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WIND monsters in the CCG recieve great support. The general strategy for a generic WIND deck is to balance your Hand and Field advantange by returning cards from the field to the hand, or by Swarming to the field. This makes WIND decks very fast. Also they have a strong Spell and Trap control element, but mostly combined with bounce.

Supporting CardsEdit

The Generic WIND Field Spell is Tornado Zone, which helps with the bounce theme. The searcher is Hurricane Hawk. Other WIND support cards include Speed Ninja, Skeletal Bird, Magician of Knowledge, Turbulent Zephyr Magus, and some cards which could help the WIND cause are Air Force Gale Jet, Surprise Vent and Ascension. Archetypes include the Interdimensional, Pressure, and Starchaser.

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