of your Deck. Remove it from play and activate the proper effect: -Monster Card: Remove from play 1 monster in your Graveyard. Your opponent loses Life Points equal to the Level of the monster x100. -Spell Card: You can add 1 card from your Graveyard to your Deck. -Trap Card: All Fiend-Type monsters with 1400 ATK or less you control can attack twice per Battle Phase.|
|Cyber Girl Psych|54|CHSH|Warrior/Gemini/Effect|Light|3||1500|900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *This card is also treated as a Psychic-Type monster. When this card destroys a monster by battle, add 1 Psychic-Type monster from your Graveyard to your hand.|
|Malestic Shadow Monger|55|CHSH|Beast/Effect|Dark|3||1300|1200|When this card is Summoned by the effect of a "Malestic" monster, you can add 1 card from your Deck to your hand. Immediately after this effect resolves, you can activate or Summon the selected card. The Summoning or activation cannot be negated by card effects.|
|Psychic Controllist|56|CHSH|Psychic/Effect|Light|4||1500|1000|When this card attacks and destroys a monster by battle, Special Summon 1 "Psychic Barrier Token" in Defense Position. (Psychic-Type/LIGHT/Level 1/ATK: 0/DEF: 0). It cannot change it's Battle Position.|
|Magical Mermaid from Atlantis|57|CHSH|Aqua/Effect|Water|3||1600|800|During your Main Phase 1, if you control 1 other monster, you can Special Summon 1 Level 3 or lower monster from your Deck in face up Attack Position. If it is a Tuner monster, you can have it treated as a Level 4 monster.|
|Crimson Ruby Dragon|58|CHSH|Dragon/Synchro/Effect|Fire|8||2700|2500|1 Dragon-Type Tuner monster + 1 more non-Tuner monsters. This card is also treated as a Pyro-Type monster while on the field and in the Graveyard. If this card destroys a monster by battle you can draw 1 card. If you drew a Spell Card activate it. If the effect cannot be activted destroy the card and inflict 500 Life Points of Direct Damage to your oppoent. If you draw a monster or Trap Card place it in your hand.|
|Human Evolution Machine|60|CHSH|Spell Card|Spell||Quick-Play|||Select one monster you control. It gains 1000 ATK. It is removed from play during the End Phase.|

|Supreme Darksoul - Revenge Monarch|0|DSAS|Fiend/Effect|Dark|5||2200|1700|If this card is Tribute Summoned by Tributing a "Supreme" monster, you can add 1 Spell Card from your Graveyard to your Hand.|
|Supreme Xan - Fiend of Flames|1|DSAS|Fiend/Effect|Fire|4||1200|0|Once per turn, you can discard 1 card from your hand to Special Summon 1 Level 3 or lower "Supreme" monster from your Graveyard.|
|Supreme Phoenix - Plasma Master|2|DSAS|Winged Beast/Effect|Fire|1||300|0|You can remove from play this face-up card to destroy 1 monster your opponent controls.|
|Supreme Kraken - Sea Beast|3|DSAS|Sea Serpent/Effect|Water|3||1300|200|When this card is Special Summoned, this card gains 500 ATK.|
|Supreme Exploitation|4|DSAS|Spell Card|Spell||Quick-Play|||When a "Supreme" monster is Special Summoned, destroy 1 Spell or Trap Card your opponent controls.|
|Aquean Trench Crab|5|DSAS|Aqua/Effect|Water|3||600|800|If this card is returned to your Deck by the effect of an "Aquean" card, destroy 1 card on the field.|
|Aquean Seahorse|6|DSAS|Aqua/Tuner/Effect|Water|4||1600|1200|You can return 1 "Aquean" monster you control to the top of your Deck to Special Summon this card from your Graveyard. You can only activate this effect once per turn.|
|Aquean Stargazer|7|DSAS|Aqua/Synchro/Effect|Water|8||2600|1800|1 WATER Tuner + 1 or more Aqua-Type non-Tuner monsters When this card is Synchro Summoned, return all monsters on the field to the top of the respective owners' Decks except for this card. You cannot conduct your Battle Phase this turn. Once per turn, you can return 1 "Aquean" monster to the top of the respective owner's Deck to add 1 Field Spell Card from your Graveyard to your hand.|
|Aquean Trench|8|DSAS|Spell Card|Spell||Field|||You can return this card to your hand to return all "Aquean" monsters on the field to the top of the respective owners' Decks. For each card removed from the field by this card's effect, inflict 500 damage to your opponent.|
|Aquatic Parry|9|DSAS|Trap Card|Trap||Counter|||Activate when your opponent declares an attack. Return 1 "Aquean" monster you control to the top of the respective owner's Deck. Negate the attack and end the Battle Phase.|
|Leviathan of a Thousand Arms|10|DSAS|Sea Serpent/Effect|Water|10||2900|2900|This card cannot be Set. This card can only be Normal Summoned by tributing 2 WATER attribute Sea Serpent-Type monsters. During the turn that this card is summoned by tributing a "Leviathan" monster negate the activation and effects of all Spell and Trap cards on the field. This card can attack all monsters your opponent controls once each.|
|Leviathan of the Devouring Waters|11|DSAS|Sea Serpent/Effect|Water|10||3000|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Lv 10 or higher WATER attribute Sea Serpent-Type monsters in your hand. Once per turn You can tribute one Water attribute monster you control to Special Summon 2 "Leviathan Tokens" (Sea Serphent-Type/Water/Level 6/ATK 0/DEF 0) in Defense Position.|
|Leviathan Overlord|12|DSAS|Sea Serpent/Effect|Water|12||4500|3500|This card cannot be Special Summoned. If this card is Tribute Summoned then the tributes must be 2 face up Atk postion level 10 or higher "Leviathan" monsters. There can only be one face up "Leviathan Overlord" on the field. The turn this card is summoned you can pay half of your life points and select up to 4 "Leviathan" monsters in your Graveyard and Special Summon them ignoring summoning conditions with thier effects negated and their original Atk and Def haved.|
|The Leviathan of Torment|13|DSAS|Sea Serpent/Effect|Water|11||3700|3700|This card cannot be Normal Summoned or set this card cannot be Special Summoned except when a level 10 or higher "Leviathan" monster has been destroyed and sent to the Graveyard. When this card is Special Summoned remove from play all other cards you and your opponet controls. As long as this card remains face up on the field all other monsters both players control cannot be destroyed by battle or by card effects. This card cannot declare an attack the turn its Special Summoned.|
|Whirlpool Leviathan|14|DSAS|Sea Serpent/Effect|Water|4||2000|1300|If this card is added to your hand by a card effect Special Summon it in face up ATK position. This card cannot declare an attack the turn its summoned. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.|
|Leviathan's Hunting Ground|15|DSAS|Spell Card|Spell||Field|||You can add 1 "Leviathan" named card from your Deck to your hand instead of conducting a normal draw in your Draw Phase. Any time you would Tribute Summon a "Leviathan" named monster other than "Leviathan Overlord" you can pay 1000 life points and tribute this card to count as the full tribute for the Leviathan monster you are attempting to summon.|
|The Gathering of the Leviathans|16|DSAS|Spell Card|Spell||Quick-Play|||Add up to two "Leviathan" named monsters from your Deck or Graveyard to your hand.|
|Tribute to the Leviathans|17|DSAS|Spell Card|Spell|||||Discard one Water attribute monster to Special Summon 2 "Leviathan Tokens" (Sea Serpent-Type/Water/Level 6/ATK 0/DEF 0) in Defense Position.|
|The Overlords Desire|18|DSAS|Trap Card|Trap||Counter|||You can only activate this card when your life points are 2000 or less and a face up "Leviathan Overlord" that you control is being destroyed by a card effect or by battle While you have 5 Leviathan monsters on the field all with different names negate it's destruction and inflict half of the ATK of one face up "Leviathan Overlord" you control to your opponets life points. All Leviathan monsters on the field cannot be destroyed this turn.|
|Leviathans Barrier|19|DSAS|Trap Card|Trap||Continuous|||When an opponent's monster declares an attack, you can discard 1 "Leviathan" or "Leviathans" named card from your hand to the Graveyard and negate the attack. After this effect has been activated five times destroy this card and add one "Leviathan" card from your Graveyard to your hand.|
|Escroc le Remplacement|20|DSAS|Psychic/Effect|Dark|4||1200|0|This card cannot be Special Summoned. If this card was added from your Deck to your hand by the effect of an "Escroc" monster, remove it from play when it is removed from the field.|
|Escroc le Annuleur|21|DSAS|Psychic/Effect|Dark|2||100|200|You can discard this card to the Graveyard to end the Battle Phase. This effect can be activated during either player's turn. If this card was sent to the Graveyard by its own effect, you can remove from play 1 Trap Card in your Graveyard to Special Summon it. If this card is removed from the field after it was Special Summoned by it's own effect, remove it from play.|
|Silence, Enfant Stupide!|22|DSAS|Trap Card|Trap|||||Activate only when you control a face-up "Escroc" monster. Negate the effect of a Spell or Trap Card and destroy it.|
|Ritual Booster|23|DSAS|Machine/Effect|Dark|3||1000|1000|You can remove from play this card in your Graveyard to have one Ritual monster you control gain 1000 ATK. That monster loses 500 ATK during the End Phase.|
|Ritual Defender|24|DSAS|Machine/Effect|Dark|3||1000|1000|You can remove this card from play from your Graveyard. If you do, Ritual monsters you control cannot be destroyed by battle this turn, and you take no damage from battles involving Ritual monsters. This effect can be activated during either players turn.|
|Ultimate Ritual|25|DSAS|Spell Card|Spell||Ritual|||Tribute at least 3 monsters from your Field or Hand whose combined levels equal 12 or more. Special Summon one Ritual monster from your Deck. This is counted as a Ritual Summon. You can only activate one "Ultimate Ritual" per turn.|
|Ritual Revival|26|DSAS|Spell Card|Spell|||||Remove from play one Ritual Spell card from your Graveyard, and select one Ritual monster in your Graveyard that is mentioned in the text of that card. Tribute monsters from your Field or Hand equal to the cost on the Ritual Spell card, and Special Summon that Ritual monster. This is counted as a Ritual Summon. You can only activate one "Ritual Revival" per turn.|
|Game End Ritual|27|DSAS|Spell Card|Spell|||||Activate only if your Life Points are 2000 or lower. Special Summon one Ritual monster from your Hand, Deck, Graveyard, or Removed from Play Zone. During your End Phase, remove from play that Ritual monster. If the Ritual monster is removed from the field, take damage equal to its original ATK.|
|Apprentice Controller|28|DSAS|Spellcaster/Effect|Dark|4||1900|1600|As long as this card remains face-up on the field, neither players can Special Summon a Level 8 or higher monster.|
|Thunder Baboon|29|DSAS|Thunder/Effect|Light|4||1900|0|If your opponent Special Summons a monster, you can remove from play this card to negate the Special Summon and remove from play the monster.|
|Card of Great Reward|30|DSAS|Trap Card|Trap||Counter|||Negate the activation of a Trap Card. Then, draw 1 card.|
|Mirror Shatter!|31|DSAS|Trap Card|Trap|||||Activate only when a DARK monster is Summoned to your opponent's field. Destroy that monster. Then, remove from play 1 monster in your opponent's Graveyard.|
|Paradox Chaos Fusion|32|DSAS|Spell Card|Spell|||||Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a "Chaos" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). When this card is sent from the field to the Graveyard you can add one "Chaos" card from your Deck to your hand.|
|The Mysterious Invader of Chaos|33|DSAS|Fiend/Effect|Fire|12||?|?|This card can only be Fusion Summoned by "Paradox Chaos Fusion". A Fusion Summon of this card can be conducted with any 2 monsters you control. Fusion monsters and Synchro monsters cannot be used as fusion material to Fusion Summon this card. This cards Attribute and Type are the same as the monsters used to Fusion Summon this card. This cards Atk and Def are equal to half the combind original Atk and Def of the monsters used to Fusion Summon this card.|
|Brittle Field|34|DSAS|Spell Card|Spell||Continuous|||This card is treated as a Field Spell card while in the deck. Damage calculation to a player(s) is resolved by comparing the ATK of the Attacking monster with the DEF of the attacked monster when both monsters are in Attack position. Damage to the monsters is calculated normally. When a monster attacks, and it’s DEF is lower than the ATK of it’s target, during damage calculation the monster’s controller takes battle damage equal to the difference. You can add this card from your graveyard to your hand by skipping your draw phase.|
|Vibrato Singer|35|DSAS|Warrior/Tuner/Effect|Water|3||1000|1900|While you control “Brittle Field”, destroy any monster that this card battles with a DEF lower than this card’s ATK at the end of the damage step.|
|Mirror Dragon – Ictinus|36|DSAS|Sea Serpent/Effect|Wind|7||500|2600|By sending 1 “Brittle Field” you control to the graveyard, switch the ATK and DEF of all monsters on the field until the end of the turn. This card is not destroyed in battle while in Attack Position.|
|Glass Spirit|37|DSAS|Rock/Effect|Light|1||0|1600|Discard this card from your hand to add 1 “Brittle Field” from your deck to your hand. During either player’s turn, you can remove this card from your graveyard to decrease the DEF of 1 monster by 500 until the end of the turn.|
|Matrix Magician|38|DSAS|Psychic/Effect|Dark|4||100|1800|Once per turn, you can pay 500 Life Points to Switch the ATK and DEF of all monsters you control, except this card, until the end phase. If this card is destroyed by battle while in Attack Position, Special Summon 1 Level 4 or Lower Monster from your deck with an ATK equal to or lower and a DEF equal to or higher than the difference between this card's ATK and the monster that destroyed this card. You cannot activate this effect more than once per turn. |
|Spiked Pestle|39|DSAS|Spell Card|Spell||Equip|||The DEF of a monster that the equipped monster battles is halved before damage calculation. When the equipped monster is destroyed in battle and this card is sent to the graveyard, draw 1 card.|
|Elastic Field|40|DSAS|Spell Card|Spell||Field|||When an Attack-position monster would be destroyed in battle by a monster with less ATK than that monster's DEF, once per turn, it is not destroyed. |
|Pure Angel Light|41|DSAS|Fairy/Effect|Light|4||0|1900|FLIP: Destroy all DARK monsters on the field. Then, discard cards equal to the amount of monsters destroyed by this card's effect. If you cannot, take damage equal to the amount of monsters destroyed x 500.|
|Destruction Construction|42|DSAS|Trap Card|Trap||Counter|||Negate the activation of a Trap Card that would destroy a card. Then, Special Summon 1 Level 1 monster from your hand.|
|Blizzard|43|DSAS|Trap Card|Trap||Continuous|||Players can only Summon or Set one monster per turn. When this card is activated you can add one Counter Trap card from your deck to your hand.|
|Reversed - Psychic Bot|44|DSAS|Psychic/Effect|Light|3||800|1000|This card is also treated as a Machine-Type monster while on the field and in the Graveyard. As long as this card remains on the field all monsters destroyed by battle are removed from play. During your End Phase, select 1 card from either player's Graveyard. Remove it from play.|
|Reversed Glare|45|DSAS|Spell Card|Spell||Quick-Play|||Select and remove from play 3 cards in either players Graveyard. If there are fewer cards in either players Graveyard, you can add 1 "Reversed" monster from your Deck to your hand instead.|
|Reversed - Rose Mech|46|DSAS|Warrior/Effect|Light|4||1800|1300|This card is also treated as a Machine-Type monster while on the field and in the Graveyard. During your Draw Phase select 1 monster you control. Remove it from play. During your End Phase, select 1 card from either player's Graveyard. Remove it from play.|
|Reversed Rock Tablet|48|DSAS|Spell Card|Spell||Field|||When a "Reversed" monster you control is removed from play by the effect of a "Reversed" card you control, you can select 1 card in your opponent's Deck or hand. Remove it from play. You can only activate this effect once per turn.|
|Reversed Cannon Shot|49|DSAS|Spell Card|Spell|||||Remove from play 1 "Reversed" monster you control. Inflict Damage to your opponent's Life Points equal to the Level of the monster x200. This card is removed from play after activation.|
|Reversed - Electric Controller|51|DSAS|Thunder/Effect|Light|5||2100|1200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 cards in your Deck. During each of your Standby Phases place 1 Reversed Counter on this card (Max 6.) You can remove 2 Reversed Counters from this card to select 1 of your removed from play cards. Return that card to your Deck. During your End Phase, select 1 card from either player's Graveyard. Remove it from play.|
|Reversed - Frozen Mech|52|DSAS|Machine/Effect|Light|4||500|2100|When this card is Normal Summoned you can remove from play 1 card in your hand to switch it into Defense Position. During the turn this card was Summoned all "Reversed" monsters you control gain 400 ATK until the End Phase. During your End Phase, select 1 card from either player's Graveyard. Remove it from play.|
|Reversed - Wolf Shocker|53|DSAS|Beast/Effect|Light|3||1500|200|When this card is removed from play while in your Deck then remove from play 1 card your opponent controls. This effect cannot be Chained by a Trap Card. During your End Phase, select 1 card from either player's Graveyard. Remove it from play.|
|Dark Mechanic Repairers|54|DSAS|Spell Card|Spell||Quick-Play|||Select 1 "Dark Hero" Machine-Type monster in your Graveyard. Special Summon it in face up Attack Position. When that card is destroyed you can add 1 "Dark Hero" monster from your Graveyard to your Deck.|
|Dark Mountain|55|DSAS|Spell Card|Spell||Field|||During each your Main Phase 1, place 1 Dark Hero Counter on this Card. (Max 6). When a "Dark Hero" monster you control is destroyed by battle remove 1 Dark Hero Counter from this card. This card gains the following effect for each Dark Hero Counter on this card: ?1: This card cannot be destroyed by Monster Effect. ?2: During your End Phase, you can add as many cards as monters you control from your Graveyard to your Deck. Skip your next Draw Phase. ?3-4: All Level 2 or lower "Dark Hero" monsters you control cannot be destroyed by battle. ?5-6: Remove all Dark Hero Counters from this card to destroy all cards on the field except this card.|
|Dark Hero - Mech Striker|56|DSAS|Machine/Effect|Dark|4||1700|1500|This card is also treated as a Warrior-Type monster while on the field and in the Graveyard. During battle between this card and another "Hero" monster, all Monster Effects are negated until the end of the Battle Phase. When this card destroys a "Hero" monster by battle, remove it from play.|
|Dark Hero - Arcana|57|DSAS|Machine/Tuner/Effect|Dark|1||500|500|When this card is Summoned give control of it to your opponent. If this card is used to Synchro Summon a monster you can only use Level 3 or lower monsters for the Synchro Summon. When this card is desroyed, remove from play all face up Spell Cards you control.|
|Dark Hero - Malicious Mech|58|DSAS|Machine/Effect|Dark|3||1200|900|This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Deck when a DARK monster is removed from play. When this card is destroyed by battle and sent to the Graveyard, remove it from play to Special Summon 1 removed from play DARK monster. (Ignore the Summoning condition(s)).|
|Dark Hero - Armed Shooter|59|DSAS|Machine/Effect|Dark|4||1700|600|When this card is used to Fusion Summon a "Dark Hero" monster select 1 card in your Graveyard. Remove it from play to reveal 3 cards from the top of your deck. Select 1 of them. Add it to your hand. Add the other cards to your Deck.|
|Dark Hero - Malicious Shooter|60|DSAS|Machine/Fusion/Effect|Dark|7||2700|1800|"Dark Hero - Malicious Mech" + "Dark Hero - Armed Shooter" This card can only Fusion Summoned by removing from play the above monsters. (You do not use "Polymerization"). During a Battle Phase in when this card deals 500 Battle Damage or more you can remove from play 1 card in your opponent's Graveyard.|
|Dark Hero - Clock Watcher|61|DSAS|Warrior/Effect|Dark|3||1300|800|During each of your Standby Phases place 1 Clock Watch Counter on this card. (Max. 5). When this card reaches 5 Clock Watch Counters, remove all Counters on this card to inflict Direct Damage to your opponent equal to the number of cards in their Graveyard x100. Remove this card from play after the activation of this effect.|
|Kinetic Retailation Machine|62|DSAS|Trap Card|Trap||Continuous|||Each time you take Battle damage, except from a direct attack, inflict half of that as effect damage to your opponent's life points.|
|Jailer of Lost Souls|63|DSAS|Fiend/Spirit/Effect|Light|4||1800|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card is returned to your hand during the End Phase, your opponent cannot Synchro Summon any monsters until the End Phase of their next turn.|
|Binder of Spirit|64|DSAS|Fiend/Spirit/Effect|Light|4||1700|2000|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. Once per turn, during the End Phase, you can return one Spirit monster from your field to your hand and place one "Bound Counter" on one monster, besides you control. The selected monster's effect is negated during the End Phase only.|
|Spirit Warden|65|DSAS|Fiend/Spirit/Effect|Light|5||0|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During your opponent's turn, if you control no face-up monsters, you can Normal Summon this card from your hand. When this card is Normal Summoned during your opponent's turn, add 3 "Ward Counters" on this card (max. 3). You can remove 1 counter from this card to negate 1 attack. During every End Phase, add 1 "Ward Counter" to this card.|
|Overlord Spirit Omega|66|DSAS|Fiend/Spirit/Effect|Light|7||2600|2800|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. Once per turn, you can place 1 "Gate Counter" on this card. You can remove a Gate Counter from this card to Normal Summon 1 Level 4 or lower Spirit monster from your hand, in addition to your regular Normal Summon.|
|Spirit Fader|67|DSAS|Fiend/Spirit/Effect|Light|3||1500|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase it was Normal Summoned, Flip Summoned, or flipped face-up. When you control a Level 4 or higher Spirit monster, you can Tribute this card to add 1 Spirit monster from your deck to your hand.|
|Soul of the Merged|68|DSAS|Fiend/Spirit/Effect|Dark|3||1300|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase it was Normal Summoned, Flip Summoned, or flipped face-up. This card is also treated as a Tuner.|
|Gate into the Underworld|69|DSAS|Trap Card|Trap||Continuous|||When you activate this card, pay 3000 life points. As long as this card is face-up on the field, only one non-Spirit monster can be Summoned per turn.|
|Spirit Shield|70|DSAS|Spell Card|Spell||Continuous|||As long as this card is face-up on the field, both players can negate 1 Spell or Trap card per turn, execpt "Spirit Shield".|
|Big Shield Locker|71|DSAS|Warrior/Effect|Earth|4||0|2300|When this card is Summoned, it is changed to face-up Defense Position. This card cannot be switched to face-up Attack Position. Neither player can Special Summon monsters. When this card is destroyed, it's controller can select and destroy 1 card on the field.|
|Dooms Day Golem|72|DSAS|Machine/Effect|Fire|9||2730|1940|This card cannot be Normal Summoned or Set this card cannot be Special Summoned except when you have 20 or more cards in your Graveyard. When this card is Special Summoned choose one Monster cards, Spell cards, or Trap cards and inflict 300 damage to your opponets Life Points for each card of the declared type of card in your Graveyard. Durning your opponets End Phase you can remove from play 3 cards in your Graveyard to return this card to your hand.|
|War Ravenged WasteLand|73|DSAS|Spell Card|Spell||Field|||When ever a Fire Attribute monster is Summoned both players go through their Decks select 3 cards show them to each other than discard them to the Graveyard.|
|Synthetic Zombie|74|DSAS|Zombie/Synchro/Effect|Dark|4||0|0|1 Tuner monster + 1 or more non-Tuner monsters. If this card is destroyed and sent to the Graveyard as a result of battle, this card's effect is activated. While this card is in the Graveyard you can only select and activate one of the following effects per turn. * Instead of counducting your normal Draw Phase you can add one Zombie-Type monster from your deck to your hand. * Durning your Stand by Phase you can remove from play a number of monsters from your hand who's combind level equals that of one Zombie-Type monster in your Graveyard and Special Summon that monster.|
|NecroDragon|75|DSAS|Dragon/Synchro/Effect|Dark|8||2300|3200|1 tuner + 1 or more nontuner monsters. This card is also treated as a Zombie-Type monster while it is face-up on the field and in the Graveyard. When this card is targeted by the effect of a Spell, Trap, or Effect Monster remove this card from play. Twice per turn during a turn that this card has been removed from play by this effect you can remove from play monsters whose total Levels equal 8 or more to Special Summon this card and Destroy upto 2 monsters on the field whose Atk is lower than this cards Def.|
|Armageddon Golem|76|DSAS|Pyro/Effect|Fire|4||1600|1900|When this card is Summoned select 1 Spell card 1 Trap card and 1 Monster card from your Deck and send them to the Graveyard. Durning each End Phase send the top 2 cards of your deck to the Graveyard.|
|Lost Soul|77|DSAS|Fairy/Effect|Dark|2||0|0|When you summon a "Jailer of Lost Souls", you can Special Summon this card from your Graveyard or Hand. When this card is destroyed by battle, add 1 "Supreme Decloration" or "Gate to the Underworld" to your hand.|
|Eternal Guardian- Forever Knight|78|DSAS|Fairy/Synchro/Effect|Dark|6||0|0|1 Tuner Monster + 1 or more Spirit monsters This card's Synchro Summon is treated as a Normal Summon. Up to three times per turn, you can discard one DARK monster and destroy 1 Spell or Trap on the field. This card's ATK is equal to the amount of Spirit monsters in your Graveyard x 700. This card cannot attack.|
|A Vision of the End|79|DSAS|Trap Card|Trap|||||Add one Field Spell card from your Deck to your hand then discard 2 cards from your hand to the Graveyard.|
|War Zone|80|DSAS|Trap Card|Trap||Continuous|||You can only activate this card during a Main Phase. After activation, this card is treated as a Effect Monster Card (Machine-Type/Earth/Level 10/ATK 1800/DEF 1800), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.) As long as you control this face up monster your opponet must enter each of there Battle Phases.|
|Trap Master #2|81|DSAS|Trap Card|Trap||Continuous|||You can only activate this card during a Main Phase. After activation, this card is treated as a Effect Monster Card (Psychic-Type/Wind/Level 10/ATK 1000/DEF 2000), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.) You can activate Trap Monster cards the turn they are set. During each of your Standby Phases you must pay 500 life points or destroy this card.|
|Trap Master of the Divine Arts|82|DSAS|Divine-Beast/Effect|Divine|12||?|?|This card cannot be Normal Summoned or Set this card cannot be Special Summoned except by removing from play 5 Continous Trap Monster cards that you have controled for at least 2 turns. This cards Original Atk and Def are equal to the number of your removed from play Continous Trap cards x600. Durning your next End Phase after this card has been summoned you win the duel.|
|Anti-Chaos Double Sword|83|DSAS|Trap Card|Trap||Normal|||Activate only when your opponent Summons a LIGHT or DARK monster. Remove it from play and your opponent activates 1 of the following effects: -Select 1 monster in Their Graveyard. Discard 1 card and add it to their Hand. -Draw 2 cards and remove from play 1 LIGHT monster and 1 DARK monster in their Graveyard.|
|Anti-Chaos Protection Diamond|84|DSAT|Spell Card|Spell||Continuous|||Your opponent cannot declare a direct attack with a LIGHT or DARK monster. During both player's End Phase, pay 1000 Life Points and discard 1 card.|
|Anti-Chaos Rewind|85|DSAS|Trap Card|Trap||Counter|||Activate when your opponent summons a LIGHT or DARK monster. Pay 500 Life Points and return it to their Hand. Then you send 2 cards from the top of your Deck to the Graveyard.|
|Star Destroyer|86|DSAS|Warrior/Effect|Light|7||2400|1800|While the combined Levels of monsters on your side of the field are 10 or higher, you can Special Summon this card. Once per turn, you can reduce the Level of all monsters on the field by 1. Inflict damage to your opponent equal to the combined Level of monsters reduced x200. When this card is destroyed, you can reduce the Level of 1 monster you control by 3 to Special Summon this card.|
|Infinite Recreator|87|DSAS|Machine/Effect|Light|5||1600|1200|When this card is Tribute Summoned, place 1 Counter on this card for each of the combined Level of face-up monsters on the field. You can remove 5 counters from this card to destroy 1 card on the field.|
|Anti-Chaos Elemental Wall|88|DSAS|Spell Card|Spell||Quick Play|||When your opponent declares an attack. Tribute 1 monster you control and negate the attack. Then, activate 1 of the following effects: -WATER: Switch the battle position of 1 card you control. -WIND: Destroy 1 Spell or Trap card on the Field. -FIRE: Inflict damage equal to the o your opponents Life Points. -EARTH: Switch all monsters you control to face-up defense position (Flip effects are not activated at this time).|
|Spirit of Fire|89|DSAS|Fiend/Spirit|Dark|1||800|1000|This card cannot be Special Summoned. This card returns to its owner's hand the turn it is Normal Summoned, Flip Summoned, or flipped face-up. This card can attack directly. If this card is used in a Synchro Summon, the Synchro Summoned monster gains the following effect: -Once per turn, Tribute 1 monster you control and draw 1 card.|
|Oppresed Soul- Havock Spirit|90|DSAS|Fiend|Dark|3||2000|0|The essense of oppresed spirits, collected into a single form. When tyranny dominates the earth, this spirit will awaken and have its revenge.|
|Final Life- Spirit's Reunion|91|DSAS|Spell Card|Spell||Field|||Each time a Spirit monster is returned to your hand, place 1 "Oppresion counter" (max. 5) on this card. This card gains the following effects based on how many "Oppresion counters" are on it. 1-You can remove a counter from this card to have 1 Spirit monster you control gain 500 ATK until the End Phase. 2-Once per turn, you can discard 2 cards and draw 1 card. 3-All Spirit monsters gain 250 ATK 4-During your Main Phase 2, you can select one Spirit monster on the field and negate its effect until your opponent's Draw Phase. 5- Once per turn, add 1 Spirit monster from your Graveyard to your hand. 6- Once per turn, destroy all cards on the field (including this card). Then, take damage equal to the amount of cards destroyed x 700|
|Anti-Element Light Shadows|92|DSAS|Spell Card|Spell||Continuous|||Pay 1000 Life Points. Each time a a Level-2 or lower WATER, WIND, FIRE, or EARTH monster is Summoned, remove from play 2 LIGHT, or DARK monsters in your Graveyard and destroy that monster. Then send the top 2 cards of both players Deck to the Graveyard.|
|Crystalus Drillsnakus|93|DSAS|Rock/Effect|Earth|4||1800|1300|This card inflicts Piercing Damage. If you attack a face-up attack position monster, destroy it immediatly without applieng damage calculation. If you have no defense postion monsters on your side of the Field, destroy this card.|
|Counter Burn|94|DSAS|Spell Card|Spell|||||Inflict damage equal to the amount of counters on the Field x100.|
|Red-Eyes White Dragon|95|DSAS|Dragon/Effect|Light|8||2400|2500|If you control 3 "Red-Eyes White Dragon" you can remove them from play to destroy all cards on the Field. Once per turn, both players can draw 2 cards. Then you must remove from play 2 cads in your graveyard.|
|Spider Claw|96|DSAS|Insect/Effect|Earth|5||2300|2100|Each time an Insect-type monster you control is destroyed by a card effect, Special Summon 1 Insect-type monster from your Deck with 1200 or less ATK from your Deck. If this card is destroyed by battle, add 1 Insect-type monster from your Graveyard to your Hand except "Spider Claw"|
|Insector Gadget|97|DSAS|Machine/Effect|Light|4||1200|1300|This card gains 100 ATK for each Insect-type monster in your graveyard. If this card has 2000 or more ATK, destroy this card and Special Summon an Insect-type monster from your Graveyard with 1600 or less ATK.|
|Silver Wind Butterfly|98|DSAS|Insect/Effect|Wind|3||1600|1200|FLIP: Draw 2 cards and discard 3 cards from your Hand. If this card is Flip Summoned, it gains the following effect: -Each time an Insect-type monster is Summoned, send the top card of your Deck to the Graveyard and add 2 cards with 1400 or lower ATK from your Graveyard to your Hand.|
|Cardmite|99|DSAS|Insect/Effect|Earth|1||50|550|If this card is Special Summoned, send 2 cards from the top of the opponents Deck to the Graveyard. If this card is destroyed by battle, activate 1 of the following effects depending on this card's battle position: -Attack position, send the top 2 cards of both players Decks to the Graveyard. -Defense position, discard 2 cards and draw 1 card.|
|Composting|100|DSAS|Spell Card|Spell||Continuous|||During each of your opponent's End Phases, your opponent selects 1 card in your Graveyard or that is Removed from play. Return the selected card to the bottom of your deck. If there are no targets to choose from this card is destroyed.|
|Oppresed Soul|101|DSAS|/Effect|Dark|2||1500|0|When this card is destroyed by battle, select 1 Continous Spell or Trap on the field and place 1 "Guard counter" on it. If a card with a "Guard counter" on it would be destroyed, you can remove the "Guard counter" instead. If you control a Spirit monster, this card gains 400 ATK.|
|Mirage|102|DSAS|Beast/Effect|Light|1||100|100|This card cannot be destroyed by battle with a monster with a higher Level. If this card would be destroyed by a Spell Card, Trap Card, or Effect Monster's effect, it is not destroyed and its Level is increased by 2.|
|Level Shooter|103|DSAS|Machine/Effect|Earth|2||800|300|When this card is Normal Summoned, send all cards in your hand to the Graveyard. This card's Level is increased by 1 for every 2 cards sent. Once per turn, you can have this card's Level be decreased by any number to destroy the same number of cards on the field. If you do, you cannot declare an attack this turn. During each of your Standby Phases, this card's Level is decreased by 1. When this card's Level becomes 1, remove it from play.|
|Firebrand Mystic|104|DSAS|Pyro/Effect|Fire|4||1400|1400|During each of your Standby Phases, you lose 1000 Life Points and this card gains 1000 ATK.|
|Sign of Blessing|105|DSAS|Spell Card|Spell|||||During your next Standby Phase, if you have fewer cards in your hand than your opponent, draw 2 cards.|

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